Aimlabs: Complete Training Guide
How to set up Aimlabs properly, which tasks train which skill, how to build a routine that carries over to your main game, and what the Aimlabs 2.0 overhaul changed. Researched September 2026 — current as of the…
Text version of this guide
How to set up Aimlabs properly, which tasks train which skill, how to build a routine that carries over to your main game, and what the Aimlabs 2.0 overhaul changed.
Researched September 2026 — current as of the Aimlabs 2.0 client (live since September 3, 2026) and the Moon Festival 2026 event. Live games change; check the linked sources if something differs.
Quick Start
- Aimlabs is free on Steam (also on Xbox and PS5). Since August 2026 you can sign in with your Steam account, so there's no separate account to make before you train.
- Set your game profile and sensitivity first. Pick the game you actually play in settings so field of view, sensitivity scale, and crosshair match. A trainer with the wrong sensitivity trains the wrong muscle memory.
- Train little and often. 15–30 focused minutes a day beats a 3-hour session once a week. Stop when you're tired or tilted. Grinding scores with bad form builds bad habits.
- Cover three skill families: flicking (snapping to a target), tracking (staying on a moving target), and switching/target acquisition (moving between targets quickly and cleanly).
- Use benchmarks and guided plans, not random tasks. Aimlabs 2.0 puts Daily Missions and skill-matched plans on the Home screen. Use them until you know what your weak spots are.
- Watch accuracy as closely as score. A Gridshot score you only get by spraying at 70% accuracy doesn't carry over to real matches.
- Warm up before ranked, train at other times. A 5–10 minute warm-up and a real training block are different sessions with different goals.
- Play your actual game. Aim training helps mechanics. It does nothing for crosshair placement, positioning, or game sense. Aimlabs time should add to match time, not replace it.
What Changed in Aimlabs 2.0 (September 2026)
Aimlabs 2.0 went live on September 3, 2026, with a redesigned UI and performance improvements. The parts that matter for training:
Feature | What it does | How to use it
Home: Daily Missions | Guided daily training matched to your skill level; completing missions earns Aim Credits | Do it as your default session if you don't have a custom routine
Home: Your Climb | Shows the exact score you need to move up the leaderboard on the task you last played | Use as a short-term goal, but not every session
Play: Training Grid | One browser for Tasks, Playlists, Guides, Benchmarks, Events, and Multiplayer modes | Filter by skill type to find tasks for your weak area
Results: Overview | Redesigned post-run dashboard | Check accuracy, reaction/kill time, and trends after each run, not only the score
If you're coming back from before 2.0, your tasks and playlists are still there. They've been moved into the Training Grid.
Setup: Sensitivity, FOV, and Hardware
Match your game
- Game profiles set the sensitivity scale and FOV to match your game, so the same mouse movement turns you the same distance. Recent PC patches added profiles for Deadlock, Roblox Rivals, and Delta Force (patch 1.39, April 2026), next to long-standing ones for games like VALORANT, CS2, Apex Legends, Overwatch 2, and Fortnite.
- Put in the exact in-game sensitivity you use. If you change sensitivity, change it in both places.
- Match your crosshair roughly too (size, colour, gap). Aiming with a very different reticle is a small but real handicap.
Choosing a sensitivity
Think in cm/360, the distance your mouse travels for one full turn. It's the same in every game.
Game style | Typical range | Why
Tactical FPS (VALORANT, CS2) | Lower sens / larger cm/360 | Precise headshot flicks, little 180-degree turning
Hero/arena shooters (Overwatch 2, Marvel Rivals, Apex) | Medium | Lots of tracking and vertical movement
Build/movement shooters (Fortnite, Roblox Rivals) | Medium-higher | Fast camera turns while building/moving
These are common patterns, not rules. Pick something comfortable and keep it for weeks. Changing sensitivity all the time is the most common reason people stop improving. Aimlabs+ has Sensitivity Finder 2.0 if you want a guided test. The free route is simple: try a few values on the same tasks and keep the one where both accuracy and speed hold up.
Hardware and display
- Turn off Windows "Enhance pointer precision" (mouse acceleration).
