Aniimo Grass Builds: Best Build for Every Grass Aniimo (Update 1.1)
Best builds · Grass

Aniimo Grass Builds: Best Build for Every Grass Aniimo (Update 1.1)

Grass has the strongest DPS of the season in Irisalis and a crit-stacking melee team built around Thornblade, but no breaker either guide site fully trusts. Here is the build for every released Grass Aniimo and how to cover that gap.

Update 1.1 · Oct 20266 evolution lines + Irisalis + Prismana formsGame8 + GameWith tiers, Kairos tips

Grass at a glance


Grass hits Water and Earth for 1.6× and is resisted by Fire, Grass and Light (0.625×). That's a narrow target list, so build Grass for Water and Earth content rather than as your all-rounder.

Super effective (1.6×)
Water · Earth

Water and Earth both resist four elements, so Grass is one of the few clean answers to them.

Resisted (0.625×)
3 elements

Fire Grass Light

Grass units fear
Fire · Wind · Dark

All three hit Grass for 1.6×. Grass shrugs off Water, Grass and Earth (0.625×).

Ice, Lightning, Wind and Dark are neutral targets. Game8's own note on its Grass team: Grass is super effective against only two elements, so it's a specialist team.

Every Grass Aniimo, ranked

Ranked by Game8's overall tier (Oct 6), with GameWith's (Oct 14). Grass has the widest disagreement between the two of any element.

AniimoRoleGame8GameWithNote
IrisalisDPSSsee noteLegendary, event-limited. GameWith ranks a "Prismana Irisalis" SS, but Game8 says no Prismana form exists.
Prismana ThornbladeDPSAnot rankedGrass + Water. GameWith's Grass team is built on it.
HexxinRegenAAGrass + Dark, but its EP engine is built for Dark teams.
ThornbladeDPSBSSThe biggest Game8-vs-GameWith gap in the game.
IrisalDPSBAA in Game8's Grass ranking. The free Irisalis stand-in.
MelloblumSupportBS+A in Game8's Grass ranking. Crit support for Thornblade.
TuckinBreakBnot rankedTank breaker that gets better with HP investment.
PomawkBreakCS+B among Game8's breakers. Timing-heavy.

Prismana Irisal and Prismana Melloblum have build pages but no Game8 tier. They play like their base forms and are covered in those cards. Bubbeep and Glameep (Grass + Water) come from closed-beta Whisperwake Isle data and aren't playable yet.

Grass DPS builds


Grass has three DPS lines, each with its own engine: clones (Irisalis), Sword Dance stacks and crits (Thornblade), and Turf (Irisal). Feed the engine and they hit hard. Ignore it and they're mediocre.

IrisalisIrisalis
GRASS · DPS · LEGENDARY

Irisalis

GrassDPSEvent until Dec 10
S

Irisalis Shadow summons an Iris clone for 30s after Iris Shot lands, and the ultimate Florae Descent leaves a second one. Every Whirling Blossom Rain or final basic hit makes all clones fire floral beams. Clone hits build Dance Power, and at 9 your next skill costs 50% less EP. Its trait also revives it once every 180s. More clones means more damage, so every build choice below adds clones or buffs them.

Held itemFloral Rainbow Feather (exclusive: clones +30% damage, and up to +8% Damage Amp and Crit per clone. Alt: Ferocious Fang)
ContractHighly recommended: Irisalis Shadow summons +1 clone
PersonalityESTJ (GameWith agrees)
Equip skillsIrisalis Shadow + Whirling Blossom Rain
Potential priorityAttack ★★★★★ = Regen ★★★★★ › Break ★★ = HP ★★
Ultimate / traitFlorae Descent (costs 2 Ultimate Points, leaves a clone) · Bloom Cluster
Rotation: Leafy's Lotus Bloom and Turbo's Nimbi Burst first, then Irisalis Shadow and Whirling Blossom Rain, using its dash to reposition. Swap to Somniwing when EP runs dry. Get it: Windchaser's Departure (until Dec 10, 2026). Collect 99 weekly-limited Iris Petals, craft the Legendary Aniipod: Irisalis, then beat Irisalis: Rampage in the Sea of Flowers Vein Rift. That pod guarantees the catch, Perfect potential and Sparkling form. It doesn't evolve.
ThornbladeThornblade
GRASS · DPS · NOVA

