XCOM 2 (with War of the Chosen): Complete Guide

A tactical and strategic guide to XCOM 2 and its War of the Chosen (WOTC) expansion: soldier classes, the three Chosen and the Resistance factions, research and build orders, and how to keep your squad alive on Commander and Legend.

Researched September 2026 — current as of the final XCOM 2 / War of the Chosen release (no gameplay patches since; the February 2026 ten-year-anniversary free weekend included WOTC). Live games change; check the linked sources if something differs.

Quick Start

  1. Play with War of the Chosen if you own it. WOTC is loaded as a separate campaign with its own Chosen, factions and systems; it's widely considered the definitive way to play.
  2. Start on Veteran if you're new to XCOM, Commander if you've played Enemy Unknown. Legend is tuned for experienced players.
  3. Always use concealment. Most missions start with your squad hidden. Set up an Overwatch ambush before breaking concealment.
  4. Never move into unknown fog with your last action. Dash only when you know what's ahead - "activating" a new pod with no actions left is the #1 cause of squad wipes.
  5. Grenades are guaranteed damage. They destroy cover and shred armor - use them when a shot is below ~65%.
  6. Research order matters: ADVENT Officer autopsy (for the Guerrilla Tactics School), then Modular Weapons into Magnetic Weapons, and Plated Armor soon after.
  7. Watch the Avatar Project clock. If it fills and the countdown ends, you lose. Assault ADVENT facilities and do story missions to push it back.
  8. Always build a Resistance Comms early so you can contact more regions (and their supply income).
  9. Save before every mission unless you're on Ironman.

Soldier Classes

Class Role Key abilities (examples)
Ranger Melee and close-range shotgun Phantom (stay concealed), Blademaster, Run and Gun, Untouchable, Reaper
Grenadier Explosives and heavy weapons Shredder, Heavy Ordnance, Salvo, Volatile Mix, Holo Targeting, Chain Shot
Specialist Support and hacking with the GREMLIN Aid Protocol, Medical Protocol, Combat Protocol, Haywire Protocol, Revival Protocol
Sharpshooter Long-range sniper or pistol gunslinger Squadsight, Deadeye, Kill Zone, Serial, Faceoff, Fan Fire
Psi Operative Trained in the Psi Lab Soulfire, Stasis, Insanity, Inspire, Domination, Null Lance

WOTC hero classes (from Resistance factions)

Faction Hero Style
Reapers Reaper Starts in Shadow (special concealment), Claymore explosive, Vektor Rifle. Scouting and single-target kills without breaking stealth.
Skirmishers Skirmisher Ex-ADVENT fighter with a Ripjack gauntlet and grapple. Mobile, aggressive, pulls enemies with Justice/Wrath.
Templars Templar Psionic melee with Rend, builds Focus and Momentum to strike again; Parry and deflects keep them alive.

WOTC's opening mission "Lost and Abandoned" (enabled by default in new WOTC campaigns) introduces Elena Dragunova (Reaper) and Mox (Skirmisher).

Squad composition that works

Enemies and Priorities

Enemy Threat How to handle
ADVENT Trooper Basic infantry Flank and shoot; grenades on clumps
ADVENT Officer Marks targets Priority kill or Skulljack for the story
Sectoid Mind Control, raises zombies Kill quickly; psionic effects end on death
Viper Tongue pull, bind, poison Shoot the Viper to free a bound soldier; spread out against poison spit
MEC Missiles, armor Hack it with a Specialist; grenades shred
Muton Grenades, suppression, counterattack melee Avoid meleeing; shoot from range
Codex Clones itself when damaged, teleports; Psionic Bomb empties weapons and detonates next turn Kill in one turn; reload and move out of the rift
Faceless Hidden among civilians (retaliation missions) Watch civilians that move oddly
Stun Lancer Melee stun Kill before it reaches you; overwatch
Andromedon Heavy armor, acid, becomes a Shell after death Explosives and focus fire
Sectopod, Gatekeeper Late-game heavies Stun/hack, shred armor, full squad focus
Purifier (WOTC) Flamethrower, explodes on death Kill at range, away from your squad
Priest (WOTC) Psionic support, Stasis Kill first in a pod
Spectre (WOTC) Creates Shadowbind clones of your soldiers Kill the Spectre to remove shadows
The Lost (WOTC) Zombie swarms attracted by explosions Headshot kills with primary weapons refund your action (Lost Headshot)

