STAR WARS Jedi: Fallen Order

STAR WARS Jedi: Fallen Order: Walkthrough & Tips

A guide to Cal Kestis's journey: how the Soulslike-lite combat works, what to put skill points into, the planet order and Force abilities, bosses, collectibles and missables, and post-game content. Researched September…

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A guide to Cal Kestis's journey: how the Soulslike-lite combat works, what to put skill points into, the planet order and Force abilities, bosses, collectibles and missables, and post-game content.

Researched September 2026 — current as of the final PC version (post-2020 free update with New Journey+ and Meditation Training; no patches since). Live games change; check the linked sources if something differs.

Status in 2026

Fallen Order is finished. Its free update on May 4, 2020 added New Journey+, the Meditation Training arena with its Battle Grid combat challenges, and new cosmetics, and the sequel STAR WARS Jedi: Survivor (2023) continues Cal's story five years later. On PC the game is on Steam, the EA app and through EA Play (members get unlimited access).

Quick Start

  • Parry, don't just attack. Blocking drains your block meter; a well-timed block (a parry) staggers enemies. Learning parry timing is the whole game.
  • Meditation points are checkpoints. Resting refills health and stims, spends skill points and respawns all enemies (except bosses).
  • Dying costs your unspent XP. When you die, you lose the XP toward your next skill point. Hit the enemy that killed you to get it back (and full health and Force).
  • Stims heal. BD-1 dispenses them in combat and they refill at meditation points. Find stim canisters out in the world to carry more.
  • Unlock Force abilities in story order. Areas open up as you gain new powers. Come back later for locked chests and secrets.
  • Use the holomap. It color-codes paths you can't pass yet versus ones you can, and shows how many secrets and chests remain per area. Check the in-map legend. It's the best tool in the game.
  • Pick a difficulty that's fun. Jedi Knight is the default. You can change it any time.
  • Scan things with BD-1. Scans give lore and sometimes XP.
  • Use Force Slow on dangerous enemies. It's the first Force ability and the most useful for learning.
  • Take shortcuts. Many areas loop back to meditation points with shortcuts you open from the other side.

Difficulty Modes

Mode | Parry window | Enemy damage and aggression

Story Mode | Most generous | Lowest

Jedi Knight | Generous | Normal

Jedi Master | Tighter | Higher

Jedi Grand Master | Tightest | Highest

The game says difficulty mainly changes enemy aggression, parry timing, and how much damage you take. Achievements don't depend on difficulty.

Planets in Story Order

  • Bracca — the prologue in a shipbreaking yard. Cal is discovered by the Inquisitors.
  • Bogano — the ancient Zeffo Vault, where Cal meets BD-1.
  • Zeffo — the Zeffo homeworld. Tombs and puzzles.
  • Kashyyyk — Wookiee resistance against the Empire.
  • Dathomir — Nightsister magic and dark-side corruption.
  • Ilum — a Jedi temple where Cal rebuilds his lightsaber.
  • Nur — the Fortress Inquisitorius on Mustafar's moon.

You'll return to several planets more than once. Later returns use new abilities to reach earlier locked areas.

How the route actually unfolds (spoilers):

  • Zeffo is where the Second Sister reveals herself as Trilla Suduri.
  • On Kashyyyk you help Saw Gerrera's partisans, meet the Wookiee chieftain Tarfful, and defeat the Ninth Sister.
  • A return to Zeffo ends with Cal ambushed and captured by bounty hunters.
  • On Dathomir you go after the Astrium; Cal's kyber crystal is destroyed during flashbacks to Order 66 and Master Jaro Tapal, and you face Taron Malicos with Merrin's help.
  • Ilum is where Cal rebuilds his lightsaber with a new kyber crystal, then a return to Dathomir lets him claim the Astrium.
  • Back on Bogano, Cal opens the Vault and Trilla steals the Holocron, which leads to the assault on Nur, where Darth Vader appears.

Planet-by-Planet Tips

Bracca (prologue)

  • It's a tutorial for climbing, sliding and basic combat. Don't worry about exploring; you can't come back to it.
  • Practice deflecting blaster bolts here. It's the most useful early skill.

Bogano

  • Your first open hub. It's small, full of shortcuts, and houses the Vault.
  • Some areas and chests need abilities you don't have yet. Mark them in your head and come back.
  • Oggdo Bogdo is optional. It's much easier later with more health and stims.

Zeffo

  • The first big planet: tombs, puzzles and a lot of backtracking. The holomap is essential.
  • Tomb puzzles rely on Force Slow, Push and Pull with giant balls and platforms. Take your time.
  • You'll return here more than once with new abilities.

Kashyyyk

  • Imperial facilities, Wookiee allies and big wildlife.
  • Climb and swing through the giant trees. Look up for hidden paths and vines.
  • The Ninth Sister fight is a big difficulty spike. Stay close to her and parry her combos.

Dathomir

  • The toughest planet, with Nightsisters, Nightbrothers and dangerous wildlife.
  • Go early if you want a challenge, or later with more upgrades.
  • Taron Malicos is fast. Save your Force for Slow and Push.

Ilum

  • A mostly story-driven level. Here Cal rebuilds his lightsaber.
  • After Ilum you can change blade color at workbenches.

