How to survive (and enjoy) BJ Blazkowicz's war on Nazi America: the timeline choice, difficulty picks, weapons and upgrades, perks, contraptions, the Übercommander hunt, collectibles, achievements, Mein Leben, the Freedom Chronicles DLC, and PC performance fixes.
Researched September 2026 — current as of the final PC patch (November 19, 2018, NVIDIA Adaptive Shading); the game is complete and no longer updated. Live games change; check the linked sources if something differs.
| Difficulty | Who it is for |
|---|---|
| Can I play, Daddy? | Story only |
| Don't hurt me. | Relaxed shooter experience |
| Bring 'em on! | Default challenge |
| Do or die! | For shooter veterans |
| Call me Terror-Billy! | Hard; enemy damage ramps up considerably |
| I am Death incarnate! | Very hard; practice for Mein Leben |
| Mein leben! | Unlocks after finishing; permadeath, no saves or checkpoints |
The January 30, 2018 patch rebalanced difficulty and made damage-direction indicators more prominent, so older complaints about unfair deaths are less relevant now.
Difficulty achievements: "Bring 'em on!", "Do or die!", "Call me Terror-Billy!", "I am death incarnate!", and "Mein leben" all unlock for beating the game on that difficulty (and higher difficulties pop the lower ones).
| Weapon | Type | Notes |
|---|---|---|
| Pistole | Pistol | Suppressor upgrade makes it your main stealth gun |
| Maschinenpistole | Submachine gun | Great dual-wield option; upgrades add range and damage |
| Sturmgewehr | Assault rifle | Accurate mid-range workhorse; scope upgrade helps |
| Schockhammer | Shotgun | Close range devastation; strong dual-wielded |
| Kampfpistole | Explosive launcher pistol | Blows up groups, armour, and robots |
| Laserkraftwerk | Energy weapon (Fergus timeline) | Disintegrates enemies; recharge it at power stations in the levels |
| Dieselkraftwerk | Grenade launcher (Wyatt timeline) | Sticky diesel charges; excellent vs groups; refill from diesel canisters |
| Hatchet | Melee and throwable | Silent one-hit kills on regulars; "Hail Mary" needs a 30 m throw kill |
| Handgranate | Grenade | Cannot throw while dual-wielding |
Heavy weapons (Lasergewehr, Dieselgewehr, Hammergewehr) can be ripped off heavy enemies or picked up from mounts. They slow you down and cannot be reloaded; drop them when empty.
Upgrade priority:
Perks are earned by doing things, not by spending points. There are three categories:
| Category | Playstyle it rewards |
|---|---|
| Stealth | Quiet infiltration: takedowns, silent kills, staying undetected |
| Mayhem | Loud, run-and-gun: dual-wielding, explosives, heavy weapons |
| Tactical | Precision and control: aimed kills, smart use of equipment |
Each perk shows its exact requirement in the menu, and every perk has tiers. Play to your style and they come naturally; "Max a Perk" and "Max all perks" are achievements. To grind a specific one, replay districts during the post-game.
About midway through the story you pick one of three contraptions. The other two can be found later (post-story) in specific locations, and you can upgrade each once.
| Contraption | What it does | Best for |
|---|---|---|
| Constrictor Harness | Squeeze through narrow pipes and gaps | Stealth players; sneaking into vents behind enemies |
| Ram Shackles | Smash through weak walls and tackle enemies | Aggressive players; "Bull Rush" needs a tackle on a charging Supersoldat |
| Battle Walker | Stilts that extend upward to reach high ledges | Vertical players; high vantage points and flanking |
Achievements: "Plus Package" (upgrade a contraption), "Complete Package" (all contraptions and upgrades), "Snakebite" (Constrictor Harness takedown), "The Sky is the Limit" (Battle Walker takedown).
Which to pick first? None is wrong. Constrictor Harness pairs best with a stealth build; Ram Shackles is the most fun for Mayhem players. You will get all three in the post-game.
