Mafia: Definitive Edition: Complete Guide
A spoiler-light guide to Mafia: Definitive Edition, Hangar 13's 2020 remake of the 2002 classic: difficulty choices, driving and combat, the story's structure, Free Ride, collectibles and achievements. Researched…
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A spoiler-light guide to Mafia: Definitive Edition, Hangar 13's 2020 remake of the 2002 classic: difficulty choices, driving and combat, the story's structure, Free Ride, collectibles and achievements.
Researched September 2026 — current as of the final Steam build (no gameplay updates announced in 2026; the game is now also sold in Mafia: The Omertà Collection, launched 14 August 2026). Live games change; check the linked sources if something differs.
Quick Start
- It's a linear story game, not a sandbox. Unlike GTA, the main mode is a chapter-by-chapter crime drama. The open city (Lost Heaven) is the stage for missions. Free Ride, a separate mode from the main menu, is where open exploration lives.
- Pick the difficulty deliberately. Classic difficulty is the "old-school" mode with harsher police and punishing combat. Choose it if you want the 2002 feel; otherwise pick Medium.
- Cover is life. Gunfights are cover-based and enemies hit hard. Pop out, shoot, get back down.
- Watch your ammo and magazines. Reload discipline matters, especially on Classic.
- Drive carefully when police are around. Speeding and crashes can attract police attention depending on difficulty. Use the speed limiter.
- Search mission areas. Collectibles are scattered through story chapters and the open world; many are easier to grab during the chapter.
- Use chapter select. After finishing a chapter you can replay it for missed collectibles.
- Owning Mafia: DE unlocks Tommy's Suit and Cab in Mafia II and Mafia III Definitive Editions.
Story Overview (Spoiler-Light)
You play Tommy Angelo, a cab driver in 1930s Lost Heaven, Illinois, who gets pulled into the Salieri crime family after an encounter with the mob. The story is framed as Tommy telling his history to Detective Norman. Key figures:
Character | Who they are
Tommy Angelo | The protagonist, a cabbie turned made man
Don Ennio Salieri | Head of the Salieri family
Paulie | Tommy's hot-headed partner in crime
Sam | Tommy's other partner, a loyal soldier
Frank Colletti | Salieri's consigliere
Vincenzo | The family's weapons supplier
Ralphie | The family's mechanic
Sarah | Luigi's daughter and Tommy's love interest
Don Morello | The rival boss
The game covers the same arc as the original — Tommy's rise, the war with Morello, and the consequences — with expanded scenes, characters and story beats. Famous missions from the original return, including the race in Fair Play, the mansion hit in Visiting Rich People and the museum finale in The Death of Art.
Difficulty
Difficulty | Who it's for
Easy | Story-focused players
Medium | Default; balanced
Hard | Tougher enemies and more aggressive AI
Classic | Closest to the original: tougher combat, harsher police and more realistic handling of ammo, damage and traffic laws
If you're chasing the Classic-difficulty achievement (Made Man), start and finish the run on Classic rather than switching mid-way. Many players do a Medium run for the story, then a Classic run on replay.
Driving
- 1930s cars handle like 1930s cars. They're slow to accelerate, heavy and slide. Brake early for corners.
- Speed limiter. Toggle it to stay under the limit and avoid police attention.
- Motorcycles are new in the remake. You can ride them in the story and Free Ride.
- Racing. The race chapter was infamous in the original. The remake is more forgiving, and if you're stuck, check the options menu for difficulty settings — lowering difficulty eases the race.
- Cars take damage. Don't total your ride before a chase.
The police
On higher difficulties, cops will fine or chase you for speeding, running red lights and crashing. Stay under the limit when a patrol is near. Heavier crimes (shooting, running someone over) escalate to pursuits. Losing the police means breaking line of sight and waiting it out.
Combat
- Cover-based shooting. Snap to cover, blind fire, peek. Enemies will flank you if you stay still too long.
- Weapons of the era: revolvers, pistols, shotguns, Thompson submachine guns and rifles. Pick up enemy weapons to top up ammo.
- Melee exists for fist fights and some stealth takedowns.
- Healing: grab medkits and health pickups when you see them; Classic is far less forgiving of damage, so treat every pickup as precious there.
- Grenades and molotovs clear cover-heavy positions.
Combat tips
- Clear enemies at range before advancing.
- Watch for flankers on stairs and doorways.
- Reload behind cover, not in the open.
- Headshots save ammo.
- The Thompson is excellent at close to mid range but eats ammo fast; switch to a rifle or shotgun where appropriate.
How a Chapter Plays Out
Most chapters follow a rhythm the remake leans into heavily:
- Briefing at Salieri's bar. You get the job from the Don, Frank or the crew. Listen — the briefing often hints at the approach.
- The drive. You usually drive to the job with Paulie or Sam. These rides carry a lot of character dialogue; don't skip them.
- The job. A hit, a heist, a chase or a shootout. Some sections have light stealth; most escalate to gunfights.
- The escape. Often a car chase with police or rival gangsters.
- Aftermath. A cutscene moving the story forward, and often a return to the bar.
Tips for the first few chapters
- Early chapters teach driving. You start as a cab driver; get comfortable with braking and cornering before the chases get serious.
- Pick up every weapon you see during early shootouts to learn their feel.
- Test cover and blind fire in the first gunfights while enemies are weak.
- Look around the bar and other hubs — they often hold collectibles and small story details.
- Don't rush. Chapters are hand-crafted and meant to be savored; your first playthrough is about the story.
Free Ride
Free Ride is an open-world mode set in Lost Heaven where you can explore without mission pressure. It's where you'll:
- Hunt collectibles.