- Cap or uncap FPS so it runs well above your monitor's refresh rate, and use your monitor's full refresh rate in both Aimlabs and your game.
- Use a mousepad big enough for a full 180-degree swipe at your sensitivity.
Task Families and What They Train
Task names below are standard Aimlabs tasks. Most have Speed/Precision or difficulty variants in the Training Grid.
Flicking (target acquisition)
Task | Trains | Notes
Gridshot | Speed, warm-up, rhythm | Three targets on a grid. The classic warm-up. Keep accuracy high. Don't just spam
Sixshot | Precision flicks | Smaller targets than Gridshot. The "next step up"
Spidershot | Flicks from centre outwards | Targets spawn in random spots and you re-centre, which is close to real peeks
Microshot | Micro-adjustments | Tiny targets near the crosshair. Great for headshot correction
Reflexshot | Reaction speed | Targets appear and vanish. Rewards fast, controlled clicks
Motionshot | Flicking to moving targets | Bridges flicking and tracking
Linetrace | Controlled horizontal aim | Good for beginners who over-flick
Tracking
Task | Trains | Notes
Strafetrack | Following strafing targets | Core skill for Apex, OW2, Marvel Rivals, Fortnite
Motiontrack | Smooth tracking with direction changes | Focus on reacting to reversals, not predicting them
Spheretrack | Tracking around the full screen | Trains vertical and diagonal tracking
Freetrack | Unpredictable movement | Advanced. Use once basic tracking is solid
Event and seasonal tasks
- Superflick, Supertrack, Superswitch came with the Logitech G PLAYDAYS x Aimlabs Summer '26 event (June 2026).
- Logitech G PLAYDAYS x Aimlabs - Fall '26 (announced September 24, 2026) focuses on movement aim (bunny hopping, lightning-gun duels, zombie scenarios) with a $100K+ prize pool, up from $15K for Summer '26. Check the Events section of the Training Grid for the current tasks and dates.
- Moon Festival 2026 is a custom leaderboard task running September 25 to October 11, 2026.
Event tasks are good variety, but they don't replace your core routine.
Building a Routine
The structure
- Warm-up (5 min): Gridshot or a similar low-stress task. Get your hand moving.
- Main block (15–25 min): Two or three tasks aimed at your weakest skill family.
- Maintenance (5 min): One task from each of your other families so they don't slip.
- Review (2 min): Check the Results Overview. Is accuracy steady? Is kill time dropping?
Sample routines by level
These come from a widely used community Steam guide, lightly condensed. Adjust the time per task to fit your session.
Level | Routine
Beginner | Linetrace → Spidershot → Microshot (Precision) → Motiontrack → Spidershot (Speed/Precision variants)
Intermediate | Microflex → Reflexshot → Strafetrack → Microshot (Speed) → Reflexshot (Precision)
Advanced | Gridshot → Timingshot → Spheretrack → Motionshot (Speed and Precision)
Master | Spidershot 180 → Sixshot → Freetrack
A simpler all-round order some players like: Strafetrack → Motionshot → Microshot → Spidershot → Gridshot → Sixshot. Tracking first loosens your arm, then flicking gets faster and smaller.
Game-specific focus
Your game | Prioritise | Also do
VALORANT / CS2 | Microshot, Spidershot, Reflexshot, Sixshot | Light tracking for spray transfers
Apex / OW2 / Marvel Rivals | Strafetrack, Motiontrack, Spheretrack | Motionshot for flick-to-track
Fortnite / Roblox Rivals | Tracking + fast switching | Reflexshot for close fights
Deadlock | Tracking plus projectile leading | Vertical tracking
Aimlabs also has game-specific playlists. Console versions got Roblox Rivals Aim Basics and Apex Legends Aim Basics routines plus Sniper Projectile Training in June 2026, and PC has had many of these for a while. Search the Training Grid for your game's name.
Free vs Aimlabs+
Aimlabs is fully playable for free: tasks, playlists, benchmarks, events, multiplayer, and leaderboards. Aimlabs+ is the paid tier.
