A complete guide to Obsidian's first-person RPG in Halcyon: how character creation, skills, perks and flaws fit together, strong build ideas, companions, key story choices, science weapons, Supernova difficulty, the two DLCs, and which edition to buy.
Researched September 2026 — current as of The Outer Worlds: Spacer's Choice Edition (March 2023) and the final original-edition content (Murder on Eridanos, March 2021). Live games change; check the linked sources if something differs.
| Edition | What you get |
|---|---|
| Original (2019, Steam 2020) | Base game; DLCs Peril on Gorgon and Murder on Eridanos sold separately |
| Spacer's Choice Edition (March 2023) | Base game plus both DLCs, with higher-resolution visuals, dynamic weather, overhauled lighting, faster load times and an increased level cap |
Owners of the base game and both DLC on Steam could upgrade to Spacer's Choice Edition at a reduced price through Complete the Bundle. The sequel, The Outer Worlds 2, launched in October 2025 and is a separate game set in the Arcadia colony.
Six attributes in three groups:
| Group | Attributes |
|---|---|
| Body | Strength, Dexterity |
| Mind | Intelligence, Perception |
| Personality | Charm, Temperament |
Attributes boost related skills and give passive bonuses. You can take an attribute below average for extra points elsewhere, but very low Intelligence also unlocks special "dumb" dialogue options, which is a fun roleplay run.
| Category | Skills |
|---|---|
| Melee | 1-Handed Melee, 2-Handed Melee |
| Ranged | Handguns, Long Guns, Heavy Weapons |
| Defense | Dodge, Block |
| Dialog | Persuade, Lie, Intimidate |
| Stealth | Sneak, Hack, Lockpick |
| Tech | Medical, Science, Engineering |
| Leadership | Inspiration, Determination |
| Build | Core skills | Key perks | Companions |
|---|---|---|---|
| Silver-tongued gunslinger | Dialog (one skill to 100), Handguns | Perks boosting crit and dialogue checks | Two companions who cover Stealth and Tech |
| Science tinkerer | Science, Engineering, Long Guns | Weird Science | A companion strong in Medical |
| Stealth infiltrator | Stealth (Sneak, Hack, Lockpick), Handguns or 1-Handed Melee | Stealth-damage perks | Minimal; or Lone Wolf |
| Leader | Leadership, Dialog | Companion-focused perks | Two combat companions |
| Brawler | 2-Handed Melee, Defense | Toughness, Harvester | A healer or tank companion |
Rules of thumb:
You can bring two companions at a time. Each has a personal quest, a companion perk tree, and skill bonuses that add to yours.
| Companion | Role | Where and how you recruit them | Personal quest |
|---|---|---|---|
| Parvati | Engineer | Edgewater, Emerald Vale, during Stranger in a Strange Land | Drinking Sapphire Wine / Don't Bite the Sun |
| Vicar Max | Hacker | Edgewater, after The Illustrated Manual | The Empty Man |
| Ellie | Medic | Groundbreaker, via Worst Contact | The Low Crusade |
| Felix | Melee fighter | Groundbreaker, no recruitment quest | Friendship's Due |
| Nyoka | Heavy weapons | Stellar Bay, Monarch, via Passion Pills | Star-Crossed Troopers |
| SAM | Cleaning automechanical | Already aboard the Unreliable; recruit via The Cleaning Machine | None listed |
Highlights:
The side quest Weapons from the Void helps you collect the base-game science weapons:
| Weapon | Type |
|---|---|
| Gloop Gun | Heavy Weapon |
| Mandibular Rearranger | 1-Handed Melee |
| Mind Control Ray | Long Gun |
| Prismatic Hammer | 2-Handed Melee |
| Shrink Ray | Handgun |
DLC adds more: Employee Benefits (Handgun), Special Delivery (Heavy Weapon) and The P.E.T. (2-Handed Melee) in Peril on Gorgon; Murder on Eridanos's launch post promises three new science weapons, including the Spectrum Gatling (Long Gun) and The Needler (Handgun).
The game warns you before the point of no return. Finish companion quests and side content first.
| Feature | Effect |
|---|---|
| Selection | Only at the start of a new game; if you lower the difficulty you cannot switch back |
| Survival needs | You must eat, drink and sleep |
| Saving | Manual saves only while inside your ship; autosaves are limited |
| Fast travel | Only to your ship |
| Sleeping | Only on your ship |
| Injuries | Crippled body and limb conditions heal only with bed rest |
| Gear | Weapons and armor work very poorly at 0 durability |
| Companions | Can die permanently |
| Enemies | More health and more damage |
Great for a second run once you know the systems. Keep spare parts on you for repairs and plan routes that loop back to the Unreliable.
| DLC | Setting | Highlights |
|---|---|---|
| Peril on Gorgon | Gorgon asteroid | Mystery around Spacer's Choice research; new weapons; skill cap raised to 150 |
| Murder on Eridanos (March 2021) | Eridanos and its Grand Colonial Hotel | Solve the murder of aetherwave actress Halcyon Helen with the Discrepancy Amplifier; level cap +3; new science weapons, armor, enemies, perks and a flaw |
Both DLCs are included in the Spacer's Choice Edition.
Should I buy the original or the Spacer's Choice Edition? The Spacer's Choice Edition includes both DLCs and visual and performance upgrades, so it is the easier recommendation for new players.
What is the level cap? The original base game had a lower cap that each DLC raised (Murder on Eridanos added 3 levels). The Spacer's Choice Edition raised the cap further; check the in-game menus for your edition.
How many companions can I bring? Two at a time.
How do I get science weapons? Take the side quest Weapons from the Void and follow it; DLCs add more science weapons.
What is Supernova difficulty? The hardest difficulty, chosen only at the start of a new game: eat/drink/sleep needs, manual saves and fast travel only via your ship, injuries that need bed rest, and companions who can die permanently.
Is The Outer Worlds connected to The Outer Worlds 2? Same universe and tone, but The Outer Worlds 2 is set in a different colony, Arcadia, with a new story. You do not need to play the first to enjoy the second.