Wolfenstein: The New Order: Complete Guide

A player-focused guide to MachineGames' 2014 single-player shooter: combat, stealth, the perk system, the Fergus/Wyatt choice, collectibles, difficulty advice and fixes for modern PCs.

Researched September 2026 — current as of the final PC build (the game has not received content patches since launch in May 2014). Live games change; check the linked sources if something differs.

Quick Start

  1. This is a finished, single-player campaign. No multiplayer, no live service. What you buy is the whole game; The Old Blood (2015) is a separate standalone prequel.
  2. Stealth is always worth trying first. Most combat spaces contain one or more Commanders. While a Commander is alive and alerted, he calls in reinforcements. Kill him quietly and the room becomes much easier.
  3. Health does not fully regenerate. Health is split into segments; only the current partial segment refills on its own. Lost segments need health packs or food, so explore rooms after fights.
  4. Overcharge is a real resource. Picking up health while already full pushes you above 100, and the bonus slowly drains. Grab it right before a big fight, not after.
  5. Armor is separate from health. Armor pieces lying around (helmets, plates, scraps) stack up and absorb damage. Pick them all up.
  6. Perks unlock by doing things, not by leveling. Each perk has a challenge (stealth takedowns, dual-wield kills, grenade kills, and so on). Play the way the perk asks and it unlocks automatically.
  7. The Laserkraftwerk (LKW) is both a weapon and a tool. It cuts through thin metal, grates and chains, opening shortcuts and secret areas. Recharge it at wall-mounted power stations.
  8. Dual-wielding doubles your firepower at the cost of aiming down sights. It is excellent in close quarters and on armored enemies.
  9. The Chapter 1 choice matters. Deathshead forces you to pick who dies, Fergus or Wyatt. It changes characters, some dialogue and one of your utility skills for the rest of the game.
  10. Pick difficulty carefully up front. Difficulty is chosen when you start a new game (and when you start from Chapter Select); don't count on being able to lower it mid-run, so a medium setting is the safe first pick.

Difficulty Levels

The difficulty names are a series tradition:

Difficulty Who it suits
Can I play, Daddy? Story only; enemies barely threaten you
Don't hurt me. Relaxed first playthrough
Bring 'em on! The intended "normal" experience
I am Death incarnate! Hard; stealth and cover become mandatory
Über Hardest; enemies hit very hard and resources are scarce

Achievements tied to difficulty exist (Super hero and Über hero). If you want those, it usually saves time to play your first run on a medium setting and replay chapters later for the harder ones.

Core Combat Systems

Weapons and upgrades

You carry every weapon you find, switching via a weapon wheel. Most guns have an alternate mode or attachment that you unlock by finding upgrades in the world. The Wikipedia summary gives a representative example: a rocket launcher can be attached to the side of an assault rifle. Upgrades are one of the main rewards for exploring side rooms.

General weapon roles:

Weapon type Best use
Silenced pistol Quiet headshots on isolated soldiers and cameras
Throwing knives Silent ranged kills, recoverable from bodies
Assault rifle (with rocket attachment) All-rounder; the rocket handles heavy troops
Shotgun Close range; dual-wielded it deletes most enemies
Marksman rifle Long range; also has a laser mode that uses LKW charge
Laserkraftwerk Cutting tool, and later a powerful energy weapon
Heavy weapons (pulled from turrets or heavy troopers) Massive damage with limited ammo; you move more slowly while carrying one

Dual-wielding

Hold two copies of the same weapon (pistols, assault rifles, shotguns) to double damage output. You lose aim-down-sights precision, so it shines within about room distance. Pair it with a pickup of armor right before charging, because you will be exposed.

Cover and leaning

Hold the lean key near cover to peek around corners, over crates and under ledges. Leaning lets you shoot while exposing very little of your body. On the two hardest difficulties, lean-shooting is the main survival tool.

Stealth and Commanders

Health, armor and overcharge

Health segments partially regenerate, but a fully emptied segment stays empty until you find health. Food items, medkits and health packs refill it. Overcharge above 100 decays over time, so treat it as a temporary shield for the next encounter.

