Planet Coaster: Complete Guide
A builder-and-manager's guide to the original Planet Coaster (2016): the three game modes, how guests and money actually work, coaster design that scores well, staff and layout rules, and how the game compares to…
Version texte de ce guide
A builder-and-manager's guide to the original Planet Coaster (2016): the three game modes, how guests and money actually work, coaster design that scores well, staff and layout rules, and how the game compares to Planet Coaster 2.
Researched September 2026 — current as of the final PC build (the game is complete and no longer receiving content updates; Planet Coaster 2 launched on 6 November 2024). Live games change; check the linked sources if something differs.
Quick Start
- Start in Career mode. Its early scenarios teach placement, pricing, and ride ratings with gentle objectives.
- Paths first, then rides. Lay a main loop path from the entrance so every ride and shop connects to it. Dead ends and spaghetti paths confuse guests and kill ride throughput.
- Put facilities next to ride exits. Food, drink, and toilets near exits catch guests exactly when they need them.
- Check ride ratings before opening. Every ride shows Excitement, Fear, and Nausea. High excitement with moderate fear and low nausea is the goal.
- Test coasters before opening. Run a test to generate ratings, catch crashes, and check g-force warnings.
- Hire mechanics and janitors early. Broken rides and litter tank your park rating fast.
- Raise prices gradually. Watch guest thoughts; if they say a ride is "too expensive", you went too far.
- Use scenery near queues and rides. Scenery increases a ride's appeal and prestige ratings, raising what guests are willing to pay.
- Take the Steam Workshop seriously. Download community coasters and buildings to fill a park quickly while you learn.
Game Modes
Mode | What it is | Best for
Career | Scenarios with objectives (star ratings, money, guest counts) across a series of parks | Learning the management side
Challenge | Like Sandbox but with limited money and research, at Easy, Medium, or Hard; the game offers optional challenges that reward money or park-rating boosts | Pure management practice
Sandbox | Unlimited money, everything unlocked | Building and creative projects
Scenario Editor | Build your own objective-based scenarios from saved parks and share them on the Steam Workshop (added in update 1.4.0, the Anniversary Update, 22 November 2017) | Community content
Career scenarios have tiered objectives. You don't need to finish every tier to move on, so skip a stubborn objective and come back later.
Core Management Systems
Guests
Every guest has needs (hunger, thirst, toilet, energy, happiness), a budget, and preferences for rides. Click a guest to see their thoughts; the guest thoughts panel summarizes the whole park and is the fastest way to diagnose problems.
Common thoughts and what they mean:
Thought | Fix
"I'm hungry/thirsty" | More food and drink stalls, especially along long paths and near exits
"I need the toilet" | Toilets every few ride clusters
"This path is dirty" / vomit | More janitors; lower nausea rides or place toilets and benches near intense rides
"Too expensive" | Lower prices on that ride or shop
"Can't find X" | Better path layout and signage, or add more of that facility
"Queue is too long" | Increase capacity (more trains/cars) or build a second similar ride
Money
- Pay-per-ride vs park entry: you can charge at the gate, per ride, or both. A modest entry fee with fair ride prices is safe for most scenarios.
- Shops are the steady income backbone. Adjust recipes (for example, more salt increases drink sales), but guest satisfaction drops if you push too far.
- Loans are available; take one early if it lets you build a strong starter ride, then pay it back.
- Marketing campaigns bring in more guests; run them when you have capacity to handle them.
Research
Unlock new rides, shops, and upgrades through research. Assign research to the category you need (for example, coasters in a scenario that demands a high-excitement coaster). Research costs money over time, so don't leave it running on categories you don't need.
Staff
Staff | Job | Tip
Janitors | Clean paths, empty bins | Assign work zones so they don't wander
Mechanics | Repair and inspect rides | Keep inspection intervals reasonable; breakdowns hurt ratings
Entertainers | Raise guest happiness in queues and crowds | Station them near long queues
Security | Deter crime (the crime system arrived in the Spring 2017 update) | Needed once crime appears in larger parks
Vendors | Operate shops | Train them to improve service
Staff need staff rooms to rest. Keep staff rooms hidden behind scenery but close to their work zones. Train staff and give raises when they complain; unhappy staff work slower or quit.
Park rating and prestige
Park rating combines guest happiness, cleanliness, ride variety, and scenery. Ride prestige comes from scenery near rides and queues and affects what you can charge. Scenery literally makes money in Planet Coaster, so don't treat it as optional decoration.
Coaster Design That Scores Well
Coasters are the heart of the game. Good ratings come from a few principles:
- Lift hill height sets your energy budget. A taller first drop gives more speed and excitement.
- Avoid sharp transitions. Sudden changes in banking and direction spike lateral and vertical g-forces, raising nausea and triggering warnings.
- Use banking on turns. Smooth banking keeps lateral g-forces low.
- Vary the elements. Airtime hills, a well-placed inversion, and near-misses with scenery all raise excitement.
- Tunnel and terrain-hug for near-miss bonuses. Running close to terrain, scenery, or other track increases excitement.
- Check the ratings graph after each test. Red segments in the g-force view show where to smooth track.
- Match the audience. Some guests prefer gentle rides, others thrill rides. A park needs both.
Starter targets: a coaster with high excitement, moderate fear, and low nausea sells well. Extreme fear or nausea narrows the audience, even if excitement is high.
Useful tools:
- Auto-complete closes a circuit for you; use it, then smooth the result by hand.
- Adjust pieces one at a time (length, banking, pitch) to remove kinks; re-test after each change.
