Classes, specializations, Cashout fundamentals, the Season 11 meta, the reworked melee, and ranked tips for Embark's destructible-arena shooter.
Researched September 2026 — current as of Season 11: Galaxy Masters, Update 11.10.0 (Respec Order 3.0) and Store Update 11.11.0. Live games change; check the linked sources if something differs.
| Item | Details |
|---|---|
| Season | Season 11: Galaxy Masters, launched July 9, 2026 |
| New arena | Galaxy Estates: a space-habitat colony with suburban neighborhoods, mid-century modern homes, and a spaceport. Has speed tunnels, anti-gravity columns, destructible towers, trampolines, and sliding doors |
| Latest balance patches | 11.6.0 (Aug 19–20): buffs to AKM, ARN-220, Dagger, Dual Blades and more, nerfs to KS-23 and M11. 11.7.0 (Aug 27): Shockwave now applies a 2-second glitch to enemies it hits |
| Limited mode | Respec Order 3.0 (Update 11.10.0, Sept 17, runs about two weeks). Light goes to 175 HP (from 150) but moves slower (sprint 7 to 6.6 m/s). Heavy drops to 325 HP (from 350) but moves faster (sprint 5.8 to 6 m/s). Some weapons are rebalanced |
| Latest store update | 11.11.0 (Sept 24) |
| Next season | Season 12 arrives October 20, 2026 (per Embark's "A New Chapter" post, Sept 18). Promised: a new playstyle and mode, a full UI/HUD overhaul, a Sponsor system rework, arena lighting/material and level design updates, and a destruction overhaul (partial structural damage, chain reactions, dynamic smoke) |
Embark said it hopes "to make a decision one way or another by the launch of Season 12" on whether Respec Order's movement and health changes become permanent. If Season 12 changes class HP, the numbers in this guide are out of date.
| Mode | Format | Notes |
|---|---|---|
| Cashout | Multi-team teams of 3 | Main casual mode. Take the cash from vaults to cashout stations and defend it |
| Ranked Cashout (World Tour / Ranked) | Tournament rounds where the bottom teams are eliminated | Where rank is earned |
| Quick Cash | Shorter, more chaotic Cashout variant | Good for warmups and quests |
| Point Break | Attack/defend objective mode | Playable on Las Vegas Stadium as of Season 11 |
| Team Deathmatch | Kill-based | Aim practice. Monaco was added in Season 11 |
| Bot Matches | Cashout vs AI | New in Season 11. Reduced progression |
| Head-2-Head / Final Round | Private matches | Scrims and custom games |
The rule most new players miss: the team that makes the last steal usually wins. Don't overcommit early. Stay alive near the end of the timer, then steal or defend with all three players.
Each class gets one specialization (its active ability), weapon options, and three gadgets.
| Class | HP | Specializations |
|---|---|---|
| Light | 150 | Evasive Dash (short dashes, now 2 charges), Cloaking Device (temporary cloak. Season 11 cut its minimum duration to about 11s and ties energy drain to movement speed), Grappling Hook |
| Medium | 250 | Healing Beam (heal teammates directly), Dematerializer (temporarily makes surfaces disappear), Shockwave (thrown orb that knocks back and, since 11.7.0, glitches), Guardian Turret |
| Heavy | 350 | Winch Claw (pull enemies or objects), Mesh Shield (front-facing shield), Charge 'N' Slam (charge through walls), Goo Gun (build or block with goo) |
HP values are the standard ones. Respec Order 3.0 temporarily changes them to Light 175 and Heavy 325.
| Tier | Light | Medium | Heavy |
|---|---|---|---|
| Top | Evasive Dash | Healing Beam | Winch Claw |
| Strong | Cloaking Device, Grappling Hook | Dematerializer, Shockwave | Mesh Shield |
| Niche | — | Guardian Turret | Charge 'N' Slam, Goo Gun |
Based on community tier lists from Season 11. Balance patches move these around, so check the latest patch notes.