Thornblade

GrassDPSCrit melee
B

Skill, then basic, then skill, then basic. Its trait, Sword Dance, gives a stack for each skill cast (up to 4, for 15s), and each basic attack spends one for +180% damage. Thorny Impact adds +15% Crit Rate for 15s, and Thorny Rain can be cast 3 times in a row. It's a crit DPS, which is why it pairs with Melloblum's +70% Grass Crit Damage.

Prismana Thornblade (Grass + Water, Game8 A) runs the identical build. Catching one unlocks Aqua Defense for every Thornblade: a −20% damage-taken stance that counters, with a 12s Blockade if you time it on the hit. Game8 suggests it for Pathfinder challenges. It spawns at the Sea of Flowers' collapsed ruins during a Prismana Flow. A Thunderstorm Thornblade unlocks Lightning Impact (+15% Crit Rate on hit).

Held itemFerocious Fang (GameWith: Heartseeker Pendant)
ContractYes: Thorny Rain grants a Sword Dance stack and your next basic skips to the third hit. GameWith says to contract before you build the team.
PersonalityENTP (N for +5% crit. GameWith: ENTJ)
Equip skillsThorny Rain + Thorny Impact
Potential priorityAttack ★★★★★ = Regen ★★★★★ › Break ★★★ = HP ★★★
Ultimate / traitElegant Waltz (rapid stabs) · Sword Dance
Rotation: Melloblum's Rose Garden and Leafy's Lotus Bloom first, then Thorny Impact and Thorny Rain to build stacks. Spend them with basics, then Elegant Waltz. Play hit-and-run. Best team: Melloblum, Tuckin or Pomawk, Leafy or Somniwing. Evolves from: Budsquire (Lv 27 + 3 Sprout Stones). Unlock it by beating a Thornblade with a party of only that Budsquire.
IrisalIrisal
GRASS · DPS · NOVA

Irisal

GrassDPSSea of Flowers
B

A ranged DPS that needs Turf under its feet. Its trait, Disco Aniimo, gives +30% Damage Amp on Turf, and every skill hit adds Dance Power. At 24, the next skill is free. Focused Beam is long-range burst, and Floral Storm fires homing petals while you move. With Leafy laying Turf, it's a solid Irisalis stand-in you can catch today.

Prismana Irisal has the same build. It evolves from a Prismana Iris at Lv 18, after the Alpha Irisal.

Held itemFerocious Fang (GameWith agrees)
ContractNo Game8 call. The boost gives +5 Dance Power per Focused Beam, so you reach the free skill sooner.
PersonalityESTJ (GameWith agrees)
Equip skillsFocused Beam + Floral Storm
Potential priorityAttack ★★★★★ = Regen ★★★★★ › Break ★★ = HP ★★
Ultimate / traitDancing Petals (petal storm) · Disco Aniimo
Rotation: Leafy's Vitality Blooms and Lotus Bloom, then Turbo's Nimbi Burst, then Irisal on Turf: Focused Beam, Floral Storm, Dancing Petals. Spend the free skill at 24 Dance Power, and keep your distance. Best team: Leafy, Turbo, Gracewing. Evolves from: Iris (Lv 18 + 3 Sprout Stones, after you defeat the Alpha Irisal)
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Data conflicts to know

Irisalis's item: its Game8 page says Floral Rainbow Feather, but Game8's older build list (Oct 2) and GameWith say Ferocious Fang. Use the Feather once you have it, since it's built for clones. Thornblade's skills: one Game8 paragraph names "Thorny Defense" as a best skill, while its build and the Prismana page use Thorny Rain + Thorny Impact. Basic attacks: Game8 lists the Iris line's and Irisalis's basic attack as Wind. That needs an in-game check.

