Trailmakers: Complete Guide

A builder's guide to Trailmakers: getting started in Pioneers, the physics rules that make cars, planes, boats and mechs work, combat builds, and what's new in the 2.5 update and Downtown Drive expansion.

Researched September 2026 — current as of Update 2.5 / Downtown Drive (September 24, 2026) plus City Hotfix 1 (September 25, 2026). Live games change; check the linked sources if something differs.

Quick Start

  1. Play Pioneers first. The campaign teaches building gradually and unlocks parts as you complete missions.
  2. Start with a car. Wheels, a seat, and a frame. Once it drives well, you understand the builder.
  3. Keep the center of mass low and central. Tipping, flipping and spinning are almost always balance problems.
  4. Symmetry saves you. Use mirror building so left and right match.
  5. Lighter is better. Every block adds weight; remove what you don't need.
  6. Test often. Build a little, test, adjust. Don't build a giant machine and discover it can't move.
  7. Steal ideas from the Workshop. Thousands of community builds are available; load them, see how they work, and adapt.
  8. Multiplayer supports 2–8 players in every mode, including Pioneers.
  9. Hosted servers let non-owners visit DLC maps. Downtown Drive and High Seas owners can host, and friends without the DLC can join.

Game Modes and Maps

Mode/Map What it is
Pioneers The main campaign: open world, NPCs, story missions, unlocks. You help the frogs of Gregory against the BOTNAKs
Sandbox maps Five dedicated sandbox maps for free building and testing
Race Island 14 race tracks with leaderboards
Time Trials (2.4) Rotating challenges on their own map: three are live at a time, one is swapped out each week, from a pool of 22
Space Sector Space building and combat
Airborne Sandbox Aircraft-focused sandbox map
High Seas Ocean map from the High Seas expansion
New Torque City (2.5, Downtown Drive DLC) A city sandbox map with 8 races

Recent Time Trial challenges named in official news include "Crawl the Wall", "Alpine Ascension", "Big Blimpin'" (replacing Charboil Chasm Long Jump) and "Gotta Go Fast". Because the pool rotates weekly, check the Time Trials map to see which three are live right now.

Time Trial tips

Building Fundamentals

Balance

Structure

Power

Troubleshooting Your Build

Symptom Likely cause Fix
Car flips in corners CoM too high, wheelbase too narrow Move heavy blocks down, widen the axle, lower the seat
Car pulls to one side Asymmetric weight or wheels Rebuild with mirror mode, check both sides use the same wheels and suspension
Plane noses down and dives CoM too far forward of the wings Move wings forward or weight back a little
Plane pitches up and stalls/tumbles CoM behind the center of lift Move weight forward or wings back
Plane or rocket spins Thrust not through the CoM, or uneven wings Center the engines, mirror the wings
Boat capsizes Weight high, floats too narrow Add buoyancy low and wide, move heavy parts down
Build falls apart on impact Weak single-face connections Add connecting blocks at mount points, avoid long thin arms
Sluggish acceleration Too heavy for its power Remove blocks before adding engines

Your First Five Builds

A progression that teaches the builder without frustration:

  1. A four-wheel buggy: seat, frame, four powered wheels. Learn steering, suspension and mirror mode.
  2. An off-road truck with bigger wheels and softer suspension for the rough Pioneers terrain.
  3. A simple boat with floats and a propeller, to learn buoyancy.
  4. A small plane: fuselage, one pair of wings, tail surfaces, one engine on the centerline. Get it to take off and land before adding anything.
  5. A hover or flying craft with thrusters, to learn balancing thrust around the CoM.

Save each one. Many later builds are just these five with better parts.

Build Types

Cars and trucks

Planes

Boats

Mechs

Space builds

Logic, Sensors and Controls

Combat

Trailmakers has 14 weapon types, including miniguns, EMPs, laser blasters, rocket launchers and shotguns.

Combat tips

What's New in 2.5 and Downtown Drive

Free update (2.5)

Downtown Drive DLC

City Hotfix 1

Recent Update History

Update Highlights
2.2 Tank Tracks; Frozen Tracks DLC
2.3 RC blocks, melee weapons, wheel physics, UI/UX; Mech Amok DLC
2.4 Time Trials, Aiming Sensor, new frame blocks, character customization, virtual cursor and controller settings
2.5 New Torque City (Downtown Drive DLC), motorcycle and rounded blocks, chat UI

DLC Overview

The Steam store lists: Downtown Drive, Mech Amok, Frozen Tracks, Supply Pack: Frontline, Packing Heat, Airborne Expansion, Motorhead Pack, Space Voyager Pack, High Seas Expansion, Decals Action Pack, Decals Expression Pack, Texture Packs 1–3, Hat Pack, The Art of Trailmakers, and the Pioneers Soundtrack.

Which to buy first? None are required. If you play multiplayer, a friend hosting a DLC map lets you try it first. Pick the expansion that matches what you build most: Airborne for planes, High Seas for boats, Mech Amok for mechs, Frozen Tracks for snow, Downtown Drive for city driving.

Common Mistakes to Avoid

Advanced Tips

FAQ

Is Trailmakers multiplayer? Yes, 2–8 players in every mode, including the Pioneers campaign.

Do I need DLC to play New Torque City? You can join a server hosted by someone who owns Downtown Drive.

What's the latest update? 2.5 with the Downtown Drive DLC (September 24, 2026), followed by City Hotfix 1 on Steam.

Is it good for beginners? Yes. The builder is designed to be accessible, and Pioneers teaches the basics.

Why does my car flip? CoM too high or wheels too narrow.

Why does my plane spin? Thrust or lift is off-center, or the CoM is behind the center of lift.

Sources