Nur (Fortress Inquisitorius)

  • The final stretch. Bring as many stims as you can carry.
  • Nearly everything here is a combat gauntlet. Use Force abilities on groups.

PC Settings and Accessibility

Setting | Recommendation

Difficulty | Change any time from the menu. Achievements don't depend on it

Controller | Highly recommended. The combat is designed around a gamepad

Motion blur and film grain | Turn off for clarity

Frame rate | Higher frame rates make parry timing feel more consistent

Force Abilities and Traversal

Cal regains abilities through the story. In roughly the order you'll use them:

Ability | Use

Force Slow | Slows an enemy or object. Great for dangerous enemies and puzzles

Wall Run | Run along marked walls

Force Push | Knock enemies back and break walls

Double Jump | Reach higher ledges

Force Pull | Pull enemies and objects

Climbing claw / Rope / Zipline (BD-1) | Climb surfaces, swing, and ride ziplines

BD-1 slicing and hacking | Open doors, reprogram droids, overload power

BD-1 upgrades (found in the story and at workbenches) let him heal you (stim), slice locks, and more.

Combat

The basics:

  • Attack / Block / Parry / Dodge / Force. Force abilities use the Force meter, which refills by hitting enemies.
  • Unblockable attacks glow red. Dodge or jump.
  • Stagger: break an enemy's guard with a series of hits and Force.
  • Saber styles: single blade by default; double-bladed and dual-wield options unlock later in the story.

Enemy types:

Enemy | How to beat them

Stormtroopers | Deflect blaster bolts back with a timed block

Purge Troopers | Parry and punish. Heavier variants hit hard

Wildlife | Learn their attack pattern and dodge

Nightsisters and Nightbrothers | Use Force Push and Slow

Inquisitors | Parry-heavy duels

Skill Tree

There are three skill trees: Survival, Force and Lightsaber. You earn skill points from XP. Spend them at meditation points.

Early priorities:

  • Survival: skills that make healing, blocking and your resource pools more forgiving.
  • Lightsaber: a lunge attack and extra block/parry options.
  • Force: stronger Push and Pull, longer Slow.

Later: double-blade and advanced combat skills.

Bosses and Mini-bosses

Boss | Location | Notes

Second Sister (Trilla Suduri) | Revealed on Zeffo, confronts Cal at the Bogano Vault; final duel on Nur | Aggressive lightsaber duels. Parry and punish

Ninth Sister | Kashyyyk (the Origin Tree) | Big, heavy attacks. Stay close

Taron Malicos | Dathomir | Fast and aggressive; Merrin helps in the fight. Use Force Slow

Oggdo Bogdo | Bogano (optional legendary beast) | A tough giant frog. Dodge its tongue and jumps

Gorgara | Zeffo | A giant flying creature; keep moving and punish when it lands

Darth Vader | Nur (final) | A scripted escape sequence rather than a winnable duel

Legendary beasts are optional bosses scattered across planets. They drop cosmetics and give XP.

Collectibles and Missables

  • Chests: cosmetic items (ponchos, lightsaber parts, BD-1 skins, Mantis skins).
  • Stim canisters: increase your stim count.
  • Life / Force essences: increase max health and Force.
  • Secrets: Force echoes, databank entries, and terrarium seeds.
  • Almost nothing is missable. You can revisit the main planets after the story to mop up chests, echoes and essences. The Bracca prologue can't be revisited, so don't sweat it.

Lightsaber customization: after Ilum, you can change your blade color at workbenches.

Post-game and Free Update

  • New Journey+ lets you start over with your skills and cosmetics.
  • Meditation Training (Battle Grid) lets you fight enemies and bosses in custom combat challenges. Completing them awards cosmetics such as BD-1 skins.
  • New cosmetics were added in the same May 4, 2020 update.
  • Good post-game plan: finish off holomap areas that still show missing chests and secrets, grab any remaining Life and Force Essences, then try the Battle Grid on a higher difficulty to practice parries.

Common Mistakes to Avoid

  • Spamming attack. Enemies block and punish.
  • Ignoring parry.
  • Not using the holomap.
  • Resting when you don't need to. Resting respawns enemies.
  • Skipping the Survival tree and essences. Survival skills plus Life and Force essences make everything easier.

Advanced Tips

  • Deflect blaster bolts. A timed block sends bolts back.
  • Use Force Pull on enemies. Pull them close for an attack.
  • Master double-bladed attacks. They hit multiple enemies.
  • Explore for essences. They make the late game much easier.
  • Use terrarium seeds. The Mantis terrarium is a nice side goal.

FAQ

How long is Fallen Order? About 20 hours for the story, more for completion.

Can I change difficulty? Yes, any time.

Is it a Soulslike? It borrows the meditation-point, XP-loss and parry-focus ideas, but it's more forgiving.

What's the best difficulty? Jedi Knight for a first playthrough. Jedi Master if you want a challenge.

Is there New Game+? Yes: New Journey+.

Do I need to play Fallen Order before Jedi: Survivor? It's recommended for the story.

Is it on EA Play? Yes, members get unlimited access.

Sources

  • STAR WARS Jedi: Fallen Order on Steam
  • STAR WARS Jedi: Fallen Order on Wikipedia
  • May the 4th be with you (Steam, 2025-05-02; EA Play access)
  • Jedi: Survivor pre-purchase announcement (Steam, 2022-12-09)

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