Undertale: Complete Guide

A route-by-route guide to Undertale: how the battle system works, how to get the Neutral, True Pacifist and Genocide endings, boss tips for every major fight, and the secrets people usually miss.

Researched September 2026 — current as of PC version 1.08 (December 2017; the game has been stable since). Live games change; check the linked sources if something differs.

Spoiler warning: this guide names bosses and ending requirements.

Quick Start

  1. You never have to kill anyone. Every enemy can be spared by using ACT until their name turns yellow, then choosing MERCY, then Spare.
  2. Play blind first if you can. Undertale's best moments rely on surprise. Come back to this guide when stuck.
  3. Your first ending is a Neutral ending. True Pacifist requires finishing a Neutral run with zero kills, then reloading your save.
  4. The game remembers. Resetting or reloading doesn't erase everything - characters comment on what you did in earlier attempts.
  5. Blue attacks: stand still. Orange attacks: keep moving. This rule saves a lot of HP.
  6. Save at every star. Save points also fully heal you.
  7. Carry healing items. Buy cheap consumables in each town; Snowdin and Hotland shops are the main stops.
  8. Controls: Z (or Enter) confirms, X (or Shift) cancels, C (or Ctrl) opens the menu, arrow keys move. F4 toggles fullscreen; hold Esc to quit.
  9. There are no Steam achievements for Undertale - completion is about endings, dog counting, and secrets.

How Battles Work

Each turn you choose from four buttons:

Button What it does
FIGHT A timing bar: stop the moving line near the center for more damage
ACT Talk, compliment, check, flirt and other enemy-specific actions
ITEM Use healing or equipment items
MERCY Spare (when the enemy is ready) or Flee

Then the enemy attacks, and you control your SOUL (a heart) inside a box, dodging bullets like a shoot-'em-up.

SOUL modes

Color How it works Seen in
Red Free movement (default) Most fights
Blue Gravity - jump with Up Papyrus, Sans
Green Can't move; block with a shield facing a direction Undyne
Purple Move between web lines Muffet
Yellow Shoot upward with Z Mettaton

Stats

Routes and Endings

Route How Outcome
Neutral Anything that isn't True Pacifist or Genocide One of many variations based on who you killed/spared
True Pacifist Neutral with no kills, then befriend Papyrus, Undyne, Alphys, then the True Lab The "real" happy ending and full story
Genocide Kill every monster in each area until encounters run out A dark, harder route with unique bosses

True Pacifist requirements

  1. Finish a Neutral run without gaining any EXP. Sparing Flowey at the end is recommended - he gives you hints about what to do next - but killing him grants no EXP and doesn't fail the route.
  2. Reload your save (you'll be before the final area).
  3. Papyrus's hangout in Snowdin (spare him and go on his date).
  4. Undyne's hangout at her house in Waterfall - you need to spare her in Hotland first by giving her water from the water cooler when she collapses.
  5. Deliver Undyne's Letter to Alphys, then Alphys's date at the garbage dump.
  6. Return to Alphys's Lab when Papyrus calls - follow Alphys's note to the "bathroom" door; the elevator behind it takes you to the True Lab. Explore it fully.
  7. Face the final boss and use the SAVE mechanic to reach your friends.

What doesn't break the route: attacking without killing, killing the Dummy in the Ruins, and the Asgore/Flowey outcomes at the end of Neutral (none grant EXP). Attacking Mad Mew Mew when she can be spared also doesn't abort it, though sparing her is the nicer outcome.

Genocide requirements

Area Walkthrough and Boss Tips

The Ruins

Snowdin

Waterfall

Hotland and the CORE

New Home

Gear Summary

Weapon Where (rough) Armor Where (rough)
Stick Start Bandage Start (Ruins)
Toy Knife Ruins Faded Ribbon Ruins
Tough Glove Snowdin shop Manly Bandanna Snowdin shop
Ballet Shoes Waterfall Old Tutu Waterfall
Torn Notebook Waterfall Cloudy Glasses Waterfall
Burnt Pan Hotland Stained Apron Hotland
Empty Gun Hotland (Bratty and Catty) Cowboy Hat Hotland
Worn Dagger New Home Heart Locket New Home
Real Knife Genocide only The Locket Genocide only

Temmie Armor (Temmie Village) is the strongest armor you can buy in a non-Genocide run.

Secrets and Missables

Common Mistakes to Avoid

  1. Killing a single monster "by accident" on a pacifist run. One kill locks True Pacifist until you replay. Use the Check ACT to learn how to spare.
  2. Not sparing Flowey at the end of Neutral. It isn't strictly required, but sparing him gets you his hints about how to reach True Pacifist.
  3. Skipping Undyne's water in Hotland. Without it, you can't get her hangout.
  4. Leaving the True Lab early. Explore it all to finish the story.
  5. Moving during blue attacks. Stand still and they pass through.
  6. Doing Genocide casually. It changes your future True Pacifist ending in that install.

Advanced Tips

FAQ

How long is Undertale? Roughly 6-7 hours for a first Neutral run; True Pacifist adds a couple more hours.

Can I get True Pacifist on my first run? No. You must finish a Neutral route first, then reload your save to unlock the final steps.

Does killing Toriel or Papyrus ruin my run? It locks you out of True Pacifist for that playthrough, but you still get a Neutral ending.

Is Genocide worth doing? Many players prefer to watch it online. It's intentionally uncomfortable and permanently changes future Pacifist endings.

How many dogs are there? The store page joke asks you to count. The main dog encounters include the Annoying Dog, Doggo, Lesser Dog, Greater Dog, and Dogamy and Dogaressa - plus the Dog Shrine and many dog cameos.

Is Deltarune a sequel? Deltarune is a separate game by Toby Fox set in a different world with familiar characters. Undertale stands alone.

The game won't launch after a Steam client update - what now? The developer's 2016 note recommends opting out of the Steam client beta; you can also switch Undertale to the old_version_100 beta branch in Properties if the latest version misbehaves.

Sources