Aniimo Water Builds: Best Build for Every Water Aniimo (Update 1.1)
Best builds · Water

Aniimo Water Builds: Best Build for Every Water Aniimo (Update 1.1)

Water is a puddle element: half the roster makes puddles and the other half eats them for damage, break and EP. Here is the build for every released Water Aniimo, plus the team that keeps the puddles flowing.

Update 1.1 · Oct 20266 evolution lines + Prismana and weather formsGame8 + GameWith tiers, Kairos tips

Water at a glance


Water hits Fire and Earth for 1.6× and is resisted by Water, Grass, Ice and Light (0.625×). Its real strength is defense: Water units resist four elements, including Fire, which Water hard-counters.

Super effective (1.6×)
Fire · Earth

Fire takes 1.6× from you and deals only 0.625× back, so this is one of the game's three hard counters.

Resisted (0.625×)
4 elements

Water Grass Ice Light

Water units fear
Grass · Ice · Lightning

All three hit Water for 1.6×. Water shrugs off Fire, Water, Earth and Dark (0.625×).

Wind, Lightning and Dark are neutral targets. In practice, Water is your Fire-boss and Earth-boss team, and the safest team to bring into a fight you don't know.

Every Water Aniimo, ranked

Ranked by Game8's overall tier (Oct 6). GameWith's (Oct 14) is shown alongside, and it's a full tier or more higher on almost every Water unit.

AniimoRoleGame8GameWithNote
Prismana GlacyHealSSSWater + Light. Universal +15% team damage.
LeafyRegenASWater + Grass, but built for Grass teams (S in Game8's Grass ranking).
SherroDPSASThe Water DPS. Prismana and Thunderstorm forms are also A.
PiopiotaSupportAA+Instant 4 puddles, team heal, Water Boost.
GlacyHealBSWater + Ice. Learns Glimmer Shot once you own a Prismana.
Prismana PanpantaBreakBS+Same as Panpanta, plus a Water Debuff skill.
PanpantaBreakBAThe only Water breaker. A in Game8's Water ranking.
ErlathRegenBSWater-only EP battery. A in Game8's Water ranking.
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Not out yet

Popapus and Gachapus (Water DPS) and the Water-dual Bubbeep and Glameep come from closed-beta data for the Whisperwake Isle region, reported for Oct 29. They aren't playable in 1.1, so they aren't in this guide. Ignore tier lists that rank them.

Water DPS and Break builds


Water has one DPS line and one Break line, and both are built around the same resource: puddles. Every build below assumes someone on the team is making them.

SherroSherro
WATER · DPS · NOVA

Sherro

WaterDPSEvolution only
A

Flowing Water Slash fires 3 slashes plus a finisher if all 3 land. Near water it absorbs a puddle and upgrades them to water blades for an extra 30% Might. Absorbing water also triggers its trait, Tidal Heart: +20% Water damage for 10s. Torrent Slam adds +15% damage for 20s when it hits puddles. Stand in water and Sherro has two self-buffs running at all times.

Prismana and weather forms. Prismana Sherro (Water + Light) and Thunderstorm Sherro (Water + Lightning) are both Game8 A in the Water ranking and use the same two skills and Ferocious Fang. Game8 lists Thunderstorm with ESFP instead of ESTP. Catching each one unlocks a shell skill for every Sherro: Prismana Slam (+45% Might near water and 5s of Super Armor) or Thunder Slam (+70% damage near water). Prismana Sherro is the reward for beating Lita's Lv 65 rematch at Boomblast Arena (account level 60 first). Thunderstorm Sherro spawns in Echoback Landing only during a thunderstorm.

Held itemFerocious Fang (GameWith agrees)
ContractNo Game8 call. The boost lets Flowing Water Slash absorb water without using up the puddle.
PersonalityESTP (GameWith: ESTJ)
Equip skillsFlowing Water Slash + Torrent Slam
Potential priorityAttack ★★★★★ › Regen ★★★★ › Break ★★★ › HP ★★
Ultimate / traitTorrent Blade (wide slash, bigger near water) · Tidal Heart
Rotation: let your breaker and support lay puddles, then Torrent Slam first for the +15%, then Flowing Water Slash, then Torrent Blade. Step into a puddle to refresh Tidal Heart. Best team: Panpanta, Prismana Glacy, Somniwing or Erlath. Evolves from: Shelly (Lv 29) → Sheldon (Lv 39 + 3 Wave Stones, after you defeat Omega Sherro, which unlocks during the Stars and the Knight quest). You can't catch a regular Sherro in the wild.
PanpantaPanpanta
WATER · BREAK · NOVA

Panpanta

WaterBreakAlpha in Echoback Landing
B

Water Cannon makes a puddle, and Hydro Roll absorbs it for +30% BREAK efficiency for 15s, then rolls into the target until the shield goes. Its trait, Appeal, adds another +30% on entry if your party has an opposite-sex Susuta-family member, which means Piopiota. The weak spot: Hydro Roll struggles against enemies that move a lot.

