Worms Armageddon: Complete Guide

Everything you need to go from lobbing bad grenades to sniping worms off the map: controls, the physics that matter, the key weapons and utilities, the Ninja Rope, single-player content, WormNET online play and community schemes.

Researched September 2026. Current as of version 3.8 (the big community-developed patch released July 2020). WormNET's servers were migrated in December 2024 and online play works. Check the linked sources if something differs.

Quick Start

  1. Wind moves some projectiles and not others. Bazooka shells, mortars and similar fired shells drift with the wind. Grenades, cluster bombs and banana bombs ignore it. Check the wind bar before every shot.
  2. Set grenade fuses with 1 to 5 (seconds), and toggle bounce with + and -. A 1-second grenade dropped at your feet is a different weapon from a 5-second lob.
  3. Water is instant death. Knocking an enemy worm into the water is worth more than any amount of damage.
  4. Fall damage is real. Worms take damage from long drops. A good push off a cliff hurts twice.
  5. Your turn has a timer. Plan your shot during the enemy's turn.
  6. Learn the Ninja Rope. It's the single most important skill in competitive Worms, for movement and positioning.
  7. Do the training modes. They're the fastest way to learn the physics.
  8. Keep strong weapons for the right moment. The Holy Hand Grenade and Super Sheep are game-changers, so don't waste them on a worm with 10 health.
  9. Sudden Death comes. When the round timer runs out, the water starts rising (and depending on the scheme, worms' health is cut). Plan for high ground.

Controls (Default Keyboard)

Action Key
Walk Left / Right arrows
Aim Up / Down arrows
Jump forward Enter
Jump up / backflip Backspace (double-tap for backflip)
Fire (hold for power) Space
Weapon menu Right mouse button, or F1 to F12 rows
Grenade/fuse timer 1 to 5
Bounce (low/high) + / -
Aim with mouse (targeted weapons) Left-click target
Select worm (when allowed) Tab

The F-key rows group weapons by type, so memorizing the row for your favorites saves seconds every turn.

The Physics You Must Understand

Weapon Tiers (What to Use When)

Everyday weapons

Weapon Use
Bazooka Long-range shots that use the wind; the workhorse
Grenade Wind-immune; bounce it around cover with a set fuse
Shotgun Two shots per turn; precise, great for knocking worms off ledges
Fire Punch / Dragon Ball / Prod Close-range pushes into water or off cliffs
Baseball Bat Big launch; the best "hit it into the sea" weapon
Homing Missile Click a target; good when terrain blocks direct shots
Mortar Arcing cluster shell; good against dug-in worms

Strong but limited

Weapon Use
Cluster Bomb Splash damage over an area
Banana Bomb Huge splash; also wind-immune
Dynamite Drop it and run; devastating up close
Sheep Walks forward, then explodes on command; clears ledges
Super Sheep Flies and is steerable; one of the most satisfying weapons in gaming
Air Strike / Napalm Strike / Mail Strike Targeted strikes from above
Holy Hand Grenade Enormous blast; don't stand near it
Uzi / Minigun Many small hits and lots of knockback
Longbow Precise; knocks back without destroying terrain

Chaos and super weapons (crates)

Crate-only super weapons such as Earthquake, Armageddon, Concrete Donkey and Indian Nuclear Test can swing a game, as can the special weapon each team picks in the team editor (Wikipedia notes every team selects one). Chaos weapons like Mad Cows, Old Woman, Skunk and Salvation Army are also in the arsenal. Many competitive schemes turn the super weapons off.

Utilities

Utility Why it matters
Ninja Rope Movement, and you can fire some weapons from it
Jet Pack Flexible movement across gaps
Parachute Survive falls and drift across the map
Bungee Safe drops off ledges
Teleport Emergency escape or repositioning
Girder Build bridges, walls, blocks
Blow Torch / Pneumatic Drill Tunnel horizontally or down
Low Gravity / Fast Walk / Laser Sight Turn modifiers
Freeze Protects your team through the enemy's turn
Select Worm Choose which worm acts this turn
Skip Go / Surrender Pass your turn, or concede

The Ninja Rope

The rope is what separates casual and competitive Worms:

  1. Fire it at terrain above and to the side, then swing with the arrow keys.
  2. Release and re-fire mid-swing to gain momentum and distance.
  3. Lengthen and shorten the rope with Up/Down to control the arc.
  4. You can fire some weapons while on the rope. Dropping Dynamite or a Sheep from a swing is a classic finisher.
  5. Practise in the training modes and on "Shopper"-style maps.

Single-Player Content

Mission tips: read each mission's objective carefully, because some aren't "kill everything." Use utilities creatively, and save hard-hitting weapons for the worms that matter.

Multiplayer

Ask the host what scheme is loaded before you join a ranked-style game.

Version 3.8 and Modern PCs

Version 3.8 (July 16, 2020) was a major free update from Deadcode and CyberShadow, the two programmers Team17 recruited to maintain the game. Their updates address bugs and compatibility issues and also add new features. Worms Armageddon runs well on modern Windows.

Update history on Steam

Version Date What it did
3.7.2.2 September 2018 Windows 10 compatibility patch
3.8 July 2020 The big one: Team17's announcement counts 370 fixes, 45 changes and 61 new features
WormNET migration December 17, 2024 Server move; online play resumed and garbled room names were fixed

What 3.8 added that you should actually use

Troubleshooting checklist

  1. Let Steam finish updating the game so you're on 3.8 or later and have the options below.
  2. Fullscreen flickering or the wrong resolution: switch to Windowed Mode in Advanced Settings first.
  3. Can't see WormNET rooms: Team17 said DNS changes after the December 2024 migration could take up to 72 hours to propagate, and that community-hosted tools must point at the new server. If it still fails, contact Team17 Support.
  4. Hosting problems online: check the host's scheme and your connection before blaming the game. Streaming Mode only hides IPs; it doesn't fix NAT.

Console versions

Worms Armageddon: Anniversary Edition brought the game to Nintendo Switch, PS4, PS5, Xbox One and Xbox Series X/S on September 26, 2024. The core game is the same, but WormNET, schemes and community tools discussed here refer to the PC version.

Common Mistakes to Avoid

Advanced Tips

FAQ

Is Worms Armageddon still playable online? Yes. WormNET was migrated to new servers in December 2024 and online play resumed.

What's the latest version? Version 3.8 is the last major update, released July 16, 2020. Community sites such as worms2d.info track any later minor fixes.

Is Worms Armageddon better than Worms World Party? Armageddon is the one the community still plays. World Party added content in 2001 but kept the same core.

How do I stop grenades bouncing? Press + or - to toggle between low and high bounce before throwing.

Is there local multiplayer? Yes. Hotseat multiplayer on one PC.

How do I play in a window? Since version 3.8 there's a Windowed Mode option in Advanced Settings.

Can I add CPU teams to an online game? Yes, since 3.8. You can also start matches with only CPU teams, online or offline.

Is Worms Armageddon on consoles? Yes. The Anniversary Edition launched on Switch, PS4, PS5, Xbox One and Xbox Series X/S on September 26, 2024.

Is there a new Worms game? Team17 announced Worms: Galactic Tactics (a 3D tactical roguelike) at Gamescom 2026, for release in 2027.

Sources