Wartales: Complete Mercenary Guide

A guide to running a mercenary company in Wartales: the economy (wages, food, and Krowns), turn-based combat, camp and professions, prisoners and crime, the DLC lineup, and the systems added by Community Update #7 (September 2026), including The Lair and the Prisoner rework.

Researched September 2026 — current as of Community Update #7 (September 7, 2026) and Hotfix v1.0.48149 (September 8, 2026). Check the linked sources if something differs.

Quick Start

  1. You're a mercenary band, not a hero. There's no chosen one and no mandatory main quest. You survive on contracts, bounties, loot, and trade, and the world is open from the start.
  2. Money and food are your health bar. Mercenaries expect regular wages in Krowns, and the troop eats every time you camp. Run out of either and morale collapses.
  3. Start small and focused. A handful of well-equipped mercenaries beats a large, underpaid, underfed band. Only hire when your income supports it.
  4. Combat is turn-based and brutal. Units lock each other in melee, so moving away from an adjacent enemy invites a free attack. Plan positioning before you swing.
  5. Give everyone a profession. Professions (Blacksmith, Cook, Alchemist, Tinkerer, Thief, Miner, Fisherman, and more) turn camp time into gear, food, and money.
  6. Crime has consequences. Stealing raises Suspicion. Since Community Update #7, a high enough Suspicion gets you invited to The Lair, a criminal hub.
  7. Prisoners are an asset. Capture enemies to hand in for bounties, put them to work, or, since Update #7, turn them into mercenaries through the new Prisoner skill tree.
  8. Play with friends if you like. The whole campaign supports co-op for up to 4 players, who share money, loot, and resources.

The Economy

Wages and food

Making Krowns

Source Notes
Contracts and quest boards The core income in each region
Bounties Capture or kill wanted targets and hand them in to the authorities
Loot Sell spare weapons, armor, and trade goods
Professions Crafted gear, cooked food, mined ore, caught fish, alchemy products
Trade Buy low in one region, sell high in another
Crime Stealing and black-market sales (see The Lair)

Early on, favor contracts that also give items or influence, and don't overpay for gear you'll replace in the next region.

Combat

Wartales battles are turn-based on a grid-free battlefield.

Classes

Recruits come in weapon-based classes such as Warrior, Spearman, Brute, Archer, Rogue, and Swordsman. Each class later branches into specializations as it levels. Build a balanced band:

Slot Role
2 frontliners Take hits, lock enemies down
1–2 damage dealers Heavy hitters to finish targets
1–2 archers Ranged pressure and finishing
1 flexible unit Flanker or support

Upgrade path: level mercenaries through combat, pick class skills that fit their role, and spec each unit into one clear job.

Injuries and death

Downed mercenaries can pick up injuries, and they can die permanently. Rest, healing, and care at camp matter. Don't send a wounded unit into the next fight.

Camp and Professions

Camp is where you rest, eat, and put professions to work.

Profession What it does
Blacksmith Crafts and upgrades weapons and armor
Cook Makes meals with better bonuses than raw food
Alchemist Brews potions and consumables
Tinkerer Makes tools and utility items
Thief Steals from towns and travelers (raises Suspicion)
Miner Extracts ore at mining spots
Fisherman Catches fish for food and trade

Tip: assign professions early. A Blacksmith and a Cook pay for themselves within a few days of camp.

Personal Quests (Update #7): mercenaries may now make personal requests in certain situations. Completing them gives a reward, and failing has minor consequences.

Prisoners (Reworked in Update #7)

Community Update #7 overhauled prisoners:

Tip: feed and manage prisoners properly if you plan to recruit them. Neglect leads to escapes, and escaped prisoners come back with friends.

Crime and The Lair (Update #7)

Warning: high Suspicion makes lawful towns hostile to your business. Use The Lair's Suspicion reduction before you go back to honest work.

World and Regions

The world spans several regions with rising difficulty, starting in the fields of Tiltren and reaching as far as Alazar. The Pirates of Belerion expansion adds the Belerion Archipelago and ship navigation.

Progression rule: each region has a rough level range. Finish the profitable contracts in one region and gear up before you move on. Enemies in the next region can outclass an underleveled band.

DLC Lineup

DLC Type Steam release What it adds
Pirates of Belerion Expansion Dec 14, 2023 The Belerion Archipelago, seafaring and navigation
The Tavern Opens! Contract Apr 18, 2024 Run your own tavern
The Pits Contract Aug 26, 2024 Arena fights
The Skelmar Invasion Expansion Dec 10, 2024 A new invasion-themed expansion campaign
The Beast Hunt Contract Apr 29, 2025 Monster-hunting content
The Fief Contract Sep 25, 2025 Rule a domain: construct buildings, produce goods, trade, keep your subjects fed, protected, and loyal
The Curse of Rigel Expansion Dec 11, 2025 Additional expansion content
Fires in the Capital Contract Apr 23, 2026 Additional contract content

The Starter Edition bundle is a cheaper entry point. On Xbox, Shiro Games is bringing DLC and updates to parity with PC through 2026 (The Curse of Rigel planned for Q3 and Fires in the Capital for Q4).

First 10 Hours Plan

  1. Take early contracts in Tiltren. They pay steadily and aren't very dangerous.
  2. Assign professions immediately. At minimum you want a Cook and a Blacksmith.
  3. Keep a Krown buffer of at least one full wage payment plus food.
  4. Capture bounty targets alive where possible. It's extra income.
  5. Upgrade armor before weapons for your frontline. Survival first.
  6. Hire one recruit at a time, only when income allows.
  7. Move to the next region once contracts dry up and your band has solid gear.

Common Mistakes to Avoid

Advanced Tips

FAQ

Is there a main story? No mandatory one. Wartales is a sandbox. You pursue contracts, regional storylines, and your own goals.

What's The Lair? A criminal hub added in Community Update #7 (September 7, 2026). You reach it once your Suspicion is high enough, and it offers black-market trading, criminal contracts, and Suspicion reduction.

Can prisoners join my troop? Yes. Since Update #7 they have needs, a trust system, and their own class and skill tree.

Can I play co-op? Yes, up to 4 players, sharing money, loot, and resources.

Which DLC should I buy first? Pirates of Belerion is the one Shiro Games itself calls one of its best. The Fief suits players who want base and domain building.

How do I back up my save? Copy the save folder under Steam\steamapps\common\Wartales\save, as Shiro Games recommends before joining betas.

Sources