Freddy Fazbear's Pizzeria Simulator: Complete Guide
A full walkthrough of FNaF 6: how the day, salvage and night phases fit together, how to make money without getting sued, how to survive the office nights, and what drives the game's multiple endings. Researched…
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A full walkthrough of FNaF 6: how the day, salvage and night phases fit together, how to make money without getting sued, how to survive the office nights, and what drives the game's multiple endings.
Researched September 2026 — current as of the Steam release (free, December 2017; no content updates since 2018). Live games change; check the linked sources if something differs.
Quick Start
- The game is free on Steam. It's the sixth main Five Nights at Freddy's game, released December 4, 2017. Ultimate Custom Night, which was originally planned as an add-on, released separately (also free) in 2018.
- Don't close the game after the pizza minigame. The cheerful "throw pizzas at kids" opening deliberately glitches out. That's the real game starting.
- Each in-game day has three parts: salvage (optional risk for cash), the tycoon/catalog phase (buy and place items), and a night shift at the office computer.
- Watch Liability Risk on every catalog item. High liability means lawsuits, and lawsuits eat your money. Low- or zero-liability items keep your finances safe.
- Take sponsorships. They pay a lot up front. The cost is ad audio that interrupts your nights.
- At night, finish your tasks, then log off. You don't have to wait for 6 AM. Once your task list is done, logging off ends the shift.
- Noise attracts animatronics. Running tasks and the fan make noise. Use the audio lure and motion detector to know where things are and pull them away from you.
- Salvage choices matter for the story. Salvaging or throwing away each animatronic changes money, risk, and which ending you get.
How a Day Works
1. Salvage (morning)
Before the tycoon phase on most days, an animatronic is dragged in from the alley. You can salvage it (inspect it for cash) or throw it away. The four you'll meet:
Animatronic | Background
Scraptrap | The burned remains of Springtrap/William Afton
Scrap Baby | A rebuilt Circus Baby
Molten Freddy | The tangled remains of Ennard
Lefty | A black bear (listed in salvage as L.E.F.T.E.); built for a purpose revealed in the ending
How salvage works: you play a series of five audio prompts at the animatronic and fill out a checklist between prompts, marking what you observed. While the tape plays, the animatronic shifts through progressively more hostile poses.
Control | Action
Space | Pause/resume the audio recording
Ctrl | Use the taser on the animatronic
Mouse | Flip the checklist, mark answers
Tips from the community salvage guides:
- Each animatronic has three hostility positions. Stage 1 is neutral, stage 2 is agitated, stage 3 means it's about to attack. Tase at stage 3.
- Each one also has a subtle audio cue right before it lunges. Headphones help.
- Pause the tape (Space) to buy time while you look at it.
- Overusing the taser lowers your salvage payout (going beyond three shocks is reported to reduce the reward).
- A completed salvage pays cash you can spend in the catalog or on office upgrades.
2. Tycoon phase (day)
You're shown your pizzeria and a catalog. Buying items and placing them raises your restaurant's stats:
Stat | What it does
Atmosphere | How appealing the place feels
Health and Safety | Offsets risk; keeps the place from getting shut down or sued
Entertainment | Brings customers back, increasing income
Bonus Revenue | Direct money over time
Liability Risk | Chance of lawsuits. Higher numbers mean more danger
Money rules of thumb, from long-running community strategy guides:
- Avoid items with a Liability Risk of 2 or higher early on. The cheap "discount" items usually carry risk.
- Items with a Liability Risk of 1 often offer safety straps for a small extra fee (about $50) that remove the risk. Worth it.
- Take every sponsorship. The cash is significant. You pay for it with ad audio at night that can distract you.
- Lefty is cheap in the catalog ($5) but dangerous. His Liability Risk is 9 and he's actively hostile at night. If you're playing for safety, skip him; if you're playing for the full story, he matters later.
- Cheap stage acts (the Mediocre Melodies animatronics like Happy Frog, Mr. Hippo, Pigpatch, Nedd Bear and Orville Elephant) are low-cost and low-risk, which is useful early. Pricier, higher-tier items open up as you progress (including the Rare Finds Auction).
- Some items open minigames once you own them, like arcade cabinets and certain stage attractions such as Egg Baby (which gives access to a data archive of blueprints). These minigames tie into hidden lore.
At the end of each day you'll see your Faz-Rating, a score summarizing how well you ran the place.
3. Night shift (office)
You sit at a desk in a dark office with vents around you. The computer holds your to-do list for the night.
Tool | Use
Task list | Tasks like ordering supplies, printing flyers and advertising. Each takes time and makes noise
Motion detector | Shows movement in the vents. Keep it on when you can
Audio lure | Plays a sound in a vent location to pull an animatronic away from you
Flashlight | Checks the vents directly around your office. Shining it on a threat makes it back off
Fan | Can be turned off to cut noise
Log off | Ends the night once your tasks are done
How to survive:
- Do tasks in short bursts. When noise is high and something's moving, pause tasks, check the motion detector and use the audio lure.
- Lure animatronics toward the far side of the vent map, then resume work.
- When something reaches your office vents, use the flashlight on it.
- The nights get busier as you buy more (and as sponsorship ads interrupt you). Only buy what you can defend.
- Log off as soon as your list is done. There's no bonus for sitting in the dark longer.
