---
title: "WAKFU: Beginner-to-Endgame Guide"
game: "WAKFU"
game_url: "https://qna.gg/games/wakfu"
author: "Qloud"
author_url: "https://qna.gg/players/Qloud"
topics: ["Builds", "Beginners", "Classes"]
summary: "A practical guide to Ankama's tactical MMORPG: how turn-based fights work, how to pick and build a class, how leveling, professions, and dungeons fit together, and what Update 1.93 (Crimson Dofus, Pandawa revamp)…"
url: "https://qna.gg/g/wakfu-beginner-to-endgame-guide-494b01a7"
published: "2026-09-27T20:53:09.897Z"
updated: "2026-09-27T20:53:09.897Z"
source: "QnA.GG"
---

# WAKFU: Beginner-to-Endgame Guide

A practical guide to Ankama's tactical MMORPG: how turn-based fights work, how to pick and build a class, how leveling, professions, and dungeons fit together, and what Update 1.93 (Crimson Dofus, Pandawa revamp) changed.

*Researched September 2026 — current as of Update 1.93 (live September 22, 2026), level cap 245. Live games change; check the linked sources if something differs.*

## Quick Start

1. **WAKFU is free to play**, with an optional **Booster** (premium time) that adds convenience and extra rewards. You can reach the endgame without it.
2. **Combat is turn-based on a grid.** Every turn you spend Action Points (AP) on spells, Movement Points (MP) on moving, and some classes also use Wakfu Points (WP) or class-specific resources.
3. **Pick a class you enjoy playing, not one you read is "best".** All 18 classes are viable, and balance changes regularly.
4. **Stick to one or two elements** (Fire, Water, Earth, Air) for your build rather than spreading points across all of them.
5. **Follow the main quest line.** It levels you efficiently and unlocks zones, the Havre-Sac, and key systems.
6. **Pick a gathering and a crafting profession early.** They feed your gear and your kamas.
7. **Group up for dungeons.** You can run multiple characters, and most endgame is built around team composition.
8. **Learn Stasis.** Dungeons can be run at higher Stasis levels for more difficulty and better rewards.
9. **Gear is refreshed often.** Do not over-invest in early items; they are replaced every 15-20 levels.

## The Basics

WAKFU is set in the World of Twelve, a thousand years after DOFUS, in a world recovering from the cataclysm caused by the giant Ogrest. You play one of 18 classes (the 19th, the **Bellaphone**, is planned for the end of 2026).

### Classes

| Class | Typical role | Short description |
|---|---|---|
| Feca | Tank / support | Shields, glyphs, armor |
| Osamodas | Summoner | Fights with summoned creatures |
| Enutrof | Support / DPS | Treasure hunter; revamped in Update 1.85 (October 2024) |
| Sram | Melee DPS | Traps, invisibility, backstabs |
| Xelor | Control | Time manipulation, AP removal |
| Ecaflip | Mixed | Luck-based effects |
| Eniripsa | Healer | The classic healer |
| Iop | Melee DPS | Straightforward damage |
| Cra | Ranged DPS | Long-range archer; new alternate spell animations in 1.93 |
| Sadida | Support / summoner | Dolls and poisons; new alternate skins in 1.93 |
| Sacrier | Tank / melee | Uses its own blood; balance changes in 1.93 |
| Pandawa | Tank / placement | Carries allies and enemies; **revamped in 1.93** |
| Rogue | Ranged / bombs | Explosives and guns; balance changes in 1.93 |
| Masqueraider | Flexible | Mask stances |
| Ouginak | Melee DPS | Prey-focused fighter |
| Foggernaut | Tank / DPS | Rails and mechanical abilities |
| Eliotrope | Mobility DPS | Portals |
| Huppermage | Magic DPS | Elemental combos; balance changes in 1.93 |

**Beginner picks:** Iop, Cra, and Sacrier are simple; Feca and Eniripsa are great for groups. Xelor, Eliotrope, and Huppermage reward experience.

### Turn-based combat

- Fights happen on a tactical grid. Allies and enemies act in turn order based on initiative.
- **AP** pays for spells, **MP** for movement, and some classes spend **WP** on special abilities.
- **Positioning** matters: many spells care about line of sight, range, facing (back attacks hit harder), and distance.
- **Resistances and elements:** each enemy has elemental resistances; attacking its weak element is a major damage multiplier.
- **Lock and dodge:** enemies next to you can "lock" you in place; dodge stats help you escape.

## Building a Character

### Characteristics

As you level you gain points to spend in five characteristic categories (Intelligence, Strength, Agility, a luck/critical category, and Major). General rules:

- Put **Major** points where your build needs extra AP, MP, or range once they become available.
- Choose the stat lines that support your role (damage, healing, resistances, lock, dodge).
- Characteristic points can be reset, so experiment.

### Spells and elements

- Each class uses three of the four elements, with its own set of elemental spells, plus special spells and passives.
- You choose a limited set of active and passive spells to take into fights (the deck). Build around one or two elements.
- Mastery stats (for example elemental mastery, critical mastery, back mastery) scale damage and healing. Stack the mastery that matches your role.

### Equipment and rarities

- Gear rarity climbs from common up through rare, mythic, and legendary, with special tiers such as **Relic** and **Epic** items. You can equip only one Relic and one Epic at a time.
- **Sublimations** are extra effects slotted into gear; many come from dungeon chests and are central to endgame builds.
- Upgrade gear every major level bracket; the World of Twelve's equipment is tiered by level.