- Grid and snapping options help with precise placement.
- Custom supports and support styles make coasters look finished.
Layout Rules of Thumb
- One main loop: a wide main path with branches to themed areas. Guests follow paths; circular layouts prevent crowds piling up.
- Queues with scenery: themed queues raise prestige and reduce "queue too long" complaints.
- Exits back to the main path, with a food or drink stall nearby.
- Toilets and benches near intense rides.
- Transport rides (trains, monorails) help large parks; guests use them to cross long distances.
- Hide staff paths: staff-only paths keep janitors and mechanics out of guest traffic.
Building and Scenery
Planet Coaster's piece-by-piece building system is the reason many people still play it.
- Blueprints: save groups of pieces as blueprints and reuse them.
- Advanced move: rotate and position pieces precisely; hold the modifier keys shown in the build bar to adjust in smaller steps.
- Terrain tools: raise, lower, smooth, flatten, and paint terrain; build caves and tunnels.
- Groups: grouping pieces lets you move whole buildings.
- Workshop: subscribe to items and they appear in-game under the Workshop tab.
DLC Overview
The base game is complete on its own. DLC adds themed scenery and rides:
DLC | Adds
Spooky Pack (Sep 2017) | Horror-themed scenery and rides
Adventure Pack (Dec 2017) | Jungle/adventure theme
Studios Pack (Mar 2018) | Movie-studio theme
Vintage Pack (Jul 2018) | Nostalgic, fairground-style buildings and scenery
World's Fair Pack (Oct 2018) | Global-culture, world's-fair theme
Magnificent Rides Collection (Dec 2018) | Rides inspired by famous fairground and park attractions
Classic Rides Collection (Apr 2019) | Classic rides
Construction kits | Licensed vehicles (Back to the Future Time Machine, Knight Rider K.I.T.T., The Munsters Koach)
Free updates also added a lot after launch: the Winter Update (December 2016), the Spring Update (April 2017, crime and security), the Summer Update (June 2017, a firework creation tool and custom images/video), and the Anniversary Update (November 2017, Scenario Editor, new coasters, and relaxed track restrictions).
The Ghostbusters pack stopped being sold on 6 September 2024 after its license expired; people who bought it keep it. Planet Coaster regularly goes deeply discounted during Steam sales (80% off the base game and 60% off the packs in the 2026 Summer Sale), and the Planet Coaster Franchise Bundle with Planet Coaster 2 was 66% off in the same sale.
Console Edition: a separate console version launched in November 2020 (PS4, Xbox One, Xbox Series X/S, PS5) with a tutorial and a revamped, voice-acted career mode. This guide focuses on PC.
Planet Coaster vs Planet Coaster 2
Planet Coaster | Planet Coaster 2
Release | November 2016 | 6 November 2024
Status | Complete, no new content | Actively updated (Update 10 and a Parades Pack by mid-2026)
Big additions | Mature Workshop library | Water parks and pools, improved pathing, heatmaps, asynchronous multiplayer
Hardware | Runs on modest PCs | Much heavier
If you love building and want an enormous Workshop library at a low price, the original still holds up. If you want water parks and modern tools, the sequel is the active game.
Common Mistakes to Avoid
- Building a huge coaster first and going bankrupt before it pays off. Start with cheap flat rides and shops.
- Ignoring nausea. High nausea means vomit, dirty paths, and unhappy guests.
- Too few toilets and bins.
- No staff rooms, leading to exhausted, slow staff.
- Overcharging too early. Build prestige with scenery first, then raise prices.
- Messy paths. Tiny path fragments and dead ends break guest navigation.
- Leaving research running on everything. Focus it.
Advanced Tips
- Price tuning: raise prices one step at a time and watch guest thoughts; stop when "too expensive" complaints begin.
- Scenery budget: each coaster queue and station benefits from nearby scenery; a small investment raises ride prestige noticeably.
- Shop tuning: adjusting ingredients (salt, ice, sugar) changes both appeal and repeat purchases.
- Maintenance zones: assign mechanics to zones with the most rides; spread janitors along main paths.
- Test with guests watching: open a new coaster when you have a flat ride nearby to absorb the initial rush.
- Framerate: large parks with many custom buildings get slow. Use simpler scenery away from the main areas, and remove unused items.
FAQ
Is Planet Coaster still supported? The game is complete and still sold, with the Steam Workshop working. New content now goes to Planet Coaster 2.
Should I buy Planet Coaster or Planet Coaster 2? Buy the original for a cheap, deep builder with a huge Workshop; buy the sequel for water parks and active updates.
How do I make money in Planet Coaster? Shops near exits, fair ride prices, a modest entry fee, and scenery to raise ride prestige.
Why do guests say my coaster is too intense? Fear and nausea are too high; smooth transitions, add banking, and reduce g-forces.
How do I use Workshop creations? Subscribe on Steam; they appear in the Workshop/blueprints tab in-game.
Does Planet Coaster have a scenario editor? Yes, added in update 1.4.0 (the Anniversary Update, 22 November 2017).
Can I still buy the Ghostbusters pack? No. It left sale on 6 September 2024 when the license expired. Owners keep it.
Sources
- Steam — Planet Coaster store page and announcements
- Wikipedia — Planet Coaster
- Steam — Planet Coaster: Ghostbusters leaving sale (September 2024)
- Steam — Planet Coaster 2
- Steam — Planet Coaster 2026 Summer Sale and Franchise Bundle posts
Partagé par un joueur. Publié avec QnA. · Une erreur ou une info périmée ?





