Fallout 76

Fallout 76: Complete Guide

Everything a new or returning Vault Dweller needs in Appalachia as of fall 2026: first hours, S.P.E.C.I.A.L. and perk cards, build archetypes, C.A.M.P. building, currencies, the endgame loop, and the current Slasher…

作成者:更新
このガイドのテキスト版

Everything a new or returning Vault Dweller needs in Appalachia as of fall 2026: first hours, S.P.E.C.I.A.L. and perk cards, build archetypes, C.A.M.P. building, currencies, the endgame loop, and the current Slasher update and Season 26.

Researched September 2026. Current as of "The Slasher" update (September 15, 2026) and Season 26: Beware the Blood Moon. Live games change, so check the linked sources if something differs.

Quick Start

  • Follow the Overseer's trail first. Leaving Vault 76 starts the main questline, which teaches crafting, C.A.M.P. building, and the map's early regions (the Forest). Wastelanders content (the Wayward, the Foundation, and the Crater) opens up soon after.
  • Pick up everything early, then learn to scrap. Junk scraps into components at any workbench. Adhesive, screws, springs, gears, and aluminum are the ones you'll always want.
  • Place your C.A.M.P. early. It's a free fast-travel point, a stash box, workbenches, water purifiers, and crop plots. Move it anytime (it costs a few caps).
  • Weight is the early-game enemy. Keep junk scrapped, sell or drop spare weapons, and stash what you can. Stash space is limited unless you have Fallout 1st's Scrapbox.
  • Take perk cards seriously. At level 50 your S.P.E.C.I.A.L. is fully assigned. Plan a build early (see below) and move points around later if needed.
  • Join a public team (Social menu). Teams share XP bonuses and team perks, and you still play solo if you want. The "Casual" team is a good default.
  • Do daily and weekly challenges and Seasons. S.C.O.R.E. from challenges earns Season tickets. Season 26 has Blood Moon cosmetics, and a Legacy Season is running alongside it.
  • Show up to public events. Events like Eviction Notice, Moonshine Jamboree, Radiation Rumble, and the Infestations world activity are the best XP, loot, and Legendary scrip sources for most levels.
  • Don't panic about PvP. Adventure mode PvP is opt-in. Damage is tiny unless you fight back, and you can turn on Pacifist in the settings.

Core Systems

S.P.E.C.I.A.L. and perk cards

  • Each S.P.E.C.I.A.L. stat goes up to 15 and holds that many points' worth of perk cards.
  • You get a stat point and a perk card each level until level 50, plus perk card packs at set levels. After 50 you keep earning a perk card per level to swap and rank up cards.
  • Ranking up: Higher-rank cards are stronger and cost more points.
  • After level 50 you can move a S.P.E.C.I.A.L. point per level instead of taking a card, so you can respec gradually.
  • Legendary perks unlock in extra slots as you level past 50 (up to six slots at higher levels). You rank them up with perk coins, earned by scrapping spare perk cards. Standouts include Ammo Factory, Taking One for the Team, Follow Through, and the S.P.E.C.I.A.L. boost perks (for example Legendary Strength).
  • Loadouts: The perk loadout manager lets you save multiple builds and swap between them (such as a combat build and a crafting build).

Leveling basics

  • XP comes from kills, quests, events, and discoveries. Well Rested (sleep in a bed) and Well Tuned (play an instrument) both give bonus XP. Eat and drink to stay topped up.
  • Intelligence raises XP gained. Before turning in a big event, some players swap into high-Intelligence gear or chems.
  • Team with others: public teams and events hand out XP fast.

Gear, legendaries, and crafting

  • Legendary items have 1 to 4 stars, each with a legendary effect. They drop from legendary enemies and events.
  • Legendary scrip comes from scrapping unwanted legendaries at Legendary Exchange machines (at train stations). Spend it at the Purveyor (Rusty Pick) for random legendaries, or on the legendary crafting system (Legendary Modules, Legendary mods).
  • Legendary mods can be learned by scrapping items and then crafted onto your own gear at a workbench. This removes most of the RNG from building a god-roll weapon.
  • Unique Weapon Crafting (new in The Slasher): Named unique weapons and armor can now have their Legendary Mods changed and gain a 4th Legendary Mod. Crafting a unique at the workbench costs Vault Steel (40 for 3-star, 80 for 4-star) and Legendary Modules (30 for 3-star, 65 for 4-star), and the base crafting cost is 10x normal. Swapping a legendary mod on a unique costs a flat 50 scrip (1 to 3-star) or 100 scrip (4-star), per the release notes.
  • Power Armor is a whole playstyle: T-45, T-51b, T-60, X-01, Ultracite, Hellcat, Excavator, Union, Secret Service, and the Slasher update's new set (earned by defeating the "Pint-Sized" imposter). Fusion cores power it, and perks like Power User extend them.

