The Last of Us Part I: Complete Guide

Everything you need to survive Joel and Ellie's journey on PC: how combat, crafting and upgrades actually work, a chapter-by-chapter outline, collectible and achievement tips, and the PC settings that matter.

Researched September 2026 — current as of PC patch v1.1.5 (July 2025). Live games change; check the linked sources if something differs.

Quick Start

  1. Stealth first, guns last. Ammo is scarce on Hard and above. Clear rooms quietly with chokeholds and shiv kills, and only go loud when a fight is unavoidable or you are cornered.
  2. Always carry a shiv. Clickers cannot be strangled; without a shiv, a Clicker that grabs you is an instant death. Shivs also open locked "shiv doors" that hide loot.
  3. Pick up everything and open every drawer. Supplements, parts, crafting materials and ammo are hidden in side rooms, especially behind locked doors and inside safes.
  4. Spend supplements on Shiv Master and Maximum Health early. Durable shivs save your life against Clickers, and extra health smooths out every difficulty.
  5. Use bricks and bottles constantly. Throw them to distract, to stun an enemy before a melee kill, or to pull Infected into humans (there is an achievement for that).
  6. Upgrade a few weapons, not all of them. Parts are limited. Focus on the revolver or pistol, the shotgun and the bow, and grab every workbench tool upgrade you find.
  7. Your companions are invisible to enemies during stealth. Do not panic when Ellie walks in front of a Clicker; the AI ignores companions until combat starts.
  8. Save before optional areas. The game autosaves at checkpoints, but manual saves let you retry a messy encounter from a clean point.
  9. Let the shader build finish on PC. The first launch (and any patch that triggers it) rebuilds shaders; playing during the build caused many of the stutter complaints at launch.

What's Included

The Last of Us Part I is the ground-up remake of the 2013 game. The PC version (released 28 March 2023, ported with Iron Galaxy) contains:

Compared to the original, the remake has reworked enemy AI (more aggressive and flanking-aware), rebuilt animations and visuals, and DualSense haptics. The story, level layout and upgrade systems follow the original closely. There is no multiplayer Factions mode in Part I.

Difficulty and Modes

Difficulty Who it's for
Very Light / Light Story-first players; generous resources, forgiving enemies
Moderate Default experience; a good first playthrough
Hard Resources noticeably tighter; stealth becomes important
Survivor Very scarce resources; Listen Mode is disabled by default
Grounded The hardest setting: minimal HUD, extremely scarce supplies, brutal damage

Core Mechanics

Stealth and Listen Mode

Hold the Listen Mode button to "see" enemies through walls as sound silhouettes. It is your main scouting tool on Moderate and below. Movement rules:

Infected at a Glance

Infected Threat Best answer
Runners Fast, swarm in groups, can see you Melee, chokehold, shotgun when grouped
Stalkers Ambush from cover Keep your back to a wall, shotgun or melee
Clickers Blind but lethal grab Sneak and shiv, or molotov a group
Bloaters Armored, throw spore sacs Molotovs, nail bombs, shotgun, keep moving

Crafting

Crafting happens in real time (the world does not pause), so craft before you open a door. Main recipes:

Item Use
Health Kit Restores health; slow to apply in combat
Shiv Instant stealth kill, Clicker grab escape, opens shiv doors
Molotov Area fire damage; excellent against groups and Bloaters
Nail Bomb Proximity trap; place it in a chokepoint and lure enemies
Smoke Bomb Breaks line of sight so you can reposition or escape
Melee Upgrade Adds blades to a melee weapon for one-hit kills

Several recipes share ingredients (for example, alcohol and rags feed both Health Kits and Molotovs; blades and binding feed shivs and melee upgrades). Decide what you need most before crafting, and remember that items in your backpack have carry limits.

Skills (Supplements)

Supplements (pill bottles and loose plants) upgrade Joel's skills from the backpack menu. The skill categories are Maximum Health, Shiv Master, Healing Speed, Crafting Speed, Weapon Sway and Listen Mode Distance.

