Kingdom Two Crowns: Complete Guide
How to survive the Greed, spend coins wisely, clear all five islands, and pick the right campaign and DLC, from your first night to destroying the last Cliff Portal. Researched September 2026 — current as of the Spring…
Text version of this guide
How to survive the Greed, spend coins wisely, clear all five islands, and pick the right campaign and DLC, from your first night to destroying the last Cliff Portal.
Researched September 2026 — current as of the Spring Edict event patch (April 2026) and Call of Olympus DLC. Live games change; check the linked sources if something differs.
Series news: Raw Fury announced the sequel, Kingdom III: Rising Realms, on August 26, 2026. Kingdom Two Crowns is still sold and supported, and saves and progress are unaffected.
Quick Start
- Coins are everything. You spend them by dropping them onto markers. Walk over a vagrant, a vendor, a wall spot, or a building, and drop coins with the down key or button.
- Recruit vagrants first. Vagrants camp in the forest. Toss them a coin and they become villagers who can pick up tools.
- Buy a bow and a hammer immediately. Archers hunt rabbits and deer for coins and defend at night. Builders build walls and chop trees.
- Walls before expansion. The Greed come every night from both sides. A wooden wall on each flank keeps your camp alive.
- Farms are your long-term economy. Once the town center is upgraded, scythes become available; farmers generate steady coins from fields next to water.
- Keep a few coins as armor, not a fortune. If a Greed hits you, you drop coins instead of your crown, so an empty purse outside the walls is deadly. A full purse is wasted money, though; spend the surplus on the kingdom. Losing the crown ends that monarch's reign.
- Gems are separate from coins. Gems unlock things like statues, mounts, and some upgrades. Don't waste them.
- Watch the moon. Blood moons bring much larger attacks. Get home before dark.
- Winter is lean. Farms stop producing in winter; stockpile coins before it arrives.
- The boat is your goal. On each island, repair the shipwreck to sail to the next island.
Controls (keyboard defaults)
Action | Key
Move left / right | Arrow keys or A / D
Gallop | Run input (check Options for your binding)
Drop coin / interact | Down arrow or S
Pause | Esc
You can rebind keys and play with a controller. In local co-op, the second monarch plays on split screen. Galloping drains your mount's stamina; let it graze on grass to recover.
The Core Loop
- Day: collect coins (from archers hunting, farmers, and treasure chests), recruit vagrants, buy tools, expand walls and buildings, explore.
- Dusk: get back inside your walls.
- Night: Greed attack from portals on both sides. Archers shoot from towers; walls absorb damage; builders repair.
- Next day: repair and expand further.
The kingdom grows outward from the town center. Every expansion means a longer border to defend.
Opening Build Order (Island 1)
This is a reliable, low-risk opening for the Europe campaign. Adapt it to what your island spawns.
- Day 1: Drop coins at the campfire to establish your town center. Ride out both ways, recruit every vagrant you find, and buy two bows and one hammer.
- Day 1, afternoon: Build a wooden wall on each side of camp, close enough that archers can cover both. Head back before sunset.
- Day 2: Let archers hunt. Collect their coins in the morning, recruit more vagrants, and add a second builder.
- Days 3-5: Upgrade the town center when you can afford it, add towers behind your walls, and scout for a water source for farms.
- First farm: As soon as scythes are available, build a farm next to water and recruit farmers. From here your income becomes steady.
- Before the first blood moon: Have walls upgraded, towers manned, and some coins saved for morning repairs.
- Mid-island: Explore further for hermits, statues, and the shipwreck. Start saving for the boat once your walls hold comfortably.
Coin rule of thumb: only carry what you plan to spend today. Everything else should already be turned into archers, walls, or farms.