Currencies

Currency | Earned from | Best spent on

Caps | Quests, vendors, events, player vending | Plans, serums, fast travel, player vending machines

Legendary Scrip | Scrapping legendaries at exchange machines | Purveyor rolls, legendary mod crafting

Gold Bullion | Treasury Notes (from events and quests), exchanged at the Foundation and the Crater | Endgame plans and gear (Wastelanders vendors)

Stamps | Expeditions | Expedition-exclusive plans and gear

S.C.O.R.E. / Season tickets | Daily/weekly challenges | Season rewards: cosmetics, C.A.M.P. items, consumables

Atoms | Challenges, Season board, or real money | Atomic Shop cosmetics and C.A.M.P. items

Daily and weekly limits apply to scrip, bullion, and vendor caps. Check the in-game tooltips for the current numbers.

Build Archetypes

These are well-established playstyles, not exact card lists. Perk values have changed several times (for example, The Slasher buffed Lone Wanderer's damage reduction to all damage types, and Nocturnal Fortitude's HP), so verify card text in-game.

Build | Core idea | Key perks and gear

Commando | Automatic rifles, often VATS | Commando (Perception), Tank Killer, Concentrated Fire, Grim Reaper's Sprint

Rifleman / Sniper | Semi-auto rifles, big hits | Rifleman, Tank Killer, Covert Operative (stealth), Better Criticals

Heavy Gunner / PA tank | Miniguns, gatling lasers, and Power Armor | Heavy Gunner (Strength), Stabilized (in PA), Power User, Bullet Shield

Melee | Two-handed (Slugger) or one-handed (Gladiator) | Slugger or Gladiator, Incisor, Martial Artist, Bloody Mess

Unarmed | Fists and gauntlets | Iron Fist, Incisor, Martial Artist

Shotgun | Close-range burst | Shotgunner, Enforcer (stagger and cripple), Skeet Shooter

Bloodied | Stays at low health for massive damage | Nerd Rage, Adrenal Reaction, Bloodied legendaries, Unyielding armor

Full-health | Stays at full health for reliability | Vampire's or Aristocrat's weapons, Overeater's or Vanguard's armor

Mutations (from radiation, or reliably from serums) add big buffs with drawbacks. Starched Genes keeps them, and Class Freak reduces their downsides. Adrenal Reaction, Marsupial, Speed Demon, Herd Mentality, Twisted Muscles (melee), and Bird Bones are common picks.

Playable Ghoul (added in the Ghoul Within update, March 2025): At higher level you can become a ghoul through a questline. Ghouls use a Glow and Feral meter and get ghoul-only perks. It's a big change, so read the quest warnings before committing.

Regions and Story Content

  • The Forest to the Savage Divide: Early areas and the Overseer and Wastelanders storylines.
  • Toxic Valley, the Ash Heap, Cranberry Bog, the Mire: Higher-level zones.
  • Wastelanders (Foundation vs Crater), Steel Dawn / Steel Reign (Brotherhood of Steel), Skyline Valley (2024), Milepost Zero (caravan-escort activity, 2024), Gleaming Depths raid (December 2024), Ghoul Within (2025), and Burning Springs (December 2025) are all free.
  • Burning Springs expanded the map west into Ohio, with The Ghoul (the Fallout TV character), the Rust King's Rust Kingdom, and Head Hunts (bounties that reward legendary mods).
  • The Backwoods (March 2026) reworked events and brought Bigfoot as a new cryptid. Infestations (June 2026) added a map-wide activity where you clear an infested area and summon a boss.
  • The Slasher (September 15, 2026) is a story that unfolds week by week. Tune into the "Breaking News" radio station in your Pip-Boy to start it. It involves investigating graves, clearing cultist Infestations, new Daily Ops challenges, a new Head Hunt, and a final fight against the "Pint-Sized" imposter for a unique Power Armor set and the "Super Slasher" melee weapon.

C.A.M.P. Building

  • Location: Flat land near water and resources (for extractors) and near your favorite fast-travel lines. Too many objects in a small area can trigger the budget limit, which is shared across the whole build.
  • Essentials: Stash box, cooking station, weapons and armor workbenches, tinker's bench, water purifier, crop plots (corn, mutfruit, tato, and razorgrain for food; and so on), and a bed.
  • Resource extractors on marked resource deposits (copper, lead, acid, and more) generate materials over time.
  • Defenses: Turrets help against random attacks. Blueprint your build so you can re-place it if your spot is taken on a new server.
  • Shelters are extra instanced build spaces with their own budget.
  • Vending machines let you sell to other players. Popular stock includes plans, serums, ammo, and legendary items at fair prices.

