Dishonored 2: Complete Guide
A complete guide to Dishonored 2: choosing Emily or Corvo, powers and upgrade priorities, stealth and chaos, a mission-by-mission outline with non-lethal routes, achievements that need planning, and New Game+.…
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A complete guide to Dishonored 2: choosing Emily or Corvo, powers and upgrade priorities, stealth and chaos, a mission-by-mission outline with non-lethal routes, achievements that need planning, and New Game+.
Researched September 2026 — current as of PC Game Update 5 (November 2017), the last patch, plus the free December 2018 content (Mission+, Black and White mode, Imperial Assassin's Pack). Live games change; check the linked sources if something differs.
Quick Start
- Pick Emily or Corvo at the start of Mission 1 — the choice locks for that playthrough. Emily's powers are subtler; Corvo's are the classic kit.
- You can refuse the Mark. In the Void, you may decline the Outsider's gift for a no-powers run (the Flesh and Steel achievement). Runes you find become coin instead.
- Chaos tracks how violent you are. Killing lots of people (especially non-hostile ones) raises chaos, which darkens the story, adds enemies and bloodflies, and changes the ending.
- Use the Heart. It points to runes and bonecharms and whispers secrets about people you aim it at.
- Save often, in multiple slots. Quick-save before every attempt at a ghost/no-kill section.
- Every target has a non-lethal option. They're harder, often hidden, and worth discovering.
- Explore for coin. Black market shops sell upgrades, ammo, and blueprints; you can also rob them.
- Climb. Rooftops, pipes, and balconies are the default routes for both characters.
Emily vs Corvo
Emily Kaldwin | Corvo Attano
Mobility | Far Reach (pull yourself, objects, or enemies) | Blink (teleport; upgrades freeze time while aiming)
Crowd control | Domino (link enemies so they share a fate), Mesmerize (sedate a group) | Bend Time, Windblast
Infiltration | Shadow Walk (move as a shadow creature) | Possession (humans, animals, and later corpses)
Utility | Doppelganger (decoy clone) | Devouring Swarm (rats)
Shared | Dark Vision | Dark Vision
For first-timers: Corvo is more forgiving (Blink + Possession + Bend Time solve most problems). For a second run: Emily's Domino and Mesmerize make creative stealth and non-lethal chains very strong.
Power and Upgrade Priorities
Runes unlock powers and upgrades. Recommended order:
Emily (stealth/non-lethal):
- Far Reach
- Dark Vision
- Domino (link two targets, then knock one out — both go down)
- Mesmerize
- Shadow Walk
- Doppelganger for distraction
Corvo (stealth/non-lethal):
- Blink upgrades (Corvo starts with Blink)
- Dark Vision
- Possession (bypass guards and locked areas entirely)
- Bend Time (pause time to set up takedowns)
- Devouring Swarm / Windblast for high-chaos or emergencies
Common upgrades worth runes early: Vitality (extra health), Agility (higher jumps, faster movement), and Shadow Kill (bodies of killed enemies turn to ash — useful for stealth kills; no help for non-lethal runs).
Bonecharms and crafting
Bonecharms grant passive perks (faster choke-outs, higher health from food, quieter movement, etc.). Some are corrupted — they add a strong buff with a drawback. Later you can craft custom bonecharms by spending raw whalebone and combining traits you've learned from destroying charms (Occult Carver: craft 10).
Stealth, Combat, and Chaos
- Chokeholds are non-lethal and silent; you can sleep-dart as well with the crossbow.
- Drop assassinations/knockouts from above are the fastest takedowns (Acrobat: 10 drop assassinations).
- Sliding gets you under obstacles and sets up slide attacks.
- Hide bodies out of guard patrols — unconscious or dead bodies raise alerts if discovered.
- Chaos: killing guards, witches, and civilians raises chaos; killing people the game treats as murderous raises it less. High chaos means more guards, more rats and bloodflies, and grimmer dialogue and endings.
- Combat: block (and counter-block into a parry) with the blade, use the pistol for loud kills, and grenades/mines for crowds.
Gadgets: sleep darts, stun mines (non-lethal), springrazors (lethal), howling bolts, incendiary bolts, and the stun/incendiary variants unlocked via blueprints and black markets.
Mission Outline
# | Mission | Key target / goal
1 | A Long Day in Dunwall | The coup; escape the palace and choose your character
2 | Edge of the World | Arrive in Karnaca aboard the Dreadful Wale; investigate the Crown Killer
3 | The Good Doctor | Addermire Institute; the Crown Killer and Dr. Alexandria Hypatia
4 | The Clockwork Mansion | Kirin Jindosh's shifting mansion
5 | The Royal Conservatory | Breanna Ashworth, Curator of the conservatory
6 | Dust District | The Howlers vs the Overseers, and the Jindosh Lock
7 | A Crack in the Slab | Stilton's Manor, past and present, with the Outsider's Timepiece
8 | The Grand Palace | Duke Luca Abele
9 | Death to the Empress | Delilah Copperspoon in Dunwall
Non-lethal routes (spoilers)
- Crown Killer (The Good Doctor): find Hypatia's counter-serum in her lab and use it to cure her — both the Crown Killer threat and Hypatia are dealt with without a death. Chatting with her aboard the Dreadful Wale unlocks Counter-serum.