Grass Break builds


Game8's verdict on its top Grass team is blunt: no dedicated Break unit. Both Grass breakers work, but each comes with a catch. Tuckin needs heavy HP investment, and Pomawk needs precise timing.

TuckinTuckin
GRASS · BREAK · NOVA

Tuckin

GrassBreakEvolution only
B

A tank that breaks with a crew. Its trait, Prank Master, raises BREAK damage with max HP and summons up to 3 Hummins. Game8 notes they only start arriving once Tuckin attacks, not just from swapping in. Draw Nourishment roots it for +20% BREAK efficiency and heals the Hummins. Off-Key Shock Wave teleports them onto the target. It peaks late, once HP is maxed.

Held itemHeritage Amulet (GameWith: Gargantuan Horn)
ContractHighly recommended: +30% BREAK efficiency and 20% damage reduction
PersonalityESTJ (GameWith: ISTP)
Equip skillsDraw Nourishment + Off-Key Shock Wave
Potential priorityBreak ★★★★★ = HP ★★★★★ › Attack ★★★
Ultimate / traitBreaking Roar (refills Hummins, shockwave) · Prank Master
Rotation: Breaking Roar to fill the Hummin count, then spam Off-Key Shock Wave, with Draw Nourishment when you need to tank. Mountain Tuckin unlocks Noisy Strikes. Evolves from: Hummin (Lv 18 + 3 Sprout Stones). Defeat Omega Tuckin, then hold Hummin's Dig In for 20s at the entrance of Sanctum: Twisted Roots.
PomawkPomawk
GRASS · BREAK · NOVA

Pomawk

GrassBreakRosetower Woods
C

A rhythm breaker. Wild Show charges a sound wave, and a well-timed release adds +30% BREAK damage. Rhythm Combo chains 3 times, and on-beat casts add an extra Volume stack. At 6 Volume its trait, Tuning, grants +20% Crit Rate for 15s, and crits raise break damage too. Game8 notes that Volume only builds on skills that actually hit.

Held itemGargantuan Horn (GameWith agrees)
ContractYes: Wild Show Might goes from 70 to 79 and it stuns for 0.5s
PersonalityESTJ (GameWith: INTP)
Equip skillsWild Show + Rhythm Combo
Potential priorityBreak ★★★★★ › Regen ★★★★ › Attack ★★
Ultimate / traitSonic Boom (instantly fills Volume) · Tuning
Rotation: Leafy's Lotus Bloom, then open with Sonic Boom for instant Volume, then Rhythm Combo and Wild Show on the beat. It also works as a borrowed breaker on non-Grass teams that struggle with Water or Earth bosses. Snowfield Pomegg/Pomawk unlock Frost Strike (Freeze 2.5s). Evolves from: Pomegg (Lv 25 + 3 Sprout Stones)
🎬
From Kairos: build breakers for Break, not Attack

His test showed Attack barely moves the shield on a Break unit, while Break and crit do. Put Potential into Break and Regen, and use the E (Energetic) and N (Nimble) personality letters if you can roll them. 11:17

Grass Support and Regen builds


Melloblum is the Grass-only crit amplifier. Hexxin is Grass by type but does its best work on Dark teams. Most Grass teams borrow their sustain from Leafy and Somniwing.

MelloblumMelloblum
GRASS · SUPPORT · NOVA

Melloblum

GrassSupportRosetower Wood maze
B

Pure crit support. Rose Garden gives allies in its circle +70% Grass Crit Damage for 30s. Thorny Blessing spawns damaging thorns whenever the team lands a Grass crit, and Healing Rose heals nearby allies after the target takes 3 crits. Its trait, Phantom Opening, cuts its EP costs by 3 per Rose Mark, earned from the team's basic attacks. It's great with Thornblade. Without a Grass crit DPS, Game8 says to use Somniwing or Gracewing instead.

