The Outlast Trials: Complete Survival Guide

How to survive Murkoff's therapy solo or in a squad: stealth fundamentals, Rigs and Amps, enemies and Prime Assets, Trials and MK-Challenges, Escalation and Invasion 2.0, and the current Season 7.1 Chemical Leak event.

Researched September 2026 — current as of Season 7.1 (8 September 2026) and the 17 September 2026 hotfix. Live games change; check the linked sources if something differs.

Quick Start

  1. Sneak first, run second, fight never. You can't kill enemies. Crouch, stay in the dark, and break line of sight.
  2. Pick a Rig that fits your role. X-Ray for scouting, Heal for team support, Blind or Stun for escaping. In a squad, cover different Rigs.
  3. Always carry a throwable. Bottles and bricks distract enemies or stun them briefly when thrown at their head.
  4. Keep batteries for your night vision. Dark areas are safer, but only if you can see.
  5. Hide in lockers, under beds, and in barrels when chased, but only after breaking line of sight.
  6. Revive teammates fast. A downed Reagent can be picked up; don't leave them to bleed out.
  7. Complete objectives in the order the game asks, and learn the maps; each Trial has a flow and optional side documents.
  8. Play MK-Challenges for quick rewards and to learn map sections.

Your First Hours

  1. Play the opening Trials solo once. Learning a map's layout without teammates' noise makes every later squad run smoother.
  2. Read documents and notes as you go. They carry the story and often point you toward objectives.
  3. Unlock and try each Rig early. Your preferred Rig depends on whether you mostly play solo or in a squad (see the Rig table below).
  4. Switch on the Hint System for your first run of any Trial, then turn it off once you know the flow.
  5. Mix in MK-Challenges between Trials; they're short, teach map sections, and pay out steady progression.
  6. Try Escalation once you're comfortable with several maps, and save Invasion for when you know the Trials well enough to spot an Imposter.

Core Survival Mechanics

Stealth

Health and status

Items to prioritise

Item Use
Bottles and bricks Distraction or brief stun on a headshot
Batteries Power your night-vision goggles
Med kits Heal
Antidote Cure psychosis
Lockpicks Open locked containers and some doors

Rigs, Amps, and Progression

Rigs

Rigs are your active tool: one per loadout, on a cooldown. There are six:

Rig What it does Best use
X-Ray Lets you see through solid surfaces, revealing enemies and points of interest Scouting routes and tracking Prime Assets; the default "team eyes" pick
Heal Area heal for you and nearby teammates Squad sustain, especially in Escalation
Blind Deploys a smoke mine that blinds enemies who walk into it Covering a chase route or a doorway you need to work behind
Stun A device that stuns enemies so you can escape Breaking a grab-range chase; strongest solo escape tool
Jammer Disrupts enemies and their gear (it inflicts Electric Disruption on Imposters in Invasion) Anti-trap and anti-Imposter utility
Barricade Places barricades to block openings and delay pursuers (carries 2) Sealing a door behind you or protecting a teammate on an objective

Rigs recharge over time; upgrades extend duration or add effects. Since Season 7 you can also customise how your Rig and knife look, and Loadout Presets let you save up to three builds so you can swap between a solo and a squad setup quickly.

Amps and leveling

Amps worth knowing

Amps are passive perks you slot into your loadout. Red Barrels' Season 7 notes name Evasive Manoeuvre, Last Chance, Self Revive, and Strong Arm among the Amps that also work in Invasion, which makes them safe all-round picks for players who mix modes.

The Sleep Room and your cell

Between Trials you're in the Sleep Room, Murkoff's hub inside the Sinyala Facility. Your cell is your personal space: decorate it, change your Reagent's look, and set your Rig, Amps, and loadout presets there. Denizens around the facility sell and unlock items, and this is also where you pick Trials, MK-Challenges, Escalation, and events before heading out.

Enemies

Prime Assets

Prime Asset Notes
Phyllis "Mother Gooseberry" Futterman Disgraced children's TV host; relentless and loud
Sergeant Leland Coyle Sadistic ex-police sergeant with a baton; star of Season 7's Prison Farm Trial
Franco "Il Bambino" Barbi Drug-dealing gangster
Otto and Arora Kress Conjoined aristocrats
Liliya Bogomolova Stealthy priestess

Each Prime Asset patrols its Trial, reacts to noise, and hunts you once alerted. Learn their patrol routes and hearing range.

Ex-Pops (Experimental Population)

Prime Asset survival tips

Trials, MK-Challenges, and Modes

Mode Description
Trials Long, story-driven therapies with multiple objectives and a Prime Asset
MK-Challenges Shorter tasks in modified sections of maps
Escalation (2.0) A run of Trials with rising difficulty and modifiers
Invasion (2.0) Imposters (players) invade Trials to hunt Reagents
Limited-Time Events Special variators and catalogs (e.g., Chemical Leak)

Season 7: Project Boneyard (14 July 2026)

Season 7.1 (8 September 2026)

Solo vs Squad Play

Aspect Solo Squad (2 to 4)
Objectives All on you; slower but predictable Split tasks (one on puzzles, one on distractions)
Rigs X-Ray or Stun for self-sufficiency Mix: one X-Ray, one Heal, one escape Rig
Revives None; one mistake can end the run Teammates can pick you up
Noise Only your own More players means more chances to alert enemies
Best for Learning maps, stealth practice Escalation pushes, faster clears

Squad tips:

Escalation 2.0 Tips

Invasion 2.0 Tips

As a Reagent

As an Imposter

Common Mistakes to Avoid

Advanced Tips

FAQ

Can you play The Outlast Trials solo? Yes. Co-op is never required for mandatory objectives; teams of 2 to 4 are optional.

When does the Chemical Leak event end? Tuesday 6 October 2026 at 10 AM ET.

Why don't my mods work? Red Barrels ended mod support with Season 7.1 on 8 September 2026.

What's the best Rig for beginners? X-Ray, because knowing where enemies are is the biggest survival advantage.

Can I fight back? Not directly. You can stun with thrown objects and Rigs, and in Invasion the Struggle minigame lets you cut the damage from an Imposter's stab, but escape is always the goal.

How many Rigs are there? Six: X-Ray, Heal, Blind, Stun, Jammer, and Barricade.

Is The Outlast Trials on consoles? Yes. It left early access on 5 March 2024 on PC, PS4, PS5, Xbox One, and Xbox Series X/S.

What is Invasion? A mode where player Imposters invade Trials to hunt Reagents; reworked as Invasion 2.0 in Season 7.

Sources