A campaign and battle guide for ROME II Emperor Edition: provinces and economy, public order and food, armies and agents, politics, faction picks, battle tactics, and the 2026 "Pantheon Updates" beta and crossplay patch.
Researched September 2026 — current as of the Crossplay Update (17 September 2026) and the first Pantheon Updates "MARS" beta (10 September 2026). Check the linked sources if something differs.
Each province has a capital region (with walls and more building slots) and one to three minor regions (unwalled, fewer slots). Building choices in a province share food and public order, so plan the province as a unit.
| Building chain | Purpose |
|---|---|
| Farms and livestock | Food (critical for army upkeep and growth) |
| Markets and trade | Income |
| Ports | Trade, fishing food, naval recruitment |
| Temples | Public order and faction-wide bonuses |
| Military | Unit recruitment and upgrades |
| Culture/entertainment | Public order and research |
Squalor rises with higher-tier buildings; offset it with sanitation buildings (such as aqueducts) and public order buildings like temples.
Imperium grows as you conquer regions and gather wealth. Higher Imperium raises your army and navy limits and the number of agents you can field, but a bigger empire also brings growing public order and political pressure. Expanding fast without temples and garrisons leads to rebellions.
Armies and some buildings consume food. A negative food balance causes attrition on armies and public order penalties. Build farms in minor regions and use food edicts where needed. Capturing fertile regions (Egypt, Sicily, the Po valley) is a common food fix.
Research is split into military and civil trees. Civil tech unlocks better economy buildings; military tech unlocks units and army bonuses. For Rome, researching the Cohort Organisation military tech triggers the Marian Reforms, replacing the Hastati/Principes/Triarii line with Legionaries. The later Professional Soldiery tech brings the Imperial (post-Marian) reforms, unlocking Legionary Cohorts and Evocati Cohorts. Plan on fighting the early game with the Hastati/Principes/Triarii line; the reform is a mid-game power spike, so don't delay other research just to rush it.
Emperor Edition reworked politics: your faction's political parties have influence, and characters have gravitas. Political actions (e.g., securing loyalty, assassinations, spreading rumours) shift the balance. If your party's influence falls too low, or rivals become too powerful, a civil war can erupt. Keep your party's influence healthy, give powerful rivals positions to keep them loyal, and don't let one general build too much gravitas unchecked.
| Agent | Key uses |
|---|---|
| Champion | Train armies (experience), assassinate, sabotage, defend cities |
| Dignitary | Boost public order and cultural conversion, bribe armies and settlements |
| Spy | Reveal enemies, poison supplies, sabotage gates, incite unrest |
Embed agents in armies for passive bonuses when you don't need them on missions.
| Stance | Effect |
|---|---|
| Normal | Standard movement |
| Forced March | More movement, can't attack, vulnerable if attacked |
| Ambush | Hidden trap for enemies that walk into you (terrain-dependent success) |
| Raid | Gain income from enemy or neutral land; hurts local public order |
| Fortify | Defensive bonuses; army can't move |
| Set Siege | Besiege a settlement; build siege equipment over turns |
Armies also gain traditions as they level, which persist even when the general changes.
| Deal | Why it matters |
|---|---|
| Trade agreement | Income every turn for both sides; the single best early deal |
| Non-aggression pact | Keeps a border quiet while you fight elsewhere |
| Defensive / military alliance | Allies join your wars; can drag you into theirs |
| Client state | A subordinate faction that buffers a border and pays tribute |
| Payments and gifts | Sweeten deals or improve relations with a faction you need |
Diplomatic attitude is driven by shared culture, shared enemies, borders, and your past behaviour. Breaking treaties makes everyone trust you less, so avoid stacking betrayals early. Big empires attract coalitions; keep friends on the far side of your main enemy.
| Setting | Effect |
|---|---|
| Campaign difficulty | Easy to Legendary; higher settings make the AI more aggressive and give it bonuses |
| Battle difficulty | Separate setting for the AI's battle performance |
| Legendary | Forces a single save slot and harder battles; a separate challenge |
For a first campaign, Normal campaign and Normal battle difficulty lets you learn without the AI snowballing.
