Two Point Hospital: Complete Management Guide

How to build profitable, three-star hospitals in Two Point Hospital: layout, the patient pipeline, staff and training, money management, research, the star system and DLC overview. Includes the most common mistakes that sink new administrators.

Researched September 2026 — current as of the October 2025 security hotfix (CVE-2025-59489 patch); the game is feature-complete with 7 expansions. Live games change; check the linked sources if something differs.

Status: Two Point Hospital (Two Point Studios/SEGA, released 29 August 2018) is finished and no longer gets content updates. The last patch (10 October 2025) only closed a Unity security hole. It's discounted often, e.g. 75% off in the SEGA Publisher Sale of 13–27 August 2026. The "Full Health Collection" bundles the base game with every DLC.

Quick Start

  1. Earn 1 star to unlock the next hospital. You can move on right away and come back for 2 and 3 stars later. The later stars pay out big and count toward achievements (e.g. 45 gold stars for the base game).
  2. The patient pipeline is Reception → GP's Office → diagnosis rooms → treatment room → cured (or sent home). A missing or overloaded step creates queues everywhere.
  3. Build small at first. Cash flow early matters more than big rooms.
  4. Hire staff with the right qualifications. A Doctor for the GP's Office, Nurses for the Ward and Pharmacy, Assistants for Reception, and Janitors for maintenance.
  5. Train staff in a Training Room. Qualifications make them faster and let them cure more. Invest in this from year one.
  6. Keep people happy and comfortable: toilets, drink and snack machines, benches, radiators, plants, posters and windows all matter.
  7. Watch your cash. Loans are fine for expansion. Negative cash flow for long stretches isn't.
  8. Research new rooms and upgrades in the Research room to unlock cures and machine upgrades.
  9. Kudosh is earned from challenges and tasks and unlocks new items (decor, machines and more) across all hospitals.

Staff Types

Staff Main jobs Key qualifications (examples)
Doctor GP's Office, diagnosis, Psychiatry, Surgery, Research General Practice, Diagnostics, Psychiatry, Surgery, Research, Radiology
Nurse Ward, Pharmacy, treatment rooms, injections Treatment, Ward Management
Assistant Reception, cafés, shops Customer Service, Marketing
Janitor Cleaning, machine maintenance, ghost capture, watering plants Mechanics, Ghost Capture

Traits: staff have positive and negative traits (lazy, rude, messy, etc.). Check traits in the hiring pool before you pay a premium. Some negative traits are harmless for certain roles.

Training tips:

The Patient Pipeline

  1. Reception: staffed by an Assistant. Build a second desk in bigger hospitals.
  2. GP's Office: the first diagnosis. Build several, because they're always busy.
  3. Diagnosis rooms: General Diagnosis, Ward, Psychiatry, X-Ray, Cardiology, Fluid Analysis and others raise diagnosis certainty.
  4. Diagnosis threshold: in the hospital policy menu you can set the certainty patients need before treatment. A lower threshold means faster flow but more deaths and failed cures. Set it around the default to slightly lower if you have high-quality treatment rooms.
  5. Treatment: specialist rooms like the De-Lux Clinic (Light-headedness), the Pharmacy, Psychiatry (for mental conditions like Mock Star), the Ward and Surgery.
  6. Cured: each cure raises your reputation and the chance of better patients.

Queue management: in the room's info panel, check its queue length. If one room has 8+ in the queue, build a second copy of it before building anything else.

A First-Year Plan for Any New Hospital

  1. Read the star objectives first. They tell you which illnesses and rooms the level is built around.
  2. Build the core: Reception, two GP's Offices, a Pharmacy, toilets, a Staff Room and a drinks machine. That handles most early patients.
  3. Add General Diagnosis and a Ward next, then whichever specialist treatment room the incoming illnesses ask for.
  4. Open a Training Room early and send your GPs to General Practice training while the hospital is quiet.
  5. Add a Research room once cash flow is positive, and start on cure and machine upgrades.
  6. Check the illness list and queue sizes each month. Build for the illnesses you're actually seeing, not the ones you might see.
  7. Only then expand into extra plots. Buy land when your current building is full and profitable.

Money Management

Layout Tips

Research, Epidemics and Events

Hospitals and Progression

The base game has 15 hospitals, each with 3 stars (45 gold stars total). Early hospitals include Hogsport, Lower Bullocks and Flottering, and later ones include Mitton University, Tumble and Flemington. Each expansion adds more hospitals. The gold-star achievements run from 15 up to 108 stars (in steps of 9 after 45), which lines up with three hospitals per expansion across all seven.

Illnesses you'll see include Light-headedness (a lightbulb head), Pandemic (a pan stuck on the head), Mock Star (musician impersonators), Animal Magnetism and Cubism. Each needs specific rooms or machines.

DLC Overview

Expansion Released Theme
Bigfoot 5 December 2018 Snowy Pointy Mountains hospitals
Pebberley Island 18 March 2019 Tropical island; new illnesses
Close Encounters 29 August 2019 Sci-fi; expose Alien Infiltrators
Off the Grid 25 March 2020 Eco-friendly plant hospitals; Eco Rating
Culture Shock October 2020 Film studio and arts
A Stitch in Time February 2021 Time portals and period illnesses
Speedy Recovery After A Stitch in Time (final expansion) Ambulances and vehicles

There are also three item packs (Retro, Exhibition and Hot Diggity Dog), the Fancy Dress Pack and the soundtrack. The Full Health Collection bundles all seven expansions, the three item packs, the soundtrack and the Fancy Dress Pack.

Common Mistakes to Avoid

Advanced Tips

FAQ

How do I unlock the next hospital? Get 1 star in your current one. The objectives are in the stars panel.

Should I get 3 stars before moving on? It isn't required. Many players go back later with more Kudosh unlocks and knowledge.

Is Two Point Hospital still updated? Only with maintenance and security fixes (the last was October 2025). Content is complete.

Which DLC is best? It depends on what you like. A Stitch in Time and Close Encounters are popular for their gimmicks, and Speedy Recovery adds ambulance management.

How do I stop patients dying? More diagnosis capacity, a sensible diagnosis threshold, better-trained treatment staff and machine upgrades.

What is Kudosh for? Unlocking items (decorations, machines, cosmetics). It's shared across all your hospitals.

Sources