ULTRAKILL: Beginner-to-Advanced Guide

Everything you need to go from dying in the Prelude to P-ranking levels: movement, healing, every weapon and variant, key tech like coin ricochets and parries, difficulty choices, and what Layer 8: Fraud and its follow-up patches changed in 2026.

Researched September 2026 — current as of Patch 17d4 (April 25, 2026), after Layer 8: Fraud (February 25, 2026). ULTRAKILL is still in Early Access. Live games change; check the linked sources if something differs.

Quick Start

  1. You heal by getting close and bloody. Enemies spray blood when hit up close; standing in it restores HP. Retreating to "play safe" actually starves you of health.
  2. Never stop moving. Dash (3 stamina charges), slide, slam and wall-jump constantly; standing still is how you die.
  3. Punch projectiles back. The Feedbacker arm parries most projectiles and even some melee attacks - a successful parry heals you and deals big damage.
  4. Swap weapons constantly. Style rewards variety, and most weapons have short cooldowns you can dodge by swapping.
  5. Pick Standard difficulty for the "intended" experience. Lenient and Harmless are genuinely easier, not shameful; Violent and Brutal are for returning players.
  6. Earn P (points) to buy weapon variants at the Terminal shop between levels. Blue variants are found in levels, green and red are purchased.
  7. Don't chase ranks on a first run. Just finish levels; come back for S and P ranks once you know the layouts.
  8. Look around for secrets. Every normal level has hidden Soul Orbs and many have secret exits to hidden levels.

Movement

Action Default key Notes
Move WASD Very fast base speed
Jump Space Up to 3 wall jumps before touching the ground
Dash Shift Costs one of 3 stamina bars; grants brief invulnerability
Slide Ctrl (ground) Keeps momentum; jump out of a slide for distance
Ground slam Ctrl (air) Slams down fast; slam-jump for height (slam bounce)
Punch F Uses your current arm
Swap arm G Cycle Feedbacker / Knuckleblaster
Whiplash R Grapple enemies, items or hookpoints
Weapon variant Press the weapon number again (or E) Cycles variants of the current weapon

Core movement tricks:

Health and Hard Damage

Style and Ranks

Weapons

ULTRAKILL has five weapon slots with three variants each (blue, green, red), plus secret alternate forms found through exploration. Prices are from the Terminal shop.

Slot Weapon Variants Highlights
1 Revolver Piercer, Marksman, Sharpshooter Marksman throws coins you can shoot for auto-targeting ricochets; Sharpshooter's charge ricochets off walls; Piercer's charge beam goes through enemies
2 Shotgun Core Eject, Pump Charge, Sawed-On Core Eject launches a grenade core; Pump Charge overpumps into an explosion; Sawed-On uses a chainsaw
3 Nailgun Attractor, Overheat, Jumpstart Attractor fires magnets that pull nails; Overheat uses a heat sink; nail/saw alternate forms exist
4 Railcannon Electric, Screwdriver, Malicious Electric pierces and chains; Screwdriver drills an enemy; Malicious fires an explosive beam
5 Rocket Launcher Freezeframe, S.R.S. Cannon, Firestarter Freezeframe freezes rockets in the air; S.R.S. fires a cannonball; Firestarter sprays gasoline

Shop prices (per wiki): revolver variants 7,500-25,000 P, shotguns 12,500-25,000 P, nailguns 25,000-35,000 P, rocket launchers 75,000 P each, railcannons 100,000 P each. A custom color scheme costs 1,000,000 P.

Arms

Arm Where you get it What it does
Feedbacker Default Fast punch, parries projectiles, punches coins and Core Eject grenades
Knuckleblaster 1-4: Clair de Lune Heavy punch with a shockwave that knocks enemies and projectiles away
Whiplash 4-4: Clair de Soleil Grappling hook: pull light enemies to you, pull yourself to heavy ones

Key Tech to Learn

  1. Coin ricochet (Marksman): throw a coin, shoot it. The bullet auto-targets an enemy's weak point with bonus damage. Chaining coins multiplies damage. Railcannon shots and Piercer charges can be bounced too.
  2. Parry: punch a projectile just before it hits you. Parrying heals you and sends the projectile back hard.
  3. Shotgun parry: fire the shotgun at point-blank and punch immediately - it deals massive damage.
  4. Core Eject punching: fire a core, then punch it toward enemies to make it fly straight and explode on contact.
  5. Quick-swap: swap weapons between shots to skip reload animations.
  6. Nailgun + Electric Railcannon: conduct electricity through nails and magnets for crowd damage (and since patch 17d4, conduction works reliably with Max Gore Per Room set to 0).
  7. Whiplash tricks: pull Stray/Schism projectiles or heavy enemies to create openings.

Structure and Progress (as of Patch 17d4)

Act Layers
Prelude: Overture - The Mouth of Hell 0-1 to 0-5 + secret 0-S
Act I: Infinite Hyperdeath Layer 1 Limbo, Layer 2 Lust, Layer 3 Gluttony
Act II: Imperfect Hatred Layer 4 Greed, Layer 5 Wrath, Layer 6 Heresy
Act III: Godfist Suicide Layer 7 Violence, Layer 8 Fraud (Feb 2026), Layer 9 Treachery (unreleased)

Per the ULTRAKILL wiki, the game currently has 33 main levels, 6 secret levels, 2 Encore levels and 2 Prime Sanctums (P-1 and P-2) out of a planned 55 levels total. A third Prime Sanctum, more Encores, Layer 9 and the ULTRAKILL MUST DIE difficulty are still to come.

Extras

Difficulty

Difficulty Key changes
Harmless Enemies 50% slower, 200 HP, no Hard Damage
Lenient Enemies 25% slower, no Hard Damage
Standard The baseline; Hard Damage enabled
Violent Enemies 25% faster; each hit adds a second to Hard Damage's regen cooldown
Brutal Enemies 50% faster, most enemies with 50% more health
ULTRAKILL MUST DIE Unreleased

Enemy Priorities

Common Mistakes to Avoid

  1. Backing away from enemies. You lose your only real healing source.
  2. Saving stamina "for later". Dash to dodge, not only to travel.
  3. Using one weapon. Low style, slow kills, poor ranks.
  4. Ignoring the Feedbacker. Parry practice pays back more than any purchase.
  5. Buying only one weapon line. Pick up a variety of variants early - the Marksman revolver is a strong first buy.
  6. Playing Brutal first. It's designed as an extra challenge for players who've finished the game.

Advanced Tips

FAQ

Is ULTRAKILL finished? No. It's in Early Access with Layer 9 (Treachery), the final Prime Sanctum, more Encores and ULTRAKILL MUST DIE still to come.

What changed with Layer 8: Fraud? It released on February 25, 2026 with four new levels (8-1 Hurtbreak Wonderland, 8-2 Through the Mirror, 8-3 Disintegration Loop, 8-4 Final Flight), plus new enemies and arenas. The wiki still counts 6 released secret levels, so 8-S is listed but not yet playable. Hotfixes through April 2026 (latest 17d4) added Wind state tech, rocket-riding improvements and many fixes.

Is it too hard for new players? Harmless and Lenient are designed for players who want the story and action without the punishing difficulty. Start there if you're struggling.

What should I buy first in the shop? The Marksman revolver (coins) is widely recommended because it teaches ricochet tech. Then pick a shotgun and rocket variant that suits your style.

How do I get P-ranks? Finish the level with top ranks in time, kills and style with no restarts. Learn the layout first.

Can I use mods? Yes, the community has mods, but the game's own Sandbox and the Cyber Grind already cover most practice needs.

Sources