The Endgame Loop

  • Nukes and Scorched Earth: Launch codes from silo keycards let you nuke Fissure Site Prime to summon the Scorchbeast Queen. Nuked zones also give Flux for high-end crafting.
  • Daily Ops: Instanced, rotating missions with modifiers and elite enemies. They're the best source of rare plans and some unique weapons. The Slasher added "The Old Guard", "Acceptable Overkill", and "Night Light" as rare rewards.
  • Expeditions: The Pitt and Atlantic City missions earn Stamps.
  • Gleaming Depths: The raid, with weekly rewards.
  • Public events: A Colossal Problem (Earle Williams), Eviction Notice, Moonshine Jamboree, Radiation Rumble, Line in the Sand, Primal Cuts, Encryptid, and more. Seasonal events rotate through the year.
  • Infestations and Head Hunts: Recurring world activities with good legendary and mod rewards. Infestations were rebalanced in July 2026 and again with The Slasher (map fog instead of a green circle, lower boss HP, fast travel into the area, and an option to hide notifications).
  • Legacy Seasons: New with The Slasher. One past season runs alongside the current one, sharing the same ticket pool. The first is Armor Ace and the Power Patrol in Cold Steel, and Season 10 (Red Rocket "Across America" Presents: The City of Steel) is planned for the winter update.

Fallout 1st

The optional subscription adds private worlds, the Scrapbox (unlimited junk storage), the Survival Tent (a second fast-travel point and stash), monthly Atoms, and exclusive cosmetics. It's not required, but the Scrapbox is the biggest quality-of-life perk in the game. Bethesda periodically runs free "Limited Preview" trials (one ran June 7 to 15, 2026).

Common Mistakes to Avoid

  • Hoarding junk and weapons until you're over-encumbered. Scrap, sell, or stash constantly.
  • Spreading S.P.E.C.I.A.L. points evenly. Pick one main weapon type and build around it.
  • Selling plans to NPC vendors for pennies. Player vending gets much more.
  • Ignoring Legendary scrip limits. Scrap legendaries regularly so you don't hit the cap.
  • Running Bloodied without understanding it. It's powerful but fragile. Full-health builds are much more forgiving for new players.
  • Skipping the Wastelanders and Burning Springs questlines. They unlock vendors, gear, and currency sources.
  • Wasting fusion cores. Store Power Armor when you're not using it.

Advanced Tips

  • Swap perk loadouts for tasks: Crafting (Super Duper, Gunsmith, Fix It Good), looting (Scrounger, Pharma Farma), and combat.
  • Use legendary mods deliberately: Learn mods by scrapping your duplicates, and aim for synergistic sets like Overeater's, Unyielding, or Vanguard's on armor.
  • Server hop for fresh vendors, events, and nukes. Private worlds (Fallout 1st) are great for farming routes.
  • Plan around the Community Calendar: Double XP, double scrip, and Mutated Events weekends are the best time to push levels and legendaries.
  • Treat Infestations as team content. They're tuned for multiple players, and more people means the boss dies faster and everyone gets rewards.
  • Unique weapons deserve investment now. With Unique Weapon Crafting, a named weapon you already love can be rerolled into an endgame weapon with a 4th mod.

FAQ

Is Fallout 76 worth playing solo? Yes. Most quests and much of the map work solo. Lone Wanderer (buffed in The Slasher) and public teams make solo play smoother, and events are drop-in.

What is the current season? Season 26: Beware the Blood Moon, which launched with The Slasher on September 15, 2026, plus the Legacy Season running alongside it.

Where do I start The Slasher? Tune your Pip-Boy radio to the "Breaking News" station. The story updates weekly through the fall.

Is there a level cap? There's no hard level cap. S.P.E.C.I.A.L. assignment finishes at level 50, and after that you keep earning perk cards and legendary perk slots.

How do I become a ghoul? Through the Ghoul Within questline, available at higher level. It's a major choice, so read the warnings carefully.

Is Fallout 1st required? No. It's convenient (Scrapbox, private worlds, tent) but everything important is earnable without it.

Is PvP forced? No. In Adventure mode, PvP only happens if both sides engage, and Pacifist mode prevents accidental fights.

Sources

  • Fallout 76 on Steam: The Slasher release notes and announcements
  • Independent Fallout Wiki: Fallout 76 updates
  • Independent Fallout Wiki: Burning Springs update
  • Independent Fallout Wiki: Fallout 76 perks
  • Official Fallout site

プレイヤーが共有。QnAで公開。 · 内容の誤りや古い情報がありますか?

お探しのものは見つかりませんでしたか?