Warhammer 40,000: Darktide: Complete Guide
A practical guide to Fatshark's co-op action shooter Warhammer 40,000: Darktide. It covers classes, toughness and combat fundamentals, enemy priorities, difficulty and progression, the weapon crafting loop, the endgame, and what's arriving with the Depths of the Damned free update.
Researched September 2026. Current as of Hotfix 1.12.5 (August 18, 2026), with the free Depths of the Damned update (new Spillway mission, the Prophet of Decay boss, six new weapons, and a balance pass) scheduled for September 29, 2026. Live games change, so check the linked sources if something differs.
Quick Start
- Stay in coherency. Toughness (your blue shield bar) regenerates only when you're near teammates. Wander off and you'll be picked apart and grabbed by disablers.
- Melee is your default, ranged is your scalpel. Clear hordes with melee, and use guns on shooters, specials, and elites.
- Kill specials on sight. Trappers, Pox Hounds, Mutants, Bombers, Flamers, and Snipers cause most wipes. Call them out and shoot them first.
- Dodge and block. Blocking stops melee but not everything. Dodging (movement + dodge key) avoids overheads and many attacks. Push staggers crowds.
- Use ammo and healing wisely. Share ammo pickups with the gunline player, and save medicae stations and med-packs for when they're really needed.
- Start on a comfortable difficulty. Sedition and Uprising teach the game. Move up only when you rarely go down.
- Level 30 is where the game opens up. Your talent tree completes, gear gets higher base ratings, and Auric and Havoc content comes into play.
- Check Melk and the Armoury Exchange regularly. Weekly contracts and rotating shop stock are major resource and gear sources.
- Tag everything. The tag key marks enemies and items for your team. It's the best communication tool in random matchmaking.
Classes
| Class |
Playstyle |
Notes |
| Veteran |
Ranged specialist |
Best gunline class. Marks elites and specials. Strong grenade options |
| Zealot |
Melee aggressor |
Heals and gains toughness from killing. Holy blades and chain weapons |
| Psyker |
Warp caster |
Force staffs and brain-bursting abilities. Manage Peril (overheating) |
| Ogryn |
Big frontliner |
Huge health and stagger, shields, heavy stubbers. Protects allies |
| Arbitrator (Adeptus Arbites) |
Law-enforcer tank and controller |
Premium class DLC with a Cyber-Mastiff companion |
| Hive Scum (added December 2025) |
Dirty-fighting skirmisher |
Premium class DLC with stimms and chems |
| Skitarius (added June 2026) |
Adeptus Mechanicus soldier |
Premium class DLC with Mechanicus weapons. Fatshark adjusted its blitzes and melee weapons in 1.12.4 |
Each class has a talent tree with a blitz (grenade-type) choice, an aura, a combat ability, and keystones, plus many passive nodes. Depths of the Damned reworks the four original class trees to need fewer filler stat nodes, and it may partially reset your loadouts. Re-check your build after the update.
Combat Fundamentals
Health, toughness, and corruption
- Toughness absorbs damage first. It regenerates in coherency, and many talents restore it on kills, melee hits, or ability use.
- Health damage lingers. Corruption (from grimoires, Daemonhost hits, and some hazards) reduces your max health until you visit a medicae station or return to the Mourningstar.
- Golden Toughness (bonus toughness above your max from certain talents) is being reworked in Depths of the Damned. Fatshark flagged it as too dominant for build design.
Melee
- Light attacks are fast and flexible. Heavy attacks hit harder and often cleave through more enemies. Learn each weapon's combos.
- Push attack (push, then attack) is a key crowd-control tool.
- Special actions (for example, activating a chainsword or power weapon, or parry on some weapons) are your elite killers.
- Headshots and weak spots multiply damage. Aim melee at heads.
Ranged
- Brace or aim for accuracy. Crouch and fire in bursts on ranged-heavy waves.
- Ammo is shared. Call for it and don't hoard it if another player is the designated shooter.
- Suppression exists on both sides. Firing at enemy gunners makes them miss, and incoming fire rattles you.
Enemy Priorities
| Priority |
Enemies |
Why |
| Immediate |
Trapper, Pox Hound, Mutant |
Disable or separate a player |
| Very high |
Bomber (grenadier), Flamer, Sniper, Poxburster |
Area denial or burst damage |
| High |
Gunners, Reapers, Shotgunners |
Heavy ranged damage |
| Elites |
Crusher, Mauler, Bulwark, Rager, Scab and Dreg Vanguard |
Tanky melee threats. Vanguards were toned down in 1.12.4 (lower health, narrower block) |
| Bosses and monsters |
Beast of Nurgle, Plague Ogryn, Chaos Spawn, Daemonhost, Captains and Twins, and the upcoming Prophet of Decay |
Focus-fire and follow their mechanics |
Daemonhosts: Don't wake them unless your team is ready. Sneak past with lights down, or burst one down together.
Difficulty and Progression
| Tier |
Name |
Notes |
| 1 |
Sedition |
Learning |
| 2 |
Uprising |
Casual play |
| 3 |
Malice |
Solid challenge |
| 4 |
Heresy |
Needs good gear and coordination |
| 5 |
Damnation |
Hard |
| — |
Auric |
Harder variants of missions, including Auric Damnation |
| — |
Havoc |
Endgame ranked mode with escalating modifiers |
- Levels 1 to 30 unlock talent nodes and gear. Missions reward XP, credits, and materials (Plasteel and Diamantine).