Prismana Melloblum (Grass + Light) uses the same build. Catching one unlocks Sparkling Rose: a team cleanse plus a Light rose with +15% Crit Rate. Its Vein Abundance event in Rosetower Woods ended Oct 4, and Game8 says it returns Oct 19 to 25 with the other Season 1 Prismana.

Held itemSpirited Feather (GameWith: Auspicious Bell)
ContractNever: the boost changes nothing
PersonalityISTJ (GameWith: INTJ)
Equip skillsThorny Blessing + Healing Rose
Potential priorityRegen ★★★★★ › HP ★★★
Ultimate / traitRose Garden (+70% Grass Crit Damage) · Phantom Opening
Rotation: open with Rose Garden and Thorny Blessing, then swap to the DPS. Evolves from: Budsquire (Lv 27 + 3 Sprout Stones + Stamen of Cubbo's Rose, and its personality must include Faithful). Unlocked by the Flowers and Thorns side quest, which also makes wild ones respawn in the Budsquire Maze.
HexxinHexxin
GRASS + DARK · REGEN · NOVA

Hexxin

GrassDarkRegenMistwoods
A

Euphoric Sonic Blast pierces everything ahead and restores 10 EP on any team. Its trait, Prank, curses the next skill's targets every 18s, and Dark basic attacks on a cursed enemy refund EP. That's why every team on Game8's Hexxin page is Dark (Stellarys, Ignitis, Pawney). On Grass teams Game8 uses it as a Gracewing alternative for Irisal, where Black Hole Domain pulls enemies together.

Held itemSpirited Feather (GameWith agrees)
ContractSkip it: only +5 EP per Sonic Blast
PersonalityISTJ (GameWith agrees)
Equip skillsEuphoric Sonic Blast + Black Hole Domain
Potential priorityRegen ★★★★★ › HP ★★★★
Ultimate / traitAnnihilation Bomb (big AoE) · Prank (Curse)
Forms: Mountain Hexxin (Game8 A) unlocks Shard Impact (2s stun), and Prismana Hexxin (A) unlocks Malicious Outburst (enemy shields gained −44% for 20s). Neither has its own page, so use this build. Evolves from: Hummin (Lv 18 + 3 Night Stones). Hexxin used to be called Witchin.
Regen

Leafy (Water + Grass)

The real Grass battery: Vitality Blooms gives Grass-type teammates 2.4 EP/s, Lotus Bloom adds +15% Grass Boost, and its trait lays the Turf Irisal needs. Game8 ranks it S for Grass. Full build in the Water guide.

Regen

Somniwing (Wind + Grass)

Game8's default Regen for both Grass teams. It's a Legendary from 180 Elite Training objectives, and its ultimate pauses time during the break window.

Support

Turbo / Gracewing

Turbo's Nimbi Burst gives typeless damage and break efficiency, and the Alpha is free. Gracewing is Game8's swap when you need heals or lack Somniwing.

Best Grass teams and rotations


Grass is Game8's #4 team overall. Pick ranged clones (Irisalis) or melee crits (Thornblade). Don't try to mix them: Melloblum's crit payoff is built for Thornblade, and Game8 never pairs it with Irisalis.

Ranged · Game8's Grass team

Irisalis / Leafy / Turbo / Somniwing

DPSRegenSupportRegen

Two batteries because Irisalis is EP-hungry. With no breaker, expect slower breaks than other teams. Swap Somniwing for Gracewing, or bring Tuckin for a tank.

Melee crit · Game8 / GameWith

Thornblade / Melloblum / Tuckin or Pomawk / Leafy or Somniwing

DPSSupportBreakRegen

GameWith's version: Prismana Thornblade, Melloblum, Rainstorm Turbo, Besauce. Contract Thornblade first.