Units
Unit | How to get | Role
Vagrant | Found in forest camps; recruit with a coin | Becomes a villager
Villager | Recruited vagrant | Picks up tools from vendors
Archer | Villager picks up a bow | Hunts wildlife by day; defends from towers and walls
Builder | Villager picks up a hammer | Builds walls, towers, and structures; chops trees
Farmer | Villager picks up a scythe (after upgrading the town center) | Works fields for coins
Pikeman | Available with later tech | Defends from the wall line and can fish
Knight / squire | Later tech at the town center | Leads squads of archers on attacks against Greed portals
Balance tip: you need more builders than you think; repairing walls every morning is their main job. Keep about one builder for every three or four archers early on.
Buildings and Tech
- Town center. The heart of the kingdom. Upgrading it unlocks new tools and structures, and it becomes stronger and more expensive at each stage.
- Walls. Build on each side. Walls are upgraded from wood to stone and later tiers once the right tech is unlocked, and each tier is stronger.
- Towers. Archers stationed in towers shoot further and safely.
- Farms. Built near water; each farm has fields that farmers work.
- Vendors. Bow, hammer, and later scythe vendors let villagers pick up tools.
- Ballista and catapults. Siege weapons unlocked by hermits and later tech.
- Stone and iron technology unlock across later islands and upgrade walls and the town center further.
Hermits, Statues, and Mounts
- Hermits live in forest huts. Recruit them with coins and bring them back to a tower to build a special structure (e.g., a stable, a bakery, or a ballista tower).
- Statues in the forest take gems or coins and grant a blessing, such as stronger archers or better farms.
- Mounts. Found or bought with gems, each with a special ability. The Stag, for example, attracts deer so your archers can hunt more easily, while the Bear attacks Greed. Your default horse regains stamina by eating grass.
The Greed
Greed | What it does | How to handle
Greedlings | Small, weak, come in numbers; steal coins and tools | Archers and walls handle them
Floaters | Fly over walls to grab villagers and the crown | Keep archers inside and your monarch safe
Breeders | Huge, tough, spawn Greedlings; mostly on blood moons | Strong walls and many archers
Crown Stealers | Target your crown directly | Protect the monarch, keep coins in your purse
Portals. Each island has Greed portals. The smaller ones can be destroyed by knight-led squads. The large Cliff Portal needs bombs that your builders push to it, protected by knights. Destroying the Cliff Portal means the island stops getting attacked by the Greed.
Island Progression
There are five islands in the standard campaigns. Each is harder than the last.
- Island 1: Learn the basics. Build walls, farms, and a boat.
- Island 2: Higher town-center tiers and stronger walls open up; Greed get tougher.
- Island 3: More hermits and statues to find; bigger portals.
- Island 4: Stronger attacks; your kingdom needs its top-tier defenses.
- Island 5: Final island; destroy the Cliff Portals across the islands to win.
Exact tech unlocks per island differ slightly between campaigns, so check what your town center offers after each landing. You repair the shipwreck on each island with coins; bring villagers (ideally archers and builders) aboard so you don't start the next island alone. You can sail back to earlier islands later.
If you lose your crown: a new monarch takes up the throne and starts again, but your islands aren't wiped completely. Much of what you built remains as ruins that are cheaper to restore. Unlocked hermits and statue progress may carry over too, which makes later runs faster.
Campaigns (Biomes)
Campaign | Type | Notes
Europe | Base game | The classic medieval campaign; the best place to start
Shogun | Free (at launch, December 2018) | Feudal Japan theme, ninja units, bamboo forests
Dead Lands | Free update (April 2020) | Bloodstained crossover; play unique monarchs like Miriam with special abilities
Norse Lands | Paid DLC (November 16, 2021) | Norse theme, a new Greed type, new jobs and mounts
Call of Olympus | Paid DLC (October 8, 2024) | Greek theme, hoplites, slingers, and divine blessings
Campaign notes
- Shogun. Play as the Shogun or the Onna-bugeisha, recruit ninja, and ride the mythological Kirin. The bamboo forests are dense, so scout carefully before committing to an expansion direction.
