How to keep your civilians alive, sane and together until the ceasefire: the day/night loop, what to build first, scavenging priorities, trading, winter prep, handling raids and morale, and the moral choices that quietly decide whether your group survives.
Researched September 2026 — current as of This War of Mine: Final Cut (the free update that folded in all previous content) with the February 2026 Steam file reorganization. Live games change; check the linked sources if something differs.
This War of Mine (11 bit studios, 2014) puts you in charge of a small group of civilians sheltering in a ruined house in the besieged city of Pogoren. Snipers keep you indoors by day, so days are for crafting, cooking, resting and trading; nights are for scavenging, guarding and sleeping. The game ends when a ceasefire is declared, at a point you don't know in advance. Final Cut added remastered locations, a new classic scenario and character, new quests, locations from the Stories DLCs in all scenarios, and keeps a vanilla version selectable.
| Phase | What to do |
|---|---|
| Day | Craft, cook, trade with visitors, build upgrades, read/play guitar for morale, treat wounds, remove rubble |
| Evening | Assign roles: scavenger (and what to bring), guards, sleepers |
| Night | Scavenge one location; guards defend; others sleep |
| Morning | Check raid results, feed people, plan the day's builds |
Rules of thumb:
Characters are randomized per game. Common playable survivors and their traits:
| Survivor | Trait (what it does for you) |
|---|---|
| Pavle | Fast runner; great for dangerous scavenging runs |
| Katia | Good bargainer; gets better prices when trading |
| Bruno | Good cook; uses less fuel when cooking |
| Marko | Master scavenger; carries more when scavenging |
| Arica | Quiet; sneaks well at night |
| Boris | Strong; carries a lot but moves slowly |
| Roman | Trained fighter; the best guard and combat scavenger |
| Zlata | Musical; can cheer others up |
| Marin | Handyman; saves materials when crafting |
| Cveta | Good with children; helpful in The Little Ones scenarios |
| Emilia, Anton | Distinct personalities with their own traits and needs; read their bios in-game |
Assign roles by trait: Marko or Boris to scavenge low-risk locations for volume, Pavle or Arica for risky stealth runs, Roman on guard or to dangerous locations, Katia to trade, Bruno to cook, Marin to craft.
| Priority | Build | Why |
|---|---|---|
| 1 | Metal Workshop | Unlocks tools and most other builds |
| 2 | Bed (at least 2) | Proper rest; floor sleep is inefficient |
| 3 | Shovel, Crowbar | Clear rubble, open locked doors and cabinets |
| 4 | Stove | Cooked meals are far more efficient than raw food |
| 5 | Rainwater Collector | Free water after rain; water is needed for cooking, crafting and moonshine |
| 6 | Heater | Winter survival |
| 7 | Board up holes, reinforce doors | Protection from raiders |
| 8 | Upgraded workshop, lockpicks, saw, weapons | Access more loot, better defense |
| 9 | Herbal Garden / Vegetable garden | Herbs for medicine; renewable food |
| 10 | Moonshine still, cigarette making, coffee grinding | Trade goods and morale |
| 11 | Radio, Chair, Guitar/book reading | Information and morale |
Trade goods are money. Moonshine, cigarettes, coffee, medicine and bullets trade well. Cheap components (wood, parts) are worth much less.
| Location | Typical risk | Notes |
|---|---|---|
| Quiet House | Safe but morally costly | Home of an elderly couple. Robbing them hurts morale badly |
| Supermarket | Dangerous | A soldier and civilians; tense scene that many players avoid |
| St. Mary's Church | Varies | Residents who may trade or help |
| Hospital | Moderate | Medicine and trade; staff may ask for help |
| Hotel, Brothel, Construction Site | Dangerous | Armed groups; good loot for strong teams |
| Military Outpost | Very dangerous | Weapons and supplies; only with a strong armed survivor |
| Sniper Junction | Dangerous | Crossfire; move carefully |
| Warehouse, Garage, Semi-detached House | Varies | Scavengers and bandits; often good components |
| Ruined Villa, Decrepit Squat, Shelled School, Central Square | Varies | Location states differ between scenarios and game days |
Final Cut added locations from the Stories DLCs to every scenario, so your map pool can include places older guides don't mention.
| Content | What it adds |
|---|---|
| Final Cut (free, November 14, 2019) | Remastered locations, a new classic scenario and character, new quests, Stories locations in all scenarios, vanilla option |
| The Little Ones | Children in the shelter; they need care but lift morale and can help with simple tasks |
| Stories: The Father's Promise | A father searching for his daughter |
| Stories: The Last Broadcast | A radio operator facing moral dilemmas over the truth |
| Stories: Fading Embers | Anja, forced to decide what is most worth saving in a warzone |
| Forget Celebrations | 10th-anniversary story DLC (December 12, 2024) centered on Katia |
| Mod tools | Custom scenarios; 11 bit patched the mod tools in January 2025 |
How long does a game last? Until a ceasefire, which comes at a variable point. Standard scenarios typically run for several in-game weeks.
Should I rob the Quiet House? You can, but it's the classic morale trap: the elderly couple is harmless and your survivors will feel terrible. Only do it if you're desperate and have ways to lift morale.
What should I build first? Clear your shelter, then a Metal Workshop, beds, shovel and crowbar, then a stove.
How do I stop survivors from getting depressed? Avoid morally bad acts, keep them fed and rested, and use books, guitar, coffee, cigarettes and alcohol. Talking to each other helps too.
Is Final Cut a separate purchase? No. It was a free update that includes all previous free content, with a vanilla version still available.
Why did my Steam game redownload in 2026? 11 bit reorganized the game's Steam files in February 2026, requiring a one-time full download so future updates are smaller.