The captured U-boat Eva's Hammer is your base.
| Collectible | Count | Achievement |
|---|---|---|
| Max's Toys | 15 | Toy Collector |
| Records | 10 | Audiophile |
| Gold | 50 | Golden Boy |
| Übercommander Death Cards | 16 | Terror-Billy |
| Starcards | 75 | Meet the Cast |
| Concept Art | 50 | Art Aficionado |
| Readables | 150 | Optional |
"Starting a Collection" pops when you find at least one of each type. Collectibles are not permanently missable because districts can be revisited, but it is much faster to grab them on the first pass. The "Hard Headed" achievement needs 1,000 helmets collected. PowerPyx recommends farming it deliberately (pick up helmets in a spot with many, then reload a manual save and repeat) rather than waiting for it to happen. There are also 21 weapon upgrade kits in the campaign.
Community trophy roadmaps flag five as missable in the story: "Crippled but Able" (perform a takedown while in the wheelchair, early in the game), "I'm Machine Enough", "Kick It", "Taste of Your own Medicine", and "Ghost". Use a collectibles and trophy guide for the exact moments; most need a chapter reload if you miss them.
| Achievement | When |
|---|---|
| Crippled but Able | The opening wheelchair section: roll up to an enemy and melee |
| I'm Machine Enough | New Orleans Panzerhund ride: kill no one, on "Bring 'em on!" or higher |
| Kick It | Venus audition: kick the man on the floor with melee |
| Taste of Your own Medicine | Final Ausmerzer fight: destroy a Zerstörer with an Übergewehr |
| Ghost | Clear a district with no alarm; PowerPyx reports it only counts on a first visit, not replays |
Mein Leben unlocks after beating the game. There are no saves and no checkpoints; one death ends the run.
How to prepare:
Three standalone episodes, each with a new protagonist. Access them from the "SAS Machine" on the main menu, or from the SAS machine in Eva's Hammer's vault. You must have progressed far enough in the main game to explore the submarine hub freely.
| Episode | Released | Protagonist | Style |
|---|---|---|---|
| The Adventures of Gunslinger Joe | December 2017 | Joseph Stallion, a football player | Brawling and toughness |
| The Diaries of Agent Silent Death | January 2018 | Jessica Valiant, ex-OSS agent | Stealth assassination |
| The Deeds of Captain Wilkins | March 2018 | Captain Jerry Wilkins | Survival and firepower on Kodiak Island, Alaska |
Each episode has "find all readables" and "find all gold" achievements, plus one for beating it on "I am Death Incarnate!" and one for beating it on Mein leben. There are also separate challenge maps (Station Omega, Venus, Sacramento, Hollywood, The Moon, Anchorage, Kodiak Islands, Nightmare, Submerged), each with an achievement for clearing it on "I am Death Incarnate!".
Known issue (Captain Wilkins): at the Kodiak Island super cannons, using the rotation lever during the fire-button animation can control-lock you. Only reloading a save fixes it, so wait for the animation to finish.
C:\Users\[your user]\Saved Games\Wolfenstein II The New Colossus\base.Fergus or Wyatt? Pick whichever you chose in The New Order. Fergus gives the Laserkraftwerk, Wyatt the Dieselkraftwerk. Both are strong; the story differs slightly.
How long is Wolfenstein II? Around 10 hours for the story; 30+ hours for all achievements, depending on Mein Leben attempts.
Can I miss collectibles? Not permanently, since districts can be revisited after the story, but a few achievements are missable in the campaign.
How do I start the DLC? Choose "SAS Machine" from the main menu, or use the SAS machine in Eva's Hammer's vault, after reaching the point where you can freely explore the submarine hub.
Do I need to play The New Order first? Not required, but strongly recommended for the story and the Fergus/Wyatt choice.
Why does my game warn about VRAM? Your settings exceed your GPU's memory. Lower texture streaming and related settings until Heap is below VRAM in the performance metrics.