- Kirin Jindosh (Clockwork Mansion): knock him out and use his own electroshock chair in the lab. Doing it with Jindosh never knowing you were there earns Silence.
- Breanna Ashworth (Royal Conservatory): there is a non-lethal option that cuts her off from the Void; explore her quarters and the conservatory's archives.
- Paolo / Vice Overseer Byrne (Dust District): side with the Howlers (Howlers 'til the End) or the Overseers (Faithful to the Abbey), or deal with both leaders non-lethally. The Jindosh Lock guards Aramis Stilton's apartment; Eureka rewards solving it yourself (the solution is randomised each playthrough).
- A Crack in the Slab: use the Timepiece to travel to the past. Knocking out Stilton in the past (before the séance) changes the present.
- Duke Luca Abele (Grand Palace): replace the Duke with his body double for a non-lethal resolution.
- Delilah (Death to the Empress): trap her in her own painting via the Outsider's hint, rather than killing her.
Achievements That Need Planning
Achievement | Requirement | Tip
Clean Hands | Complete the game without killing anyone | Includes accidental kills (falls, rats, mines). Reload immediately
Shadow | Finish the game without being spotted | Alerted search states count; quick-save constantly
Flesh and Steel | Complete the game without supernatural powers | Refuse the Mark in the Void
In Good Conscience / Empire in Chaos | Low chaos / high chaos endings | Two runs, or a chaos-management run
The Empress / The Royal Protector | Finish with each character | Two runs
Ghostly | A full mission unseen | Try Mission 2 or 4
Alternative Approach | A mission with no casualties | Earned automatically on a careful non-lethal mission
Art Collector | Acquire all collectible paintings | Many are in houses and shops; check behind locked doors
Souvenirs / Royal Spymaster | Decorations for the Dreadful Wale; read all Sokolov/Meagan journals aboard | Explore the Wale between missions
Eureka | Crack the Jindosh Lock without finding the solution elsewhere | Solve the logic puzzle yourself
Place of Three Deaths | Kill Paolo three times | High-chaos route in Dust District
Stay of Execution | Stop the Grand Guard from pushing someone into the Wall of Light | Listen for guards harassing a civilian near a Wall of Light
Under the Table | Get Stilton's Master Key from under the table, guards conscious and unalerted | A Crack in the Slab, in the past
Circle of Life | Possession chain: human, hound, rat, fish, bloodfly | Corvo only
The Lovers | Domino-link two characters just before one kills the other | Emily only
Efficient plan: Run 1: Corvo, low chaos, non-lethal (Clean Hands) and Shadow if you're patient. Run 2: Emily with no powers (Flesh and Steel) and high chaos — or use New Game+ for power-combo achievements.
New Game+, Custom Difficulty, and Mission+
- New Game+ (added December 2016): keep your powers and play the other character — you can combine Emily and Corvo powers.
- Custom Difficulty and mission select (added January 2017) let you tune detection, damage, and resources.
- Mission+ (free, December 2018): replay any completed mission with all powers and weapons available. It, Black and White mode, and the Imperial Assassin's Pack were unlocked by logging in with a Bethesda.net account from the main menu; Bethesda's account systems have changed since, so availability may vary.
Common Mistakes to Avoid
- Killing by accident on a non-lethal run — rats eating unconscious bodies, falls, and springrazors all count.
- Dropping unconscious bodies in water — they drown.
- Leaving bodies in patrol paths — discovered bodies raise alarms.
- Ignoring the Heart — you'll miss most runes and bonecharms.
- Buying lethal ammo on a stealth run — invest in sleep darts and stun mines.
- Forgetting to explore the Dreadful Wale between missions.
- Spending all coin early — some black markets carry key blueprints later.
Advanced Tips
- Emily's Domino + a single sleep dart knocks out a whole linked group.
- Corvo's Bend Time + Possession lets you walk past entire rooms.
- Use Far Reach on objects to pull keys, coins, and bottles from a distance.
- Rob black markets (Black Market Burglar) — they have multiple entry points and safe codes.
- Look for safe codes in notes, journals, and environmental clues; many safes contain runes or bonecharms.
- Clockwork Soldiers are tough in melee; take them apart from range or avoid them — collecting three of their numbered plates earns Clockwork Collector.
- Play once without the HUD objective markers for a more immersive run.
FAQ
Should I play the first Dishonored first? It helps with the story (Emily and Corvo's history) but isn't required.
Can I switch between Emily and Corvo? Not within a playthrough. New Game+ lets you combine their powers.
Does the Jindosh Lock solution change? Yes, it is randomised per playthrough.
How do I get the low chaos ending? Minimise kills, especially of non-hostile characters; use non-lethal target resolutions.
How do I play without powers? Refuse the Mark when the Outsider offers it early in the campaign.
Is Death of the Outsider a DLC? It's a standalone follow-up sold separately.
Sources
- Dishonored 2 — Wikipedia
- Dishonored 2 achievements — Steam
- Dishonored 2 — Steam news (Update 5 and free Mission+ content)
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