Total War: MEDIEVAL II – Definitive Edition: Complete Guide

A campaign and battle guide for Medieval II and its Kingdoms expansion. It covers the campaign map, settlements, agents, the Pope and crusades, battle tactics, faction picks, late-game threats, and how to mod and run a 2006 classic on a modern PC.

Researched September 2026. This is a finished classic (the Definitive Edition bundles the base game and Kingdoms) and has had no gameplay patches in years. Check the linked sources if something differs.

Quick Start

  1. Pick one of the five starting playable factions. In the Grand Campaign you start with England, France, the Holy Roman Empire, Spain or Venice. Other factions unlock for later campaigns when you defeat them.
  2. Choose Short or Long campaign. Short wants roughly 15 settlements and the elimination (or outliving) of specific rivals. Long wants 45 settlements including Jerusalem. Your win conditions are shown at campaign start.
  3. Cities make money, Castles make soldiers. Keep most provinces as cities for income and a few as castles for good troops.
  4. Keep the Pope happy if you're Catholic. Excommunication makes you a target.
  5. Build farms, markets and roads early for income, then ports and merchants for trade.
  6. Win battles with combined arms. Spears hold, archers soften, cavalry flanks and charges. Don't lead with your general.
  7. Watch your family tree. Generals and heirs have traits that make or break provinces and armies.
  8. Expect big late-game threats: the Mongols and later the Timurids arrive from the east, and gunpowder and the New World open up in the later centuries.

The Campaign Map

Settlements

Type Good for Notes
City Taxes, trade, population growth, merchants and priests Can be converted to a castle and back
Castle Top-tier military units, strong walls Weaker economy and limited growth

Agents

Agent Job
Diplomat Treaties, trade rights, alliances, bribing settlements and armies
Princess Diplomacy plus marriage to bring generals into your family
Spy Scouting, seeing inside settlements, opening gates during sieges
Assassin Killing agents and generals, sabotaging buildings
Merchant Earning money from resources, and taking over rival merchants
Priest/Imam Converting populations and fighting heresy. Can become a Cardinal (Catholics)

Merchant tip: park merchants on distant, high-value resources (gold, silver, ivory, silk). Protect them from rival merchants, who try to acquire them.

Religion, the Pope and Crusades

Family, traits and dynasty

Battle Tactics

Unit roles

Role Examples of use
Spearmen/pikemen Hold the line against cavalry. Some can form spear walls or schiltrom.
Heavy infantry Grind down enemy infantry. Swords and axes cut through armour.
Missile infantry Weaken enemies before melee. Some longbowmen can plant stakes.
Heavy cavalry Charge into the flanks or rear of engaged infantry, then pull back and charge again
Light/missile cavalry Harass, chase routers, kill enemy archers
Artillery Sieges and breaking formations. Gunpowder units arrive later.

Rules that win battles

Sieges

Faction Notes (Starting Five)

Faction Strengths Starting advice
England Longbowmen, strong heavy infantry Secure the British Isles, then push into France
France Excellent heavy cavalry, rich land Don't go to war on too many fronts in the middle of Europe
Holy Roman Empire Large, rich, strong troops Surrounded by enemies. Manage the Pope carefully, since the HRE often clashes with Rome.
Spain Rich Iberian land, good mix of units Push the Moors out first, then look to the New World later
Venice Trade, a strong navy, rich cities Trade across the Mediterranean and expand into the Balkans or Italy

Kingdoms Expansion Campaigns

Kingdoms adds four new campaigns on expanded maps:

Each has its own factions, units and scripted events. Kingdoms is also required by many mods.

Late-Game Threats

Modding and Modern PCs

Common Mistakes to Avoid

Advanced Tips

FAQ

What's in the Definitive Edition? Medieval II plus the Kingdoms expansion and all feature updates, as one Steam product.

How do I unlock more factions? Defeat them in the Grand Campaign. Beating a faction unlocks it for future campaigns.

How do I avoid excommunication? Don't attack other Catholic factions without good reason, obey or satisfy Papal requests where you can, and build churches to raise your standing.

When do the Mongols show up? They're a scripted mid-campaign invasion from the east. Build up your eastern defenses before then.

What are the best mods? Third Age: Total War for Lord of the Rings, Stainless Steel for a deeper historical overhaul, and Bellum Crucis and Broken Crescent for alternative overhauls.

Is Total War: MEDIEVAL III coming? Creative Assembly announced it at the December 2025 25th Anniversary Showcase. It was in pre-production, which the studio said meant years from release.

Sources