Prismana Panpanta (GameWith S+, Game8 B) swaps Water Cannon for Water Cannonade, which also makes a puddle and adds 5 Water Debuff stacks. Catching one unlocks Cannonade for every Panpanta, so you get the upgrade either way. It appears on an island off Echoback Landing when the region has Prismatic Energy, one at a time, with no respawn.

Held itemGargantuan Horn (GameWith agrees)
ContractSkip it: +50% range and +20% speed on Hydro Roll, which only matters against fast enemies
PersonalityESTP (GameWith: ISTP)
Equip skillsWater Cannon (Water Cannonade once unlocked) + Hydro Roll
Potential priorityBreak ★★★★★ › Regen ★★★★ › HP ★★★
Ultimate / traitHome Run (one big shovel swing) · Appeal
Rotation: Water Cannon(ade) → Hydro Roll through the puddle → keep rolling until the shield breaks. Leave a puddle behind for Sherro or Erlath before you swap out. Best team: Sherro, Prismana Glacy, Erlath. Evolves from: Susuta (Lv 29) → Popota (Lv 39 + 3 Wave Stones, after you defeat the Alpha Panpanta)
🎬
From Kairos: re-check Sherro's skills after evolving

Evolved forms keep their pre-evolution's equipped skills, so a fresh Sherro still has Shelly's two. Kairos: Sherro's best is Flowing Water Slash, so re-equip it. 21:00 Alpha status also survives evolution, so Alpha Shelly becomes Alpha Sherro, and a Prismana Orb then makes it a Prismana Alpha Sherro. 5:30

Water Heal and Support builds


This is where Water is deepest. Prismana Glacy fits every team in the game. Piopiota is the puddle engine for a mono-Water team.

GlacyPrismana Glacy
WATER + LIGHT · HEAL · PRISMANA

Prismana Glacy

WaterLightHealFree Lv 40 Prismana pick
S

Glimmer Shot: +15% damage for the whole team for 20s, for 10 EP, with almost no time on the field. Healing Water heals all allies for 8% of Glacy's max HP and heals the active unit more over time. It's element-neutral, so it slots into every team, which is why Kairos calls it the safe first Prismana.

Base Glacy (Water + Ice, Game8 B, GameWith S) has the same stats and heals but runs Water Orb in place of Glimmer Shot. Once you own any Prismana Glacy, every Glacy can learn Glimmer Shot for free. It loses the 10% same-type bonus, which hardly matters on a healer. Catching a Snowfield Skippy, Pranky or Glacy unlocks Ice Orb, which Freezes the target for 2.5s.

Held itemMiraculous Fleece (GameWith: Marching Flask)
ContractGame8 says skip it: self-heal only goes from 10% to 12%. Kairos would still boost it, either with a contract or for free by turning an Alpha Glacy into a Prismana Alpha.
PersonalityISTJ (J for HP matters most, then I)
Equip skillsGlimmer Shot + Healing Water
Potential priorityHP ★★★★★ › Regen ★★★★ › everything else ★
Ultimate / traitSpring of Life (zone heals 36% max HP over 6s) · Water Spirit (−16% EP cost in water)
Rotation: Glimmer Shot right after the break, then swap to the DPS, and recast it between rotations to keep the buff up. Heal only when you need to, since Healing Water costs 20 EP. Get it: the free Prismana Pact pick, or the Driftwise Meadow Bloom (catch 40% of the area first). Base Glacy lives west of the Breezy Plains Branch. Evolves from: Skippy (Lv 12) → Pranky (Lv 20 + 3 Wave Stones)
PiopiotaPiopiota
WATER · SUPPORT · NOVA

Piopiota

WaterSupportSwim Lv 3
A

Surf creates 4 puddles at once, the most of any Water skill. You can spend them on Surge, a team heal for 4% max HP that doubles for each puddle absorbed (up to 4), or leave them for Sherro, Panpanta and Erlath. The ultimate adds +20% Water Elemental Boost for 30s. Its trait, Radiant Charm, gives opposite-sex teammates +16% Water damage.