The Chosen (WOTC)

Chosen Style Danger
The Assassin Stealth ambusher with a sword and shotgun Parting Silk (a guaranteed sword strike that dazes), Harbor Wave (a psionic wave through your line), Vanishing Wind (re-enters concealment)
The Hunter Long-range sniper with a grapple Tracking Shot from across the map; Tranq Shot and Concussion grenades
The Warlock Psionic caster Mind control, teleportation, and summoning Spectral Zombies/Stormtroopers

Key facts:

Strategic Layer

Avenger Rooms (build order guideline)

Priority Room Why
1 Guerrilla Tactics School (GTS) Squad size upgrades - huge for survival
2 Resistance Comms Region contacts for supply income
3 Power Relay Needed as rooms stack up
4 Proving Ground Experimental ammo, grenades, armor, Mimic Beacon
5 Resistance Ring (WOTC) More Covert Action slots and Resistance Orders
6 Psi Lab Psi Operatives (late but powerful)
7 Workshop / Laboratory Engineer or research boosts
- Infirmary and Training Center (WOTC) Healing and spending Ability Points / respec

Research priorities

  1. ADVENT Officer Autopsy - unlocks the GTS.
  2. Modular Weapons then Magnetic Weapons - tier 2 guns.
  3. Hybrid Materials then Plated Armor.
  4. Alien Biotech / Autopsies for experimental items (Mimic Beacon from Faceless autopsy is a great escape tool).
  5. Resistance Communications for region contacts.
  6. Gauss Weapons / Powered Armor for late game.

Resource rules of thumb

The Avatar Project

WOTC Systems

DLC in the XCOM 2 Collection

DLC What it adds
Alien Hunters The Alien Rulers (Viper King, Berserker Queen, Archon King), hunter weapons (Bolt Caster, Hunter's Axe, Shadowkeeper)
Shen's Last Gift The SPARK robotic soldier class and a story mission
Anarchy's Children Cosmetics
Resistance Warrior Pack Cosmetics
Tactical Legacy Pack Legacy Ops challenge missions and additional content for WOTC
War of the Chosen The expansion covered above

Tip: with WOTC, enable "Integrated DLC" so Alien Ruler encounters appear in regular missions instead of all at once - it makes the early game far less brutal.

Common Mistakes to Avoid

  1. Breaking concealment early. Move your full squad into ambush position first.
  2. Dashing into fog. Keep one action to react if you trigger a pod.
  3. Ignoring the GTS. Squad Size upgrades are the best early investment.
  4. Letting the Avatar bar creep. Hit facilities as soon as you can reach them.
  5. Only training six soldiers. Fatigue in WOTC forces a deep roster.
  6. Leaving the Chosen alone. Their knowledge grows and eventually triggers an Avenger assault; hunt them via covert actions.
  7. Spamming Overwatch. It's often better to reposition or use a grenade than to "Overwatch creep" every turn.

Advanced Tips

FAQ

Should I play base XCOM 2 or War of the Chosen? WOTC is the recommended experience; it adds the Chosen, factions, bonds and more polish. Base XCOM 2 is still fun but tighter and more timer-heavy.

Which difficulty? Veteran for newcomers, Commander for experienced XCOM players, Legend for veterans. Ironman prevents save reloading.

Are mission timers still in WOTC? Yes on many missions, though WOTC and Second Wave options can adjust them; mods can remove timers too.

How do I kill the Chosen permanently? Complete the covert actions that reveal their stronghold, then assault it. Normal-mission defeats only drive them off.

Is XCOM 2 good on Steam Deck? It's playable, but XCOM 2 is demanding on load times and WOTC can stutter; check Steam's Deck compatibility rating and community settings.

Is there a sale or free weekend? The game had a free weekend in February 2026 for its 10-year anniversary (including WOTC) and appears regularly in 2K sales (the XCOM 2 Collection was 80% off during the May 2026 Firaxis anniversary sale).

Sources