Warhammer 40,000: Gladius - Relics of War: Complete Guide

A practical guide to Gladius, Proxy Studios' combat-heavy 4X set on the warp-tainted world of Gladius Prime: how the economy and combat work, how to open with each base faction, what the DLC adds, and the mistakes that lose games.

Researched September 2026 — current as of patch 1.18.01 (June 2026, Eradication Pack). Live games change; check the linked sources if something differs.

Quick Start

  1. There is no diplomacy. Gladius is a war game first. Every other faction is an enemy, so plan your economy around feeding an army, not around peace.
  2. Clear the wildlife early. The map starts crawling with neutral creatures (Kroot Hounds, Umbra, Enslavers and more). Clearing them near your capital is how you gain early unit experience and safe room to expand.
  3. Found your capital fast and grab tiles. Cities claim hex tiles; you can acquire more tiles with Influence and clear forested tiles to make room for buildings.
  4. Capture outposts and artefacts. Neutral special features can be taken as outposts, and ancient artefacts give powerful bonuses to whoever holds them. Both are worth fighting for.
  5. Recruit a hero early. Heroes gain ranks, unlock abilities and equip items. A levelled hero is often your strongest unit for the whole game.
  6. Watch morale, not just hitpoints. Units that take heavy losses lose morale and fight worse. Rotate damaged units back and let fresh ones take the hits.
  7. Research economy and your key unit early, then military. Falling behind in tech is recoverable; running out of food or ore mid-war is not.
  8. Learn your faction's gimmick. Space Marines have chapter tactics, Astra Militarum have city edicts, Orks build up Waaagh!, Necrons can only found cities on ancient tomb sites. These define how each faction plays.
  9. Start on a lower difficulty. The Steam achievements track medium and hard wins separately, so there is no penalty for learning on an easier setting.

What Gladius Is

Gladius is a turn-based 4X on a hex grid. You pick a faction, spawn on a randomly generated world, and fight the other factions plus hostile native life. The base game ships with four factions:

Faction Style in one line
Space Marines Few, elite, expensive units; tied to a single city; flexible deployment
Astra Militarum Wide empire, mass infantry, tanks and artillery, edicts to boost cities
Orks Aggressive melee swarms that snowball through the Waaagh!
Necrons Slow, durable robotic armies that rise from ancient tombs

Further factions are sold as DLC: Chaos Space Marines, Tyranids, T'au, Craftworld Aeldari, Adeptus Mechanicus, Adepta Sororitas and Drukhari. There are also many unit packs (Reinforcement, Fortification, Assault, Specialist, Escalation, Firepower, Demolition, Onslaught, Rampage, Eradication), the Ultima Founding pack for Space Marines, and the Lord of Skulls pack.

What changed recently (2025-2026)

Date Update Highlights
Dec 2025 Rampage Pack, v1.17.0 Seraphim, Kommandos, Armiger Helverin, Genestealers, Krootox Rampagers, Hexmark Destroyer, Deathstrike, Plague Marines
Jan 2026 v1.17.2 Kommando melee attacks raised from 1 to 2; several research and ability fixes
May 2026 Eradication Pack Celestian Insidiants, Armoured Sentinel, Noise Marines, Warp Spiders, Seraptek Heavy Construct, Wazbom Blastajet, Thunderhawk Gunship, Harpy
Jun 2026 v1.18.00 / 1.18.01 Eradication units live; Gets Hot self-damage raised from 5% to 10%; multiplayer connectivity improvements

The Gets Hot change matters if you lean on plasma-style weapons: overheating now hurts your own units twice as much as before, so do not spam them on low-health units.

Core Systems

Resources

Your empire runs on a handful of resources. Exact yields and names of every building differ per faction, but the roles are consistent:

Resource What it does
Food Upkeep and growth for most factions
Ore Building and unit production costs, especially vehicles
Energy Many buildings, advanced units and upkeep
Influence Acquiring tiles, buying hero items, edicts/tactics and other empire actions
Research Drives the tech tree
Loyalty City stability; low loyalty hurts output (the "Airstrip One" achievement asks for a city at 25+ loyalty)

Rule of thumb: when a resource trends negative, fix it the same turn. Negative stockpiles cripple production at the worst possible moment.

Cities and tiles

Research

Each faction has its own tech tree organised in tiers. You need a number of techs from a tier before the next opens. Good default order:

  1. The first economy boosts for your weakest resource.
  2. The tech unlocking your first real frontline unit.
  3. Hero and item-related techs.
  4. A second economy pass, then the units that counter what your nearest rival is fielding.

Heroes

Every faction has several hero units (examples: a Space Marine Captain, an Ork Big Mek, whose shield reduces ranged damage, and an Astra Militarum Lord Commissar, whose Aura of Discipline steadies nearby troops). Heroes:

Combat basics

Native life, outposts and artefacts

Quests and victory

Each faction has a story questline delivered through quests. Finishing it is tracked separately from winning (for example, "Pyrrhic Victory" for completing the Space Marine story). Conquest, meaning eliminating every rival faction, is the standard way to win; check the victory settings when you set up a game.

Faction Openings (base game)

Space Marines

Astra Militarum

Orks

Necrons

DLC Faction Notes

Only what the in-game systems and achievements confirm:

Faction Notes
Chaos Space Marines Gains boons from the Chaos Gods; heavy daemon engines like the Maulerfiend are good against fortifications
T'au Strong ranged lines and overwatch; can convert enemy units to its side; battlesuits and drones are core
Tyranids Swarm faction; overwhelm with numbers and monstrous creatures
Craftworld Aeldari Fragile but fast and precise; can eventually field the Avatar of Khaine
Adeptus Mechanicus Tech-focused faction; the Rampage Pack added the Armiger Helverin long-range walker
Adepta Sororitas Faith-based infantry; Oath of Faith units are a highlight
Drukhari Fast, fragile raiders

The T'au note comes from the "For Great Space Communism!" achievement (convert 10 units to your side) and the Aeldari one from "Produce an Avatar of Khaine", so both are confirmed in-game mechanics.

Common Mistakes to Avoid

Advanced Tips

FAQ

Is Gladius still being updated in 2026? Yes. The Rampage Pack arrived in December 2025, the Eradication Pack in May 2026, and patch 1.18.01 in June 2026.

Which DLC should I buy first? Pick the faction you want to play. The unit packs add units to factions you own, so they are best once you know which factions you enjoy.

Is there diplomacy? No. There is no diplomacy system; every faction fights every other.

Which base faction is best for beginners? Astra Militarum and Space Marines are the most forgiving. Space Marine units survive mistakes; Astra Militarum has more units to spare. Orks reward aggression, and Necrons require planning around tomb locations.

How do I deal with Enslavers taking my units? Kill the Enslaver quickly with focused ranged fire, or accept the loss and kill the enslaved unit. There are achievements for both.

Can I play offline? Yes. Solo games against the AI work offline. Patch 1.17.2 fixed a start-up bug that mainly affected offline mode.

Was Gladius free at some point? Yes. During the Warhammer Skulls festival (21-28 May 2026) the base game was free-to-keep on Steam. If you claimed it then, you own the base game with its four factions; DLC factions and unit packs are still separate purchases.

Does it support co-op? Yes. You can team up with human players against AI opponents.

Sources