| Faction | Difficulty | Why play it |
|---|---|---|
| Rome | Easy | Balanced, strong infantry, clear expansion paths |
| Carthage | Medium | Rich coastal economy, elephants, naval power |
| Macedon | Medium | Pike phalanx and companion cavalry; surrounded by Greek city-states |
| Egypt | Easy to medium | Rich food and income; mixed Hellenistic and native units |
| Iceni / Arverni / Suebi | Medium | Barbarian confederations; fast, aggressive infantry |
| Parthia | Hard | Horse archers, eastern steppe style |
| Pontus | Medium | Eastern kingdom with a flexible roster |
DLC culture packs add more playable factions: Greek States (Athens, Sparta, Epirus), Nomadic Tribes, Pirates and Raiders, Black Sea Colonies, and Desert Kingdoms. Armenia became playable in the Grand Campaign with Emperor Edition. Check the in-game faction list for exactly which factions your copy includes.
| Campaign | Released (Steam) | Setting |
|---|---|---|
| Caesar in Gaul | 2013 | Caesar's Gallic Wars, a smaller focused map |
| Hannibal at the Gates | 27 Mar 2014 | The Second Punic War |
| Imperator Augustus | 16 Sep 2014 | 42 BC, the Second Triumvirate after Caesar's murder (free to all owners with Emperor Edition) |
| Wrath of Sparta | 16 Dec 2014 | The Peloponnesian War |
| Empire Divided | 30 Nov 2017 | The Crisis of the Third Century |
| Rise of the Republic | 9 Aug 2018 | Early Rome in Italy, before the Grand Campaign's start date |
Imperator Augustus playable factions are Octavian, Marc Antony, Lepidus, Pompey, the Iceni, Marcomanni, Dacia, Egypt, Parthia and Armenia. It rivals the Grand Campaign in scope and is the best "second campaign" once you know the basics.
Unit packs (Beasts of War, Daughters of Mars) add units rather than factions.
| Unit type | Job |
|---|---|
| Line infantry | Hold the centre, pin the enemy |
| Spearmen/pikes | Stop cavalry, hold flanks |
| Missile infantry | Weaken enemies before the clash, target exposed flanks |
| Cavalry | Flank, charge rears, chase routing units, kill missile units |
| Elephants and chariots | Shock troops; can panic and damage your own lines |
| Artillery | Sieges and softening dense formations |
Build siege equipment (ladders, rams, towers) during siege turns. Attack multiple gates or walls at once so the defender has to split, and use missile troops to thin wall defenders. Starving out a settlement (waiting several turns) can be cheaper than assaulting.
Ramming and boarding dominate. Keep ships moving; rammed ships sink fast. Transport fleets (armies at sea) are very weak in combat, so escort them.
What's the difference between ROME II and Emperor Edition? Emperor Edition is the definitive version with reworked politics, building chains, battle balance, visuals, and the Imperator Augustus campaign. It released on 16 September 2014, and existing owners received it for free as an automatic update.
Is ROME II still getting updates? Yes. Creative Assembly released a crossplay fix and the Pantheon Updates beta in September 2026.
How do I join the Pantheon beta? Steam, Properties, Game Versions and Betas, select "pantheon."
What's the best starting faction? Rome or Egypt for beginners; Macedon and Parthia for more challenge.
How do I trigger the Marian Reforms? Research the Cohort Organisation military technology as Rome (a Roman faction). Professional Soldiery comes later and unlocks the Imperial-era cohorts.
Does ROME II have crossplay? Creative Assembly shipped a "Crossplay Update" on 17 September 2026 to make ROME II cross-play work correctly across platforms. If anything breaks after it, verify game files through Steam first.
Why are my armies losing men every turn? Attrition from food shortages, harsh terrain, winter, or disease. Fix food and avoid attrition zones.