Total War: WARHAMMER III: Complete Beginner-to-Veteran Guide

How the campaign map and real-time battles work, what to build in your first 20 turns, how to pick a starting faction, and what the new Lords of the End Times release changes.

Researched September 2026 — current as of Update 9.0 / Hotfix 9.0.1 and the Lords of the End Times DLC (released September 24, 2026). Live games change; check the linked sources if something differs.

Quick Start

  1. Play Immortal Empires, not only the Realm of Chaos story campaign. The Realm of Chaos campaign is a narrative introduction; Immortal Empires is the giant sandbox combining the maps and races of all three games, and where most players spend their time.
  2. Start with an "easy" Legendary Lord. Good first picks: Tzarina Katarin (Kislev), Miao Ying (Grand Cathay), Karl Franz (the Empire, if you have access to that race), or Skarbrand (Khorne) for pure aggression.
  3. Your economy wins wars. Build income buildings in your capital province first, and do not raise a second army until income can support it.
  4. Keep armies full. A half-stack is a liability. Aim for 16–20 units per army before campaigning far from home.
  5. Units have hard counters. Spears beat cavalry and monsters, cavalry beats archers and artillery, anti-infantry beats swarms. Mixed armies beat single-type armies.
  6. Protect your Lord in battle. Losing the general tanks army morale (Leadership).
  7. Autoresolve easy fights, play the close ones. Manual battles usually save more units than the autoresolve predicts.
  8. Use confederation and diplomacy. Many races can confederate same-race factions, instantly doubling your territory.
  9. Save before big battles and every few turns. Campaign crashes are rarer after Hotfix 9.0.1, but autosave slots rotate.

What Is New: Lords of the End Times (September 2026)

Lords of the End Times launched September 24, 2026 alongside the free Update 9.0. It is sold as four separate Legendary Lord packs (Nagash, Boris Todbringer, Thanquol, the Glottkin), or all four together as a bundle with a 15% discount.

Pack Faction Race Legendary heroes What stands out
Nagash Host of Nagash Undead Legions (new race) Walach Harkon, Dieter Helsnicht Mastery of every kind of undeath: draws on Tomb Kings, Vampire Counts and Vampire Coast rosters. CA calls it the most content ever given to a single character in the trilogy
Boris Todbringer Middenland The Empire Emil Valgeir Elector Count of Middenheim and champion of Ulric; a balanced mix of infantry, cavalry, artillery and magic, with a grudge against Khazrak One-Eye
The Glottkin Host of the Triplets Warriors of Chaos Bloab Rotspawned, Gutrot Spume, Morbidex Twiceborn, Orghotts Daemonspew Otto, Ethrac and Ghurk Glott, three Nurgle-marked brothers; a plague-focused Chaos warband
Grey Seer Thanquol Clan Scruten Skaven Skreech Verminking Magic-heavy Skaven campaign built around scheming "Masterplans"

What one pack gets you: Each pack includes its Legendary Lord with their new units and mechanics, a core roster for that lord's race, any free content for that race, the Immortal Empires campaign, the Warhammer III Prologue, and Bretonnia (with its four Legendary Lords) as a playable race in Immortal Empires. You play on the same full Immortal Empires map as veterans.

Free with Update 9.0 (for everyone):

Hotfix 9.0.1 (September 26) fixed Web of Power crashes and input bugs, the Vermintide endgame auto-completing at 100% Knowledge, Underling armies disbanding after sally battles, untargetable settlements, and a Boris Todbringer keybind bug.

Entry point for new players: Creative Assembly's new-player FAQ (September 25, 2026) says you do not need to own Total War: WARHAMMER I, II or III: for new players, a Lords of the End Times pack works as your base game. Which pack to buy? Boris (Empire) is the most conventional army for learning the battle basics; Nagash has the most content but more mechanics to juggle. Races from the older games and other DLC still require owning that content.