- Dead Lands. A darker, harder campaign. You switch between Bloodstained-themed monarchs, including the Shardbinder Miriam, each with a powerful trait. Its mounts are built for defense: a giant beetle that lays traps, an undead steed that summons barriers to slow the Greed, and the demon horse Gamigin. Play it once you're comfortable with Europe.
- Norse Lands. A separate Norse campaign with its own jobs, mounts, and an extra Greed type. It changes enough to feel fresh, which makes it a good paid pick for a second run.
- Call of Olympus. Adds new unit types (hoplites and slingers) and blessings from the Greek gods. It is also the setting of the 2026 Spring Edict event.
- Cosmetics. The Royal Wardrobe packs are purely cosmetic monarch outfits; they don't affect gameplay.
Other modes
- Challenge Islands (September 2019 update) — three challenge islands plus a new mount.
- Never Alone (April 2021) — co-op for Challenge Islands and a Trade Routes island.
- Lost Islands (January 2023) — a procedurally generated Challenge Island each day, with a 72-hour time limit to complete it.
- Seasonal events — for example, Spring Edict (April 8 to May 8, 2026), a free time-limited event set in Call of Olympus. It needed an internet connection, didn't require owning the Olympus DLC, and rewarded a cosmetic crown.
Co-op
- Two monarchs can play in local split screen or online.
- Divide the kingdom. One monarch handles the left side, the other the right.
- Share coins. You can drop coins for each other.
- Two crowns means double risk. Floaters and Crown Stealers can target either monarch, so both of you need to be home before dark.
- One crown lost isn't game over. If one monarch loses their crown, the other can keep the kingdom going; the run only ends when both crowns are gone.
Common Mistakes to Avoid
- Overextending walls. A longer wall means a longer border to defend and repair.
- Too few builders. Walls will fall at night if nobody repairs them.
- Getting caught outside at night with an empty purse. A hit with coins in your purse only costs coins; a hit with an empty purse costs the crown. Hoarding a huge purse is the opposite mistake: that money should already be walls and archers.
- Staying out after dark. Always head home at dusk.
- Ignoring winter. Prepare coins in advance because farms don't produce.
- Sailing too soon. You need enough villagers aboard and coins for the next island.
Advanced Tips
- Archers are your first income. More archers hunting in the morning means more coins before you can afford farms. Treasure chests found while exploring are a nice bonus.
- Clear forests on both sides. Builders cut trees to open space for farms and walls. Removing too much forest removes vagrant camps, so plan.
- Use hermits early. A baker hermit brings more vagrants; a stable hermit helps your mount.
- Farm near water. Farms can only go up next to a water source, so scout rivers before deciding which direction to expand.
- Portal raids. Knights with archers can clear smaller portals by day. Attack on a clear day, never close to blood moons.
- Plan boat runs. Save coins for the next island, as you'll arrive with little.
FAQ
Is Kingdom Two Crowns still being updated? Yes. It received the Spring Edict event and a performance patch in April 2026. The sequel Kingdom III: Rising Realms was announced in August 2026.
Which campaign should I start with? Europe. Move to Shogun or Dead Lands for variety later.
What happens if I lose my crown? Your monarch dies, and a new one continues, but many of your buildings remain in ruins you can restore cheaply.
Can I play co-op online? Yes, online co-op is supported alongside local split screen.
How do I destroy the Cliff Portal? Push a bomb (built by builders) to the portal, protected by knights and archers. Plan to go early in a day and not near a blood moon.
Do I need Call of Olympus to play the seasonal events? Not for Spring Edict 2026. It was free for all Kingdom Two Crowns owners.
Sources
- Kingdom Two Crowns on Steam
- Wikipedia: Kingdom Two Crowns
- Spring Edict event (April 8, 2026)
- Kingdom III: Rising Realms announcement (August 26, 2026)
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