Perks

Perks are grouped into four trees: Stealth, Tactical, Assault and Demolition. Each perk unlocks after a specific in-game challenge, and many also count as achievements. Names you will see in the perk menu include:

Playstyle Perks to aim for (examples) How you typically unlock them
Stealth Knife throwing, Silent shot, Assassin, Knife sheath +, Knife sheath ++ Stealth takedowns, silent kills, killing Commanders undetected
Assault Dual-wield expert, Double reload, Quick reload, Bullet feeder, Gunner, Hardened, Vampire Dual-wield kills, kills while at low health, heavy-weapon kills
Demolition Throwback, Grenade pouch +, Grenade pouch ++, Rocket magazine + Grenade kills, throwing grenades back, rocket kills
Tactical Deadeye, Quick draw, Scavenger, Quick regeneration Headshots, sliding kills, varied combat actions

Ammo capacity perks (AR magazine +, Shotgun magazine +, Marksman magazine +, Gun magazine +, LKW battery +) require you to use that weapon type a lot. Laser-related perks include Power to the laser and Vaporize.

Practical perk tips:

The Fergus or Wyatt Choice

In the 1946 prologue at Deathshead's compound, you must choose which comrade is sacrificed: Scottish pilot Fergus Reid or young U.S. Army Private Probst Wyatt III. The survivor follows you into the 1960s story.

What it changes:

Neither choice is "better" mechanically. Pick whoever you want to keep around; replay later for the other side.

Campaign Outline (Spoiler-Light)

The game has 16 chapters. The broad route:

  1. Deathshead's Compound (1946) – the Allied assault on the Baltic fortress, and the Fergus/Wyatt choice.
  2. The asylum in Poland (1960) – B.J. wakes after fourteen years in a catatonic state, cared for by nurse Anya Oliwa.
  3. Berlin and the Kreisau Circle – you meet resistance leader Caroline Becker and base out of the resistance hideout between missions.
  4. Eisenwald Prison – a rescue operation in Berlin.
  5. London Nautica – infiltration of a Nazi research facility in London.
  6. Camp Belica – a labor camp where you meet Set Roth, who reveals the Nazis rely on technology reverse-engineered from the Da'at Yichud.
  7. Gibraltar and a Da'at Yichud vault – underwater and ruin sections that unlock new tech.
  8. The Moon – a lunar research base.
  9. Return to Deathshead's fortress – the final confrontation with Wilhelm "Deathshead" Strasse.

Between missions, the resistance hideout is a hub full of collectibles, side conversations and small errands. Explore it every time you return; items respawn in new rooms as the story progresses.

Collectibles

Collectible types you will find:

Collectible Notes
Gold items Hidden treasures; the All that glitters and Heart of gold achievements are tied to gold
Enigma code fragments Dropped by Commanders and found in the world
Letters Readable documents that flesh out the world (The lives of others achievement)
Health and armor upgrades Raise your maximum; often behind lockpicked or hotwired secrets
Concept art and records Unlock extras in the menu

Enigma codes

Enigma fragments assemble into codes that you decode from the main menu. Solving them unlocks special challenge modes, and the four Secrets revealed achievements track your progress. Killing every Commander you can is the simplest way to farm fragments.

Missable prevention

Common Mistakes to Avoid

Advanced Tips

Running It on a Modern PC

The Steam support notes Bethesda published at launch still apply:

FAQ

Should I save Fergus or Wyatt? Pick whoever you like. The choice changes companions, some story scenes and whether you can pick locks or hotwire panels, but neither is objectively stronger. Replay the prologue to see the other version.

Can I change difficulty mid-game? Plan as if you can't. Difficulty is set when you start a new game or a chapter from Chapter Select, and the difficulty achievements (Super hero, Über hero) care about the setting you play on. If a section is too hard, restarting that chapter from Chapter Select on a lower setting is the reliable route.

How long is Wolfenstein: The New Order? Expect a mid-length campaign; a full collectible sweep and both timelines roughly doubles your time.

Do I need to play The Old Blood first? No. The Old Blood is a standalone prequel released in 2015. It is a good follow-up but not required reading.

Is there multiplayer? No. The game is purely single-player.

Why is my game capped at 60 fps? The engine is locked at 60. That is intended behavior on PC.

What are Enigma codes for? Fragments from Commanders combine into codes that unlock extra challenge modes from the main menu.

Is the sequel worth it? Wolfenstein II: The New Colossus continues the story directly and lets you make the Fergus/Wyatt choice again at the start.

Sources