Suggested priority for a first playthrough on Hard or above:

  1. Shiv Master — more durable shivs, fewer resources wasted on Clickers and doors.
  2. Maximum Health — directly reduces how often you die to surprise damage.
  3. Weapon Sway — steadier aim with pistols and the bow.
  4. Healing Speed and Crafting Speed — nice, but you can play around them.
  5. Listen Mode Distance — skip on difficulties where Listen Mode is disabled.

Weapons and Workbenches

Workbenches let you spend parts on weapon upgrades (damage, rate of fire, reload, clip size, range) and on holsters that let you swap long guns faster. Some upgrades require a higher workbench tool level; tool upgrades are separate collectibles hidden in the world, so explore to find them.

Reliable upgrade targets:

Upgrade one sidearm and one long gun fully before spreading parts out. The "Combat Ready" achievement only asks for one fully upgraded weapon.

Chapter Outline

The story is split into chapters with named sub-sections. Without spoilers beyond locations:

  1. Prologue — Outbreak day. Tutorial for movement and hiding.
  2. The Quarantine Zone — Boston QZ, meeting Tess, stealth and crafting basics.
  3. The Outskirts — Downtown ruins, the museum and the Capitol building; first real Clicker encounters.
  4. Bill's Town — Traps, the high school, and a Bloater encounter. Bill teaches improvised explosives.
  5. Pittsburgh — Hunters, the hotel basement generator, and dense human combat.
  6. The Suburbs — Sewers and the neighborhood sniper sequence with Henry and Sam.
  7. Tommy's Dam — A breather chapter with horses and a big defense fight.
  8. The University — Large open campus; lots of optional loot.
  9. Lakeside Resort — Winter; you play as Ellie for much of it. Opens with Ellie hunting with the bow, then scarce-resource stealth as Ellie and a tense climax.
  10. Bus Depot — Spring; big emotional set piece and hard fights.
  11. The Firefly Lab — The finale.
  12. Jackson — The epilogue.

Left Behind is separate and takes roughly two to three hours. It alternates between Ellie and Riley in a Boston mall and Ellie searching for supplies during the winter.

Collectibles, Missables and Achievements

The PC version has 29 Steam achievements. The collectible categories are:

Missable-style achievements to watch for:

Achievement What to do
In Memoriam In Bill's Town, pick up Frank's note after it is discarded
Lights Out Turn off the spotlight generator in Pittsburgh while staying in stealth
Waterlogged Ride the sewer contraption with Henry and Sam
Left Hanging Leave Ellie hanging when she offers a high five
That's All I Got Keep triggering Ellie's joke book conversations until she runs out
Who's A Good Boy? Pet Buckley the dog when you find him
Live Bait Throw a brick or bottle so an Infected attacks a human
Build Em Up, Break Em Down Upgrade and then break one of every melee weapon type
Geared Up Craft every item at least once
Brick Master, Skillz, Nobody's Perfect, Angel Knives Left Behind: win the brick-throwing contest, win the water gun fight, play the Jak X game, and beat Black Fang without taking a hit

Because chapter select exists after the credits and New Game+ keeps your collectible progress, you do not need a perfect first run. Play blind, then clean up with chapter select.

Common Mistakes to Avoid

Advanced Tips

FAQ

How long is The Last of Us Part I? Roughly 15 to 20 hours for the main story on a normal playthrough, plus a few hours for Left Behind. Collectible hunters should expect more.

Is Left Behind included on PC? Yes. It is included in the base game and launched separately from the main menu.

Does Part I have multiplayer (Factions)? No. Part I is single-player only.

Is it Steam Deck compatible? Yes. The game became Steam Deck Verified with patch v1.1.0 (June 2023), and v1.1.5 improved a Steam Deck audio issue.

What is the latest PC patch? v1.1.5 (July 2025), which added AMD FSR 4 support plus performance and crash fixes.

Why does the game rebuild shaders after an update? Some patches (for example v1.1.0 and v1.1.2) change rendering and trigger a full shader rebuild. Let it finish before playing.

What difficulty should I pick? Moderate for a story-focused first run, Hard if you want resource pressure and stealth to matter, Survivor or Grounded for a second playthrough.

Do I need to collect everything in one run? No. Chapter select and New Game+ let you clean up collectibles and achievements later.

Sources