The Campaign Map

Turn structure and resources

Resource What it does How to raise it
Gold (Treasury) Buildings, recruitment, upkeep Income buildings, trade, raiding, sacking
Public Order Below zero causes rebellions Garrison, commandments, buildings, low corruption
Growth Upgrades settlement tier Growth buildings and commandments
Corruption (Vampiric, Chaos, Skaven, etc.) Lowers public order and causes attrition for non-matching armies Heroes, buildings, your own faction's corruption
Race-specific resources Devotion (Kislev), Harmony (Cathay), Skulls (Khorne), Souls, etc. Each faction's unique mechanics

Provinces and buildings

Armies on the campaign map

Diplomacy

Battles

Core rules

Unit counters

Your unit Strong vs Weak vs
Spear infantry (anti-large) Cavalry, monsters Heavy infantry, missiles
Armored infantry Swordsmen, missiles Armor-piercing, magic
Cavalry Missiles, artillery, flanking Spears, walls
Monsters Infantry blobs Spears, anti-large missiles
Artillery Slow blobs, monsters Fast cavalry, fliers
Fliers Artillery, isolated casters Anti-large missiles

A dependable beginner army

A classic "hammer and anvil": 6–8 frontline infantry (including spears), 4–6 missile units, 2–4 cavalry or fast monsters on the flanks, 1–2 artillery, your Lord and a caster Hero. Hold the enemy with the infantry, shoot while they are pinned, then charge cavalry into their flanks or rear.

Starting Factions: Who to Pick

Faction Difficulty Why
Tzarina Katarin (Kislev) Easy Strong ranged/infantry mix, clear start, great tutorial of mechanics
Miao Ying (Grand Cathay) Easy Excellent infantry and ranged, defensive play, Harmony keeps army balanced
Skarbrand (Khorne) Easy-medium Pure aggression; win by fighting
Ku'gath (Nurgle) Medium Slow but tanky, cyclic buildings
Kairos Fateweaver (Tzeentch) Medium-hard Manipulation mechanics, fragile units
Nagash (Undead Legions, new) Varies Newest race; learn it after you know the basics

Start on Normal campaign / Normal battle difficulty. Hard and above give the AI big income and aggression bonuses.

Your First 20 Turns (general template)

  1. Turn 1: Fight the scripted starting battle, recruit to fill your Lord's army, queue an income building in your capital.
  2. Turns 2–5: Take the closest hostile settlement to complete your home province. Complete provinces are worth much more than scattered ones.
  3. Turns 5–10: Issue a commandment, build a second income building, and sign trade/non-aggression deals with non-hostile neighbors.
  4. Turns 10–15: Recruit a second army only when income is comfortably positive. Add a Hero to each army.
  5. Turns 15–20: Pick one direction of expansion. Do not war on every front.

Endgame and Victory Conditions

Common Mistakes to Avoid

Advanced Tips

FAQ

Do I need Warhammer I and II to play Immortal Empires? Historically you needed the earlier games for their races. Per Creative Assembly's September 2026 FAQ, buying any one Lords of the End Times pack is now enough to start Immortal Empires, and it also makes Bretonnia playable; other races still depend on the content you own.

What does Lords of the End Times add? The Undead Legions race led by Nagash, plus Boris Todbringer (Empire), The Glottkin (Warriors of Chaos) and Grey Seer Thanquol (Skaven), each with legendary heroes. Neferata and a Vampire Counts rework are free with Update 9.0.

Which Lords of the End Times pack should I buy first? Pick the army you want to play. Boris is the most straightforward; Nagash has the most content; Thanquol and the Glottkin suit players who like Skaven scheming or Nurgle attrition. The bundle is 15% cheaper than buying all four.

Which faction is best for beginners? Kislev (Tzarina Katarin) or Grand Cathay (Miao Ying).

Is multiplayer worth it? Yes: head-to-head Domination 1v1, ranked and custom battles, and co-op campaigns including an 8-player Realm of Chaos campaign.

Why is the AI stacking armies and not attacking? Update 9.0 specifically targeted AI army clumping and idle behaviour; if you still see it, verify files and disable outdated mods.

Should I autoresolve? For lopsided wins yes; for close fights, play manually.

Sources