Irisalis rotation

  1. Leafy: Lotus Bloom for +15% Grass Boost, then Vitality Blooms for EP.
  2. Turbo: Nimbi Burst, timed so the Shrouded in Mist version fires (up to +30%).
  3. Irisalis: Irisalis Shadow to get the clone out (2 with the contract), then Whirling Blossom Rain so every clone beams. Add Florae Descent for a third.
  4. At 9 Dance Power, your next skill costs half EP, so spend it on Blossom Rain.
  5. Somniwing (Butterfly Dance, then Ethereal Light Wave) when EP runs low, then repeat.

Thornblade rotation

  1. Melloblum: Rose Garden + Thorny Blessing. Stand in the circle for +70% Grass Crit Damage.
  2. Leafy: Lotus Bloom for the Grass Boost.
  3. Break: Tuckin's Breaking Roar and Off-Key Shock Wave, or Pomawk's Sonic Boom, then on-beat Wild Show.
  4. Thornblade: Thorny Impact (+15% crit), Thorny Rain, then basics to spend Sword Dance, then Elegant Waltz.
  5. Swap to your Regen to refill, then repeat.

Swaps, budget and F2P options

If you don't haveUseWhy
IrisalisIrisalSame Leafy-Turbo shell. Irisal is a free catch in the Sea of Flowers, and Leafy's Turf powers its +30% trait.
SomniwingGracewing or BesauceGracewing is Game8's swap (less EP, real heals). Besauce is GameWith's default battery.
Tuckin (early game)PomawkTuckin needs maxed HP to break well. Pomawk works at any investment if you can hit the timing.
Prismana ThornbladeThornbladeIdentical build. Prismana only adds Aqua Defense.
Melloblum (Irisalis team)don'tMelloblum needs a Grass crit DPS, and Irisalis wants Leafy and Turbo instead.

Advanced Grass tips


Know which engine you're feeding

Clones (Irisalis)

Every buff that scales per clone (Feather T2, contract) rewards keeping all clones alive. Recasting Irisalis Shadow resets them, so don't spam it.

Crits (Thornblade, Pomawk)

Base crit is 10%. Stack Nimble (+5%), Thorny Impact (+15%) and Pomawk's Tuning (+20%), then let Rose Garden's +70% Crit Damage pay out.

Turf (Irisal)

+30% Damage Amp only while standing on Turf. Leafy's trait lays it after a teammate's 3rd skill, and Cyclone of Leaves lays it for 20s.

Mistakes to avoid

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Prismana Glacy does not give a Grass Boost

Game8's Glacy page names its ultimate "Lotus Bloom", which boosts Grass damage. That's a copy error: Lotus Bloom is Leafy's ultimate, and Glacy's is Spring of Life, a heal. Glacy's +15% Glimmer Shot still works on Grass teams, but the Grass Boost comes from Leafy.

What to invest in first

  1. Irisalis, before Dec 10. Buy the Iris Petals every week, since they're weekly-limited. Kairos lists them among the limited items to buy in the Handbook Exchange weekly shop. 8:15
  2. Leafy, the shared piece of every Grass team, and a cheap Regen build. Contract it if you have spare Marks.
  3. The Floral Rainbow Feather and the Irisalis contract. Both add clone damage, which is Irisalis's main scaling.
  4. Thornblade + Melloblum as your second Grass team, or right away if you missed Irisalis.
🎬
From Kairos: Grass notes

He names Leafy as the element-matched support that beats the universal ones for Irisalis. 5:41 His Irisalis also picked up a permanent +HP innate from the Star-Crossed Tea Party, which is worth idling on a DPS. 18:16

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Where Grass pays off

Water and Earth each resist four elements, and Grass hits both for 1.6×. That makes it the counter for Holo-Battle Sim's Water rotation and for Water or Earth Alphas. For the full multiplier stack, see the damage guide.