Total War: ROME II - Emperor Edition: Complete Guide

A campaign and battle guide for ROME II Emperor Edition: provinces and economy, public order and food, armies and agents, politics, faction picks, battle tactics, and the 2026 "Pantheon Updates" beta and crossplay patch.

Researched September 2026 — current as of the Crossplay Update (17 September 2026) and the first Pantheon Updates "MARS" beta (10 September 2026). Check the linked sources if something differs.

Quick Start

  1. Start with Rome or Egypt on Normal. They're forgiving, well-documented, and teach every system.
  2. Build economy before armies. Early turns should improve farms, markets, and ports; one strong army with a good general beats three weak ones.
  3. Complete provinces. Owning every region in a province lets you set an edict, a strong bonus such as extra income or public order.
  4. Watch food and public order every turn. A food deficit causes attrition and unrest; low public order causes rebellions.
  5. Use army stances. Forced March to cover ground, Ambush to trap enemies, Raid for income at the cost of public order in enemy land.
  6. Recruit agents. Champions, Dignitaries, and Spies boost your armies and cities and sabotage enemies.
  7. Don't declare war on everyone. Trade agreements and non-aggression pacts keep your borders quiet while you focus on one enemy.
  8. Autoresolve only easy fights. Autoresolve favours numbers; you'll win many close battles by fighting them yourself.

Campaign Systems

Provinces and regions

Each province has a capital region (with walls and more building slots) and one to three minor regions (unwalled, fewer slots). Building choices in a province share food and public order, so plan the province as a unit.

Building chain Purpose
Farms and livestock Food (critical for army upkeep and growth)
Markets and trade Income
Ports Trade, fishing food, naval recruitment
Temples Public order and faction-wide bonuses
Military Unit recruitment and upgrades
Culture/entertainment Public order and research

Squalor rises with higher-tier buildings; offset it with sanitation buildings (such as aqueducts) and public order buildings like temples.

Imperium

Imperium grows as you conquer regions and gather wealth. Higher Imperium raises your army and navy limits and the number of agents you can field, but a bigger empire also brings growing public order and political pressure. Expanding fast without temples and garrisons leads to rebellions.

Food

Armies and some buildings consume food. A negative food balance causes attrition on armies and public order penalties. Build farms in minor regions and use food edicts where needed. Capturing fertile regions (Egypt, Sicily, the Po valley) is a common food fix.

Technology

Research is split into military and civil trees. Civil tech unlocks better economy buildings; military tech unlocks units and army bonuses. For Rome, researching the Cohort Organisation military tech triggers the Marian Reforms, replacing the Hastati/Principes/Triarii line with Legionaries. The later Professional Soldiery tech brings the Imperial (post-Marian) reforms, unlocking Legionary Cohorts and Evocati Cohorts. Plan on fighting the early game with the Hastati/Principes/Triarii line; the reform is a mid-game power spike, so don't delay other research just to rush it.

Politics (Emperor Edition)

Emperor Edition reworked politics: your faction's political parties have influence, and characters have gravitas. Political actions (e.g., securing loyalty, assassinations, spreading rumours) shift the balance. If your party's influence falls too low, or rivals become too powerful, a civil war can erupt. Keep your party's influence healthy, give powerful rivals positions to keep them loyal, and don't let one general build too much gravitas unchecked.

Agents

Agent Key uses
Champion Train armies (experience), assassinate, sabotage, defend cities
Dignitary Boost public order and cultural conversion, bribe armies and settlements
Spy Reveal enemies, poison supplies, sabotage gates, incite unrest

Embed agents in armies for passive bonuses when you don't need them on missions.

Army stances

Stance Effect
Normal Standard movement
Forced March More movement, can't attack, vulnerable if attacked
Ambush Hidden trap for enemies that walk into you (terrain-dependent success)
Raid Gain income from enemy or neutral land; hurts local public order
Fortify Defensive bonuses; army can't move
Set Siege Besiege a settlement; build siege equipment over turns

Armies also gain traditions as they level, which persist even when the general changes.

Diplomacy

Deal Why it matters
Trade agreement Income every turn for both sides; the single best early deal
Non-aggression pact Keeps a border quiet while you fight elsewhere
Defensive / military alliance Allies join your wars; can drag you into theirs
Client state A subordinate faction that buffers a border and pays tribute
Payments and gifts Sweeten deals or improve relations with a faction you need

Diplomatic attitude is driven by shared culture, shared enemies, borders, and your past behaviour. Breaking treaties makes everyone trust you less, so avoid stacking betrayals early. Big empires attract coalitions; keep friends on the far side of your main enemy.