Office upgrades bought during the day (faster printer, better equipment) speed up tasks and cut noise, making nights shorter and quieter. Spend some money here, not just on the restaurant.
Walkthrough Outline
Day | What to focus on
Intro | Play the pizza minigame until it glitches. Watch the tape that introduces the salvage system.
Monday | First salvage and first catalog. Buy low-risk basics, take sponsorships, keep the night simple.
Tuesday to Thursday | More salvages, more expensive items. Balance entertainment and revenue against liability. Invest in office upgrades.
Friday | Nights are at their busiest. Only buy what you can handle at night.
Saturday | Final day. The ending you get depends on your choices.
Endings
The game has six endings, each ending with a certificate or final scene. Triggers depend on your salvage choices, finances, purchases and secrets found. Summarized from Spanish Wikipedia's description (fan wikis document the exact checklists):
Ending | Rough trigger
Completion (canonical) | Salvage every animatronic that turns up in the alley and finish Saturday. Ends with the Cassette Man's (Henry's) speech and the fire.
Lorekeeper | The completion route plus uncovering the hidden secrets in the arcade minigames, which reveal a cemetery scene with six gravestones.
Insanity | Uncovering the secret blueprints through the Egg Baby (Data Archive) item.
Bankruptcy | Not salvaging the animatronics from the alley (throwing them away), or taking so many lawsuits that your money is wiped out.
Blacklisted | Buying several items that carry Liability Risk. Fazbear Entertainment praises your risk-taking, then blacklists you.
Mediocrity | Investing (almost) nothing in the restaurant. You're fired with a certificate of mediocrity.
Want the "real" ending? Salvage every animatronic rather than throwing any away, avoid risky purchases, stay solvent, and finish Saturday. For Lorekeeper, also buy the arcade items that unlock minigames and find their secrets.
Minigames and Lore Secrets
Buying certain catalog items adds playable extras to your pizzeria. These are where the game hides its most important story material.
- Arcade cabinets such as Fruity Maze, Midnight Motorist and Security Puppet play as short 8-bit minigames. Each has a hidden route or secret beyond its obvious goal, and together they feed into the Lorekeeper ending.
- Candy Cadet tells short stories when you interact with him. They're cryptic but tie into series lore.
- Egg Baby gives access to a data archive, which is how you uncover the blueprints behind the Insanity ending.
- Try each minigame fully before moving on; some secrets need you to go somewhere the game doesn't point you.
Budgeting for secrets
Minigame items aren't the cheapest, and they don't necessarily help your Faz-Rating. A good approach is to run a safe, low-risk restaurant for the first few days, bank sponsorship money, and then buy the story items once you can afford them without taking on high-liability purchases.
Replaying for other endings
To see different endings, plan different runs: a safe "completion" run, a secrets-focused Lorekeeper run, and, if you're curious, a deliberately careless run to see the bad endings. Taking notes on what you bought and salvaged each day makes it much easier to steer the next run.
Common Mistakes to Avoid
- Quitting during the opening. The game "crashes" on purpose.
- Buying everything with risk. A few lawsuits can bankrupt you and lock you into a bad ending.
- Ignoring office upgrades. Faster, quieter tasks are the single best way to make nights easier.
- Tasing too early in salvage. Tase at the third, most hostile stage, and listen for the attack cue. Tasing constantly wastes payout.
- Sitting in the office after tasks are done. Log off.
- Forgetting the audio lure. Animatronics come to noise; the lure is how you control them.
- Buying Lefty for the cheap price without planning for him at night.
Advanced Tips
- Headphones are essential. Salvage audio cues and vent sounds are subtle.
- Stack sponsorships early when nights are easy, so the ad interruptions hit when you can afford them.
- Safety straps are cheap insurance. Add them to low-risk items where offered.
- Plan purchases around the night, not just the Faz-Rating. Items that attract more animatronics make the night phase harder.
- Use Space during salvage to pause and read the animatronic's stage before continuing.
- Explore every minigame you unlock. The lore payoffs are some of the most important in the series.
- Don't expect updates. Development focus moved to Ultimate Custom Night, which is its own free game.
FAQ
Is Freddy Fazbear's Pizzeria Simulator free? Yes, it's free to play on Steam.
Is it FNaF 6? Yes. It's generally counted as the sixth main game, released December 4, 2017.
Where is Ultimate Custom Night? It was originally planned as part of this game but Scott Cawthon announced in May 2018 that it would release as its own free Steam game instead.
Should I salvage or throw away the animatronics? Salvage pays money and is needed for the canonical (Completion) and Lorekeeper endings, but adds risk. Throwing an animatronic away is safer that day, but it steers you toward the Bankruptcy ending.
How do I end a night early? Finish every task on your computer, then log off.
What does Liability Risk do? It's the chance an item gets you sued. Lawsuits cost money, and too many can end your run in bankruptcy.
Why does Lefty keep killing me? Lefty has a very high liability rating and is aggressive at night. Many players skip buying him unless they're going for story content.
Sources
- Freddy Fazbear's Pizzeria Simulator on Steam
- Steam announcement: End of May Update (UCN as a separate game), 2018
- Freddy Fazbear's Pizzeria Simulator, Spanish Wikipedia (gameplay and endings)
- Steam guide: FFPS/FNAF 6 Salvage Phase Guide
- Steam guide: How to run a pizzeria like a decent human being
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