- Mission board: Pick missions with Conditions (modifiers like Hunting Grounds, Power Supply Interruption for low light, and Endless Hordes) for extra rewards.
- Maelstrom missions stack harder modifiers for bigger payouts.
- Havoc is the high-end ladder for experienced teams, with escalating modifiers per rank.
- Expeditions (added March 17, 2026 in the free "Beyond the Hive" update, patch 1.11.0) are a separate game mode that takes strike teams beyond the Hive.
Gear and Crafting
- Brunt's Armoury sells base weapons of any mark you've unlocked. The Commissary and the Armoury Exchange rotate gear and cosmetics.
- Melk's Requisitorium offers weekly contracts. Completing them earns Melk's currency, which you spend on high-rated gear in his shop.
- Emperor's Gifts are end-of-mission drops.
- Hadron (Shrine of the Omnissiah) handles crafting. You can empower an item's rating, replace perks and blessings, and extract blessings you want into your library for reuse. Fatshark has iterated this system several times, so check the Shrine's tooltips for current rules and costs.
- Currencies: Ordo Dockets (credits), Plasteel, and Diamantine are the core crafting materials. Live events (like August's Shambling Horrors) often pay extra.
Priority blessings and perks: Anything that restores toughness on kill or hit, crit or weak-spot scaling for your main target type, and damage versus the armor type your weapon struggles with (Carapace, Flak, Unyielding).
New in Depths of the Damned (September 29, 2026)
- A new live story and mission, Spillway: The first two story missions revisit familiar areas with new story elements, then lead into Spillway, a new mission in the Water Cartel's tunnels with branching routes where "some routes are more perilous than others".
- Prophet of Decay: A new psyker boss who has taken root in the depths of the Torrent.
- Six new weapons: New families include the Ogryn Cruncher (a huge two-handed hammer with chargeable heavy and special strikedowns), the Huntsman's Shotgun, and the Ogryn Thugshot. New marks include the Crusher Krourk MK VII, the Double-Barrelled Shotgun Krouk Mk IV, the Gromm Mk I Battle Maul, and the Mk V Slab Shield.
- Balance: Base-class tree reworks with fewer stat nodes, stronger identity for Veteran and Zealot, Skitarius adjustments, melee weapon changes (the Thunder Hammer especially), and a Golden Toughness rework.
Build Starters
These are archetypes, not exact node lists. Trees change with each balance patch.
| Class |
Starter archetype |
Loadout ideas |
| Veteran |
Gunline Sharpshooter |
Lasgun or Bolter plus a mobility melee. Executioner's Stance or Voice of Command. Grenade talents for crowd control |
| Zealot |
Melee martyr |
Chainsword, Relic Blade, or Thunder Hammer. Fury of the Faithful dash. Stun grenades for elites |
| Psyker |
Staff specialist |
Voidstrike or Purgatus (flame) staff, the Brain Rupture blitz (formerly Brain Burst) for specials, Venting Shriek for control |
| Ogryn |
Shield wall |
Slab Shield plus a Heavy Stubber or Ripper Gun. Loyal Protector (taunt) to pull aggro off allies |
Common Mistakes to Avoid
- Breaking coherency. No toughness regen, and disablers target isolated players.
- Ignoring specials. A single Trapper or Hound can snowball into a wipe.
- Waking Daemonhosts without a plan.
- Spamming ranged on hordes. You'll run dry for the Crushers and Snipers that follow.
- Rushing difficulty. Damnation with a level-15 loadout ends in failed missions for everyone.
- Not re-checking talents after patches. Depths of the Damned partially resets some trees.
- Hoarding healing. Use medicae stations and share med-packs before someone is one hit from death.
Advanced Tips
- Dodge-cancel and push-attack are the core melee tech. Practice them in the Psykanium (the in-hub training area).
- Animation-cancel reloads and ability usage where the weapon allows it.
- Tag priority targets constantly. Many talents benefit from tagged enemies (Veteran focus-target builds especially).
- Plan your ultimate cycle: Save your combat ability for elite patrols, boss phases, or rescues rather than using it on trash.
- Group comp: One frontline (Ogryn or Zealot), one gunline (Veteran), one controller (Psyker or Arbitrator), and one flex slot is a reliable default.
- Play the live events. Event missions (like Endless Hordes during Shambling Horrors) pay materials and cosmetic insignia.
FAQ
When does Depths of the Damned release?
September 29, 2026. It's a free update with the Spillway mission, the Prophet of Decay, six weapons, and a balance update.
Which class is best for beginners?
Veteran (straightforward shooting) or Zealot (forgiving melee with self-sustain). Ogryn is also forgiving thanks to its huge health pool.
Do I need the DLC classes?
No. The four base classes cover everything. Arbitrator, Hive Scum, and Skitarius are optional premium classes.
What does Golden Toughness do and why is it changing?
It's toughness above your normal maximum, granted by some talents. Fatshark said it's been too central to builds and is reworking it with Depths of the Damned.
What level do I need for Havoc?
Havoc is endgame content for max-level (30) characters. Check the in-game unlock requirements on the Mourningstar.
Is Darktide still getting updates?
Yes. There were new classes, Expeditions, and live events through 2026, and Depths of the Damned lands September 29.
Sources