Settlements, garrisons and growth

Difficulty choices

Setting Effect
Campaign difficulty Easy to Legendary; higher settings make the AI more aggressive and give it bonuses
Battle difficulty Separate setting for the AI's battle performance
Legendary Forces a single save slot and harder battles; a separate challenge

For a first campaign, Normal campaign and Normal battle difficulty lets you learn without the AI snowballing.

Faction Picks

Faction Difficulty Why play it
Rome Easy Balanced, strong infantry, clear expansion paths
Carthage Medium Rich coastal economy, elephants, naval power
Macedon Medium Pike phalanx and companion cavalry; surrounded by Greek city-states
Egypt Easy to medium Rich food and income; mixed Hellenistic and native units
Iceni / Arverni / Suebi Medium Barbarian confederations; fast, aggressive infantry
Parthia Hard Horse archers, eastern steppe style
Pontus Medium Eastern kingdom with a flexible roster

DLC culture packs add more playable factions: Greek States (Athens, Sparta, Epirus), Nomadic Tribes, Pirates and Raiders, Black Sea Colonies, and Desert Kingdoms. Armenia became playable in the Grand Campaign with Emperor Edition. Check the in-game faction list for exactly which factions your copy includes.

Campaign packs

Campaign Released (Steam) Setting
Caesar in Gaul 2013 Caesar's Gallic Wars, a smaller focused map
Hannibal at the Gates 27 Mar 2014 The Second Punic War
Imperator Augustus 16 Sep 2014 42 BC, the Second Triumvirate after Caesar's murder (free to all owners with Emperor Edition)
Wrath of Sparta 16 Dec 2014 The Peloponnesian War
Empire Divided 30 Nov 2017 The Crisis of the Third Century
Rise of the Republic 9 Aug 2018 Early Rome in Italy, before the Grand Campaign's start date

Imperator Augustus playable factions are Octavian, Marc Antony, Lepidus, Pompey, the Iceni, Marcomanni, Dacia, Egypt, Parthia and Armenia. It rivals the Grand Campaign in scope and is the best "second campaign" once you know the basics.

Unit packs (Beasts of War, Daughters of Mars) add units rather than factions.

Opening Build Order (Rome example)

  1. Take the remaining regions of Italy to complete your home province and set an edict.
  2. Upgrade Roma's economy buildings; add farms in minor regions.
  3. Raise a second army once you can support its upkeep.
  4. Choose one direction: Carthage (Sicily, then Africa), Gaul (north), or Greece and Illyria (east). Don't split into all three.
  5. Get trade agreements with every neutral faction you can; trade income is huge early.

Battle Tactics

Unit roles

Unit type Job
Line infantry Hold the centre, pin the enemy
Spearmen/pikes Stop cavalry, hold flanks
Missile infantry Weaken enemies before the clash, target exposed flanks
Cavalry Flank, charge rears, chase routing units, kill missile units
Elephants and chariots Shock troops; can panic and damage your own lines
Artillery Sieges and softening dense formations

Core tactics

Sieges

Build siege equipment (ladders, rams, towers) during siege turns. Attack multiple gates or walls at once so the defender has to split, and use missile troops to thin wall defenders. Starving out a settlement (waiting several turns) can be cheaper than assaulting.

Ramming and boarding dominate. Keep ships moving; rammed ships sink fast. Transport fleets (armies at sea) are very weak in combat, so escort them.

Recent Updates (2023-2026)

Common Mistakes to Avoid

Advanced Tips

FAQ

What's the difference between ROME II and Emperor Edition? Emperor Edition is the definitive version with reworked politics, building chains, battle balance, visuals, and the Imperator Augustus campaign. It released on 16 September 2014, and existing owners received it for free as an automatic update.

Is ROME II still getting updates? Yes. Creative Assembly released a crossplay fix and the Pantheon Updates beta in September 2026.

How do I join the Pantheon beta? Steam, Properties, Game Versions and Betas, select "pantheon."

What's the best starting faction? Rome or Egypt for beginners; Macedon and Parthia for more challenge.

How do I trigger the Marian Reforms? Research the Cohort Organisation military technology as Rome (a Roman faction). Professional Soldiery comes later and unlocks the Imperial-era cohorts.

Does ROME II have crossplay? Creative Assembly shipped a "Crossplay Update" on 17 September 2026 to make ROME II cross-play work correctly across platforms. If anything breaks after it, verify game files through Steam first.

Why are my armies losing men every turn? Attrition from food shortages, harsh terrain, winter, or disease. Fix food and avoid attrition zones.

Sources