- Take on side activities and hidden challenges.
- Find and unlock cars and motorcycles.
- Explore areas you only passed through during the story.
Some Free Ride content is tied to exploration secrets and specific locations — look around landmarks and out-of-the-way places.
Chapter List
The story runs through 20 named chapters (each has its own Steam achievement), in this order:
# | Chapter | # | Chapter
1 | An Offer You Can't Refuse | 11 | Visiting Rich People
2 | Running Man | 12 | Great Deal
3 | Molotov Party | 13 | Bon Appétit
4 | Ordinary Routine | 14 | Happy Birthday
5 | Fair Play (the race) | 15 | You Lucky...
6 | Sarah | 16 | Crème de la Crème
7 | Better Get Used to It | 17 | Election Campaign
8 | The Saint and the Sinner | 18 | Just For Relaxation
9 | A Trip to the Country | 19 | Moonlighting
10 | Omerta | 20 | The Death of Art
Fair Play has its own extra achievement (Supercharged, "Won the race"), and it is the chapter most players get stuck on — see the Driving section.
Collectibles
The collectible sets, as named by the game's achievements:
Collectible | Achievement for one / all | Notes
"Gangsters of the United States" cigarette cards | Family History / Full Set | Hidden in story chapters
Pulp Magazines | Pulp Fiction / Lending Library | Hidden in story chapters
Gangsters Monthly comics | Comic Violence / Picture Book Connoisseur | Hidden in story chapters
Mystery Foxes | Mystery Fox Discovered / Mystery Fox Domination | Free Ride
Hidden cars | On the Trail / Car Thief Number One | Free Ride; they add to your garage
Finding everything unlocks The Whole Story ("Completed the Collection"). Tips:
- Grab them during the story where you can; the chapter's layout often guides you past them.
- Use chapter select to go back for anything you missed.
- Free Ride has its own hunts (Mystery Foxes and hidden cars) in the open world.
- A collectibles guide or map is worth using for completion — they are easy to walk past.
Achievements
There are 43 achievements: one per chapter, the collectible sets above, A Life of Crime (finish on Easy, Medium or Hard), Made Man (finish on Classic), and a handful of one-offs. Plan like this:
- First run on Medium or Hard, enjoying the story and grabbing collectibles you see.
- Chapter select cleanup for missed collectibles and chapter-specific achievements.
- Classic run for Made Man if you want it.
- Free Ride for Mystery Foxes, hidden cars and the miscellaneous achievements.
Miscellaneous achievements worth knowing, all doable in Free Ride:
Achievement | Requirement
Quite the Collection / Motor Museum | Collect 15 / 30 vehicles in the Garage
Car Enthusiast | Lockpick 5 cars on the streets
That Motor can Move | Reach 50 mph in the Bolt Ace
Stunt Rider | Wheelie for 3 seconds on a motorcycle
Lined Pockets | Pay a fine to the police
Not Taken In | Resist arrest
Heat from the Cops | Lose the cops after a five-star chase
Common Mistakes to Avoid
- Treating it like GTA. It's a scripted story; enjoy the pacing, cutscenes and characters.
- Speeding everywhere on Classic. Fines and chases add up; use the limiter.
- Charging into gunfights. Enemies do real damage; use cover.
- Grinding the race on a difficulty you hate. If it's not fun, check the options and ease it.
- Leaving collectibles for later without knowing where they are. Chapter select helps, but it's faster to pick them up on the way.
- Wrecking your car before a chase. Damage affects handling.
Advanced Tips
- Use the environment in gunfights. Explosive barrels and cover angles help you avoid long firefights.
- Pick the right car for chases — some cars handle much better than others. Try several in Free Ride.
- Use the speed limiter to cruise safely and enjoy the city on Classic.
- Replay chapters on higher difficulty once you know the layouts.
- Pay attention to dialogue in car rides; the remake uses these to add a lot of story.
- Mafia II and III DE rewards: owning DE unlocks Tommy's suit and cab in those games — a nice touch for a trilogy playthrough.
Where It Fits in the Series
Game | Setting
Mafia: The Old Country (2025) | Early-1900s Sicily; the prequel, now in a Definitive Edition with the Man of Honor expansion (August 2026)
Mafia: Definitive Edition (2020) | 1930s Lost Heaven — this game
Mafia II: Definitive Edition | 1940s–50s Empire Bay
Mafia III: Definitive Edition | 1968 New Bordeaux
Mafia: The Omertà Collection (August 2026) bundles all four; if you own some, Steam's Complete Your Collection pricing applies.
FAQ
How long is Mafia: Definitive Edition? Roughly a mid-length action game — expect somewhere in the range of 12 to 15 hours for the story, more with collectibles.
Is it a remaster or a remake? A full remake built from the ground up, with an expanded story and a new score.
Do I need to play the original first? No. The remake tells the full story.
Is there an open world? Yes, Lost Heaven is open, but the story is linear. Use Free Ride to explore freely.
What's Classic difficulty? A harder mode designed to feel like the 2002 original, with harsher police and combat.
Should I play Mafia: DE before Mafia II? Chronologically and for story connections, yes — though each stands alone.
Is it on sale often? Yes; it was discounted during the August 2026 Mafia franchise sale and is included in The Omertà Collection.
Sources
- Steam store page — Mafia: Definitive Edition
- Steam achievements — Mafia: Definitive Edition
- Steam news — Mafia: The Omertà Collection arrives August 14
- Steam news — Mafia Family Business #5 (September 2026)
- Steam news — Mafia Franchise Sale (August 2026)
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