Held itemMiraculous Fleece (GameWith: Marching Flask)
ContractSkip it: 6 puddles instead of 4. Good rotation planning covers the gap.
PersonalityESTP (GameWith: ISTJ)
Equip skillsSurf + Surge
Potential priorityAttack ★★★★★ › Break ★★★★ › Regen ★★★ (Game8's stars)
Ultimate / traitWrath of the Sea (wave, +20% Water Boost 30s) · Radiant Charm
Rotation: Surf for 4 puddles, then swap to the unit that eats them: Panpanta and Erlath take 1 each, and Sherro takes up to 3. Cast Wrath of the Sea before the DPS window, and Surge only when the team is hurt. Nighttime Piopiota unlocks Dark Tide (BREAK damage reduction that stacks per puddle). Evolves from: Susuta (Lv 29) → Popota (Lv 39 + 3 Wave Stones, with an opposite-sex Susuta following you in Echoback Landing)
🎬
From Kairos: how he builds Glacy

His order: level, then a Capa Fruit, then star up, then HP only with about 3 points elsewhere, then Miraculous Fleece, then the core-skill contract. Both heals scale with HP, which is why HP comes first. 3:34 For personality he kept a roll with Judicious rather than burn Psyche Fruits chasing a perfect ISTJ. 6:10

Water Regen builds


Water has two Regen units, and neither is universal. Erlath refills EP only off Water skills. Leafy refills EP only for Grass-type teammates.

ErlathErlath
WATER · REGEN · NOVA

Erlath

WaterRegenTideblossom Coast
B

Bubbles lays a field. Every Water skill a teammate casts inside it adds a bubble, up to 6, and tapping again pops them for 4 EP each, plus 10 EP if Erlath absorbed a puddle. In a full Water team that's about 30 to 40 EP per cycle. Its trait creates a puddle every 12s, and the ultimate fills all 6 bubbles and gives +16% Water damage for 30s.

Held itemSpirited Feather (GameWith agrees)
ContractWorth it, but late: the field starts with 2 bubbles. Contract your DPS first if its boost matters.
PersonalityISTP (GameWith: ISTJ)
Equip skillsBubbles + Bubble Blast
Potential priorityRegen ★★★★★ › Attack ★★★ = HP ★★★
Ultimate / traitCrazy Bubbles (6 bubbles, +16% Water damage) · Bubble
Rotation: open with Bubbles, cast Water skills inside the field (Bubble Blast leaves an extra bubble and holds 3 charges), then pop it at 4+ bubbles. Best team: Sherro, Panpanta, Prismana Glacy. Evolves from: Fahloo (Lv 49 + 3 Wave Stones). It can also Fly (Lv 2).
LeafyLeafy
WATER + GRASS · REGEN · NOVA

Leafy

WaterGrassRegenAlpha in Mistwoods
A

Water by type, Grass by job. Vitality Blooms restores 2.4 EP per second to Grass-type teammates for 12s, and Lotus Bloom heals the team for 15% max HP and gives +15% Grass Elemental Boost for 30s. On a Water team it's mostly a healer. On a Grass team it's S tier: Kairos names it the better support for Irisalis.

Held itemSpirited Feather (GameWith agrees)
ContractYes: Vitality Blooms also feeds the shared Ultimate gauge, and the field lingers 3s
PersonalityISTJ
Equip skillsVitality Blooms + Cyclone of Leaves
Potential priorityRegen ★★★★★ › HP ★★★
Ultimate / traitLotus Bloom (heal + Grass Boost) · Power of Nature (Turf under teammates)
Rotation: Lotus Bloom, then Vitality Blooms, then Cyclone of Leaves if a teammate needs Turf, then swap to the DPS. The full Grass-team build is in the Grass guide. Evolves from: Skippy (Lv 12) → Pranky (Lv 20 + 3 Sprout Stones, standing on the Alpha Leafy's giant lotus leaf, after you defeat it)

Best Water teams and rotations


Both guide sites build the same core: Sherro, a Panpanta, and Erlath. They differ on the fourth slot. Game8 wants Prismana Glacy's damage buff, and GameWith wants Piopiota's puddles.