Plan | Price (as listed Sept 2026)
1 month | $10/month
3 months | $9/month
6 months | $7/month
What Aimlabs+ adds: Sensitivity Finder 2.0, personalised training programs with adaptive exercises, an AI aim coach that points out weaknesses, a VALORANT Training Center with 1:1 map practice, Academy video courses, and detailed analytics (over/underflicks, smoothness, shot timing, flick direction, path efficiency, and more). It also includes Shot Vision (added in patch 1.39). Shot Vision shows where to lead projectile shots against moving targets, with five visual styles. Scores set with Shot Vision on do not count for leaderboards.
Is it worth it? If you already know your weak skill and have a routine, the free version is enough. The analytics are most useful when you've hit a plateau and can't tell why. Prices change, so check the current offer in the client first.
Common Mistakes to Avoid
- Chasing Gridshot high scores. Gridshot rewards rhythm and speed. Past a point, a higher score says little about in-game aim.
- Changing sensitivity every week. Pick one and give it at least a few weeks.
- Training only your strength. Flick-heavy players who skip tracking (and the reverse) plateau quickly.
- Tense grip, arm locked. Relax your hand. Use your arm for big movements and your wrist/fingers for fine ones.
- Training when tired or tilted. Bad-form reps are still reps. You're just practising the mistakes.
- Ignoring accuracy. For most tasks, set yourself a minimum accuracy and don't trade it away for speed.
- Using a mismatched profile. Wrong FOV or sensitivity scale means your trained distances don't match your game.
- Using Aimlabs instead of matches. Deathmatch and real games teach crosshair placement and timing, which a trainer can't.
Advanced Tips
- Track trends, not single runs. Use the Results Overview to compare your recent average with last week's. Run-to-run noise is huge.
- Train slow, then fast. For precision tasks, do a round on purpose at about 80% speed with near-perfect accuracy, then speed up. This builds clean motion paths.
- Rotate tasks every couple of weeks. You can get very good at one task's pattern without improving the general skill. Rotate similar tasks (e.g. Spidershot, Motionshot, Reflexshot) so you train the skill, not the task.
- Use Your Climb as a stretch goal, not something to grind. One or two attempts to beat the next leaderboard score is motivating. Twenty attempts is tilting.
- Community tasks and Creator Studio: Players build custom tasks, and bots now support double jumps. They're useful for game-specific movement (e.g. jump-peeks) that official tasks don't cover.
- Warm up for 5–10 minutes before ranked. Enough to get your hand moving. Don't do a full session right before you queue.
- Record your hand/mouse occasionally. Over-gripping, lifting too much, and wrist-only tracking are easy to see on video.
FAQ
Is Aimlabs free? Yes. The core game is free on Steam, Xbox, and PS5. Aimlabs+ is an optional subscription for extra analytics, the AI coach, guided programs, and Sensitivity Finder 2.0.
Does Aimlabs actually improve aim in real games? It improves raw mechanics (flick accuracy, tracking smoothness, reaction), especially if your profile matches your game. It won't fix positioning or crosshair placement, which decide more fights in tactical shooters.
How long should I train each day? 15–30 focused minutes is enough for steady gains for most people. Consistency matters more than volume.
What's the best task for VALORANT? There isn't one. Combine Microshot, Spidershot, Sixshot, and Reflexshot for headshot flicks. Aimlabs+ also has a VALORANT Training Center with 1:1 maps.
Why do my scores go down some days? Sleep, tension, warm-up, and grip all affect scores. Judge your progress over weeks, not days.
Where did my playlists go after the 2.0 update? Everything moved into the Training Grid on the Play screen, which has Tasks, Playlists, Guides, Benchmarks, Events, and Multiplayer all in one place.
Can I log in with Steam? Yes. Steam login has been supported since August 2026.
Sources
- Aimlabs PC and Console Updates for June 2026 (aimlabs.com)
- Aimlabs PC Update: New Game Profiles, Shot Vision, and More (patch 1.39)
- Aimlabs+ membership page
- Aimlabs on Steam
- Aimlabs Steam announcements (Aimlabs 2.0, events)
- Aimlabs update tracker (GameDropDaily)
- Aim Lab Practice Routine Guide (Steam Community)
- Training Tasks (Aim Lab Wiki)
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