Yakuza 0: Complete Guide

A friend's guide to Yakuza 0 on PC: which version to play, combat styles for Kiryu and Majima, how money and upgrades work, the two business side games, substories and minigames, and completion tips.

Researched September 2026 — current as of the Yakuza 0 Director's Cut era (the original Yakuza 0 was delisted for new purchases on December 8, 2025). Live games change; check the linked sources if something differs.

Which Version Should I Play?

On December 8, 2025 (the series' 20th anniversary) SEGA released Yakuza 0 Director's Cut and stopped selling the original Yakuza 0 to new buyers.

Yakuza 0 (original, app 638970) Yakuza 0 Director's Cut
Buyable in 2026 No, owners can still download and play Yes
Extra content None New cutscenes, online co-op "Red Light Raid" mode, English dub, added text languages (French, Italian, German, Spanish, Latin American Spanish, Brazilian Portuguese, Russian), and the theme song "Bubble" that was missing from the original western release
Saves Separate Save data does not carry over from the original
Price and upgrade Owners who had it by the December 8, 2025 08:29 am PST cut-off may qualify for an upgrade price of $14.99 USD (check the Director's Cut store page; regional pricing varies) $49.99 USD everyday price

If you already own the original, it is the same core game; everything in this guide applies to both. If you are buying new, you are buying the Director's Cut.

Quick Start

  1. Money is your XP. There are no experience points. You spend yen to buy abilities in each fighting style's skill tree. Fights, businesses and side content all pay out yen.
  2. Swap styles mid-fight. Kiryu and Majima each have three styles you can switch between instantly. Use the right one for the situation.
  3. Heat gauge and Heat Actions. Build Heat by fighting well, then trigger Heat Actions near walls, objects and downed enemies for huge damage.
  4. Grab weapons from the environment. Bikes, signs, cones, and more. Beast style in particular is built around picking things up.
  5. Don't skip the businesses. Kiryu's real estate and Majima's cabaret club earn enormous money and unlock each character's legendary style.
  6. Do substories as you find them. There are 100 substories. Many recruit helpers for the businesses.
  7. Eat and heal smart. Restaurant meals heal and can fill the completion list; shop healing items are expensive in 0 because money is also XP.
  8. Beware Mr. Shakedown. Big wandering thugs who hit very hard and take your cash if you lose. Avoid them until you are strong.
  9. The story is long and the side content is longer. A main story run is dozens of hours; full completion is well over 100.

Story Structure

You alternate between two protagonists across the game's chapters:

The chapters alternate between them. Side content unlocks progressively, so it's normal to spend long stretches on side activities between story beats.

Combat

Kiryu's styles

Style Feel Best for
Brawler Balanced, the classic Yakuza style General fights, learning the game
Rush Fast boxing, great mobility and dodges Bosses, fast enemies
Beast Slow, heavy, auto-grabs objects Crowds, grab-heavy fights, breaking guards
Dragon of Dojima (legend) Kiryu's legendary style Late game, unlocked through the business storyline

Majima's styles

Style Feel Best for
Thug Balanced knife and fist style General fights
Slugger Baseball bat, wide sweeping hits Crowds
Breaker Breakdance and capoeira, spinning attacks Crowds, crowd control
Mad Dog of Shimano (legend) Majima's legendary style Late game, unlocked through the business storyline

Combat tips

Money and Upgrades

Kiryu's Real Estate Business

In Kamurocho, Kiryu gets involved in real estate. You buy properties across the district, assign managers and security, and collect income on a cycle. Rival property kingpins control areas; beating them by buying up their territory is the arc of the business.

Tips:

Majima's Cabaret Club Business

In Sotenbori, Majima runs a cabaret club. It is a real-time management minigame: seat customers with hostesses whose traits match, respond to hostess signals, and keep the club busy through each session.

Tips:

Substories and Minigames

Completion Checklist

If you're going for 100%, these are the categories that take the longest; plan them in parallel rather than one after another:

Area Why it takes time Tip
Substories (100) Many only appear after certain chapters Check each district after every chapter change
Businesses Both need all rivals beaten Collect income every time you pass by
Minigames Karaoke, disco, bowling, pool, darts, mahjong, shogi and gambling all have goals Do a few every session instead of a marathon
Pocket Circuit Needs part upgrades to win the later races Buy parts as money allows
Combat goals Heat Actions, style-specific feats Rotate styles instead of sticking to one
Eating/drinking Restaurant menus count toward completion Eat when you need healing anyway

After the credits, Premium Adventure lets you free-roam with your progress to clean up anything left.

  1. Play the story until side content opens up for each character.
  2. Start the business early and keep collecting.
  3. Do substories as you pass them; they feed the businesses.
  4. Put spare cash into health and your favorite style.
  5. Finish the businesses before the late chapters to get the legendary styles for the final fights.
  6. After the credits, Premium Adventure lets you free-roam to clean up substories and the completion list.

Common Mistakes to Avoid

Advanced Tips

PC Notes

FAQ

Can I still buy the original Yakuza 0? No. It was removed from sale on December 8, 2025. Owners can still download it. New buyers get the Director's Cut.

Is Director's Cut worth it if I own the original? If you want the new cutscenes, the English dub or co-op, yes. The core game is the same, and saves do not carry over.

Where should I start the series? Yakuza 0 is the chronological start and the usual recommended entry point.

How do I get the legendary styles? They're tied to the businesses: finish Kiryu's real estate storyline for Dragon of Dojima and Majima's cabaret club storyline for Mad Dog of Shimano, then follow the prompts.

How long is Yakuza 0? Around a few dozen hours for the story; full completion takes well over 100 hours.

What is Mr. Shakedown? A roaming heavy-hitting enemy that takes your cash if he beats you and drops a lot if you beat him. Spend your yen on abilities before you pick a fight with one.

Sources