## Leveling and Progression

| Stage | Levels | What to do |
|---|---|---|
| Early | 1-50 | Tutorial, main quest, starting zones around Astrub, first professions |
| Mid | 50-150 | Nation zones, first real dungeons, group play, Havre-Sac customization |
| Late | 150-230 | Endgame zones such as the Shustuft Crust and Ereboria content |
| Cap | 230-245 | Misty Isle (five territories and six dungeons, added in Update 1.86 when the cap rose to 245) |

Tips:
- Main quests and the daily **Almanax** content provide steady XP and resources.
- Dungeons give the best loot; do them as you level, not just at cap.
- Many players level several characters together as a team.

## Nations and the World

The four nations are **Amakna**, **Bonta**, **Brakmar** and **Sufokia**. Joining one gives you a political role (governors, militias, elections) and access to nation bonuses. Each nation's territories also have an **ecosystem**: players can protect or deplete resources, which affects the area.

## Professions

- **Gathering professions** harvest resources such as plants, ore, wood, fish and animal products.
- **Crafting professions** turn them into equipment, consumables, and potions.
- Leveling a gathering profession alongside a matching crafting profession saves kamas and makes you self-sufficient.
- The **Havre-Sac** (your pocket base) and **Haven Worlds** give you personal and guild space to build and grow resources.

### Haven Paddock (Update 1.92, improved in 1.93)

- A personal, account-linked space where you place creatures, decorations, fences and resources.
- Creatures have a limited lifespan, so you need to restock them.
- Update 1.93 brought improvements to the Haven Paddock.

## Dungeons, Stasis, and Endgame

- Dungeons can be played at different **Stasis** levels. Higher Stasis makes fights harder and improves rewards.
- **Competitive mode** ranks your dungeon clears; ranked clears grant dungeon chests.
- **Ultimate Bosses** are the hardest fights in the game. Examples include **Anathar**, **Tal Kasha**, **Nox**, and the **Vengeful Spirit** (Update 1.91, level 96 and above).
- Team composition matters: a tank, a healer or shielder, a placer (Pandawa, Feca, Foggernaut) and damage dealers.

### End-of-season chests (announced September 2026)

An Ankama devblog (September 2, 2026) announced a rework of dungeon ranking chests, rolling out at midnight on **October 1, 2026 (Paris time)**:

- Chests are received **immediately after completing a dungeon in competitive mode**, instead of a large payout the following month.
- Only your best rankings count per dungeon: **one** (the account's highest) for free accounts, the account's **three highest** for Booster accounts.
- Stacking dozens of ranked alts no longer multiplies rewards, so focus on one strong clear per dungeon.

## Current Content: Update 1.93 (September 22, 2026)

- **Crimson Dofus quest:** requires level 156. Start by talking to the Hullcatz in Ereboria. You travel with an amnesiac Enutrof and eventually face the primordial dragon **Ignemikhal**. A follow-up quest line asks for higher-Stasis dungeons and rare materials.
- **Pandawa class revamp.**
- **Sacrier, Rogue, and Huppermage balancing.**
- **Alternate spell animations for Cra**, alternate skins for Cra and Sadida.
- **New dialogue interface.**
- **Haven Paddock improvements.**

Coming next: the **Bellaphone** class, a new class tied to the primordial dragons, is planned for WAKFU at the end of 2026.

## Currencies

| Currency | Use |
|---|---|
| Kamas | Main in-game money: trading, crafting, marketplace |
| Ogrines | Premium currency; buys Booster time and cosmetics, and can be traded for kamas via the in-game exchange |

F2P tip: many players buy Booster time with kamas via the Ogrine exchange rather than real money.

## Servers

Server names you will see include **Pandora**, **Rubilax**, and **Ogrest** (a single-account server that opened on November 2, 2023). Check each server's rules before you commit, especially if you plan to play several characters at once.

## Common Mistakes to Avoid

- **Spreading into all elements.** Pick one or two.
- **Ignoring resistances.** Hitting an enemy's strong element wastes turns.
- **Over-upgrading early gear.** It is replaced quickly.
- **Skipping professions.** They save money and unlock crafting options.
- **Fighting without a placement or shield role** in higher-Stasis dungeons.
- **Rushing Stasis levels.** Build gear first; higher Stasis punishes weak teams hard.

## Advanced Tips

- **Back attacks** deal extra damage; circle enemies when you can.
- **Lock and dodge** matter at higher Stasis. A tank with high lock keeps enemies off the back line.
- **Sublimations** are where the big build differences come from at endgame. Plan them around your class's key mechanic.
- **Multiple characters:** a coordinated team of your own characters (on servers that allow it) lets you practice dungeon mechanics efficiently.
- **Read the patch notes** after each balance update. Class changes can shift optimal builds significantly.

## FAQ

**Is WAKFU free?**
Yes. It is free to play with an optional Booster subscription.

**What is the level cap?**
245, since Update 1.86 introduced the Misty Isle.

**What is the best class for beginners?**
Iop, Cra, and Sacrier are straightforward; Eniripsa and Feca are welcome in groups.

**How do I start the Crimson Dofus quest?**
Reach level 156 and talk to the Hullcatz in Ereboria (Update 1.93).

**When is the Bellaphone coming?**
Ankama has said the end of 2026.

**Do I need to play DOFUS first?**
No. WAKFU is a standalone game set later in the same world.

## Sources

- [WAKFU on Steam](https://store.steampowered.com/app/215080/WAKFU/)
- [WAKFU Steam news (1.93, Crimson Dofus devblog, end-of-season chest devblog)](https://store.steampowered.com/news/app/215080)
- [Steam News API feed for WAKFU announcements](https://api.steampowered.com/ISteamNews/GetNewsForApp/v2/?appid=215080&count=100&maxlength=1500&feeds=steam_community_announcements)
- [Wakfu (video game) on Wikipedia](https://en.wikipedia.org/wiki/Wakfu_(video_game))
- [Official WAKFU site](https://www.wakfu.com/en/mmorpg)