| Class | Loadout | Why it works |
|---|---|---|
| Light: Cloak Recon | XP-54 or LH1 · Cloaking Device · Gateway, Glitch Grenade, H+ Infuser | Scouting and picking off stragglers. The Gateway lets the team rotate out |
| Light: Dash aggro | M11 or XP-54 · Evasive Dash · H+ Infuser, Glitch Grenade, Vanishing Bomb | Fast in and out. The M11 took a nerf in 11.6.0 but is still good |
| Medium: FCAR Aggro | FCAR · Healing Beam · Defibrillator, Jump Pad, Goo Grenade | Most reliable all-rounder. Heals keep the team alive and the Defib saves you from wipes |
| Medium: Repeater | CB-01 Repeater · Healing Beam or Dematerializer · Defibrillator, Jump Pad, Frag | High damage per shot from mid range |
| Heavy: Winch Aggro | ShAK-50 or SA1216 · Winch Claw · RPG-7, Dome Shield, C4 | Pull a target into your gun or team. Dome Shield wins cashout fights |
| Heavy: Anchor | KS-23 or M134 Minigun · Mesh Shield · Dome Shield, RPG-7, Goo Grenade | Holding a cashout. The KS-23 was buffed at the start of the season, then nerfed in 11.6.0 |
Gadgets that show up in most builds: H+ Infuser, Gateway, Glitch Grenade, Vanishing Bomb, Defibrillator, Jump Pad, Dome Shield, RPG-7, Frag Grenade.
Team comp: Double Heavy plus one Medium (a Heal Beam Medium keeping two Heavies alive) has been the dominant Season 11 ranked setup. Light plus Medium plus Heavy is still the most forgiving comp for pick-up groups.
Every melee weapon now uses two systems:
Launch values from the Season 11 notes, before later tuning:
| Weapon | Precise / base damage | Notes |
|---|---|---|
| Dagger | 60 / 42 | Lunge increased to 4.5m. Buffed again in 11.6.0 |
| Dual Blades | 57×2 / 39×2 | Cross-swipe replaced by Cross Slash (140 precise). Buffed in 11.6.0 |
| Sword | 110 / 71 | Lunge 4.25m |
| Spear | 74 / 55 | Lunge cut from 7.5m to 5m |
| Sledgehammer | 120 / 90 | Lunge increased to 5m |
| Riot Shield | 82 / 57 | New Shield Bash attack |
| Quick melee (all) | 25 (down from 40) | Now includes a contextual Kick |
Tip: don't open a fight with a lunge. Keep some Stamina so you can close distance after the enemy wastes an ability or reloads.
| Currency | Earned by | Spend on |
|---|---|---|
| VRs | Playing matches, contracts | Unlocking weapons, gadgets, and specializations, plus some cosmetics |
| Multibucks | Purchased, or earned through the Premium Battle Pass | Store cosmetics, Battle Passes |
| Sponsor / Fan progress | Sponsor contracts | Sponsor rewards. Total Fans needed were cut about 50% in Season 11, ahead of the Season 12 Sponsor rework |
Battle Pass (Season 11): Premium has 106 rewards and gives back 1,575 Multibucks. Ultimate adds 12 extra rewards, unlocks 20 levels, and gives 2,575 Multibucks (1,000 immediately). Older passes (including Season 8) rotate in as legacy passes.
F2P priority: spend VRs on meta essentials first (FCAR, Defibrillator, Healing Beam, Winch Claw, Dome Shield, H+ Infuser) before experimenting.
Is THE FINALS free to play? Yes. It's free on PC (Steam), PS5, and Xbox Series X|S. Cosmetics and Battle Passes are optional purchases.
What is the best class for beginners? Medium with FCAR and Healing Beam. It's forgiving, useful to the team, and teaches you positioning.
What changed with melee in Season 11? All melee now uses Stamina (for lunges) and Precision (critical damage in the sweet spot of the swing). Quick melee went from 40 to 25 damage and gained a contextual Kick.
What is Respec Order 3.0? A limited-time test in Update 11.10.0 (from September 17, for about two weeks) that gives Lights more HP (175) but less speed, gives Heavies less HP (325) but more speed, and adjusts some weapons. Embark may make parts of it permanent.
When does Season 12 start? October 20, 2026, per Embark's official "A New Chapter" post (September 18).
Can I practice against bots? Yes. Since Season 11, Bot Matches offer full Cashout games against AI for solo players or parties of up to three, with reduced progression.
Is there cross-play? Yes. PC and console players share matchmaking, and cross-progression works through an Embark ID.