Game8's Water team

Sherro / Panpanta / Prismana Glacy / Erlath

DPSBreakHealRegen

Sherro's own page puts Somniwing in for Erlath. Use Somniwing if you have it, because it doesn't depend on Water casts.

GameWith's Water team

Sherro / Piopiota / Prismana Panpanta / Erlath

DPSSupportBreakRegen

Fully mono-Water, so every skill feeds Erlath's bubbles. Pick an opposite-sex Piopiota and Panpanta and both traits turn on.

Rotation

  1. Erlath: Bubbles first, so every Water skill after it builds bubbles.
  2. Make puddles. Piopiota's Surf (4) or Panpanta's Water Cannon (1). Erlath's trait adds one every 12s.
  3. Panpanta: Hydro Roll through a puddle for +30% break efficiency, and keep rolling until the shield breaks. Leave a puddle behind.
  4. Buff inside the window: Glimmer Shot, or Wrath of the Sea, or Crazy Bubbles if it's up. Pop Erlath's bubbles at 4+ to refill.
  5. Sherro: Torrent Slam on the puddles (+15%), Flowing Water Slash to absorb one (+20% from Tidal Heart), then Torrent Blade.
  6. Repeat, recasting Glimmer Shot between rotations so the buff never drops.

Swaps, budget and F2P options

If you don't haveUseWhy
Prismana GlacyPiopiota or base GlacyGame8's named alternative healer, and it makes puddles too. A base Glacy learns Glimmer Shot once anyone on your account owns the Prismana.
ErlathSomniwing or BesauceUniversal batteries. Somniwing comes from Elite Training (180 objectives), and Besauce from 40 Pathfinder-trial fragments.
Prismana PanpantaAlpha PanpantaSame break kit, and it's free in Echoback Landing. You lose only Cannonade's Water stacks.
Prismana or Thunderstorm SherroSherroSame build and skills. The Prismana skills unlock on base Sherro once you've caught the form.

Advanced Water tips


Run the puddle economy

Count your puddles the way a Fire team counts stacks. Every Water team has more puddle-eaters than puddle-makers, so plan who gets them.

Makers

Piopiota Surf (4, or 6 contracted), Panpanta Water Cannon / Cannonade (1 each), Erlath trait (1 every 12s).

Eaters

Sherro Flowing Water Slash (up to 3, or none if contracted), Panpanta Hydro Roll (1, +30% break), Erlath Bubbles (1, +10 EP), Piopiota Surge (up to 4, doubling the heal each time).

💡
Priority order for puddles

Feed Panpanta first (it can't break efficiently without one), then Sherro (damage window), then Erlath (EP). Spend them on Surge only when the team is in trouble.

Use the opposite-sex Susuta trick

Piopiota and Panpanta both come from Susuta, and both have a trait that checks for an opposite-sex partner. Panpanta's Appeal gives itself +30% BREAK efficiency on entry, and Piopiota's Radiant Charm gives opposite-sex teammates +16% Water damage. Check sexes before you invest in either one. One pair turns on both traits.

Mistakes to avoid

⚠️
Rain stacks Water Debuff on you too

Rain, thunderstorms and standing in water put Water Debuff stacks on your Aniimo, up to −20% Water resistance. Kairos shows it on the stat screen. That's harmless against Fire and Earth bosses, but it hurts in a Water-vs-Water fight. 11:08

What to invest in first

  1. Prismana Glacy, because it goes on every team you'll ever build, not just Water. Take it as your free level-40 Prismana. 0:00
  2. Sherro, Water's only DPS. Start the Shelly line early, since the Omega Sherro unlock comes later in the story.
  3. Panpanta (the Alpha is free), then Erlath or Piopiota depending on which team you run.
  4. Prismana and Thunderstorm Sherro last. Catch them to unlock their skills, but you don't have to rebuild your Sherro around them.
🎬
From Kairos: Water tips

Check the weather forecast. Weather forms spawn once per storm, and he's still missing Thunderstorm Sherro because he ignored it. 3:45 For the one-time Lv 65 Lita fight that unlocks Prismana Sherro, he reset Capability on other Aniimo to build a temporary team. A reset costs 200,000 credits and only works before level 61. 15:03 And sit in a Water park chair at home: he runs +7% Water damage and resistance from park buffs. 28:35

⭐
Where Water pays off

Holo-Battle Sim's current rotation includes a Fire sim, and Kairos's example pick for it is a Water DPS. That's a 1.6× clear on weekly high-value rewards. 1:52 For the full multiplier stack, see the damage guide.