The Elder Scrolls IV: Oblivion Remastered: Complete Guide

Character creation, how the remaster's new leveling system works, a main quest and guild roadmap, the best early loot, the DLC, and the difficulty settings added in later updates.

Researched September 2026 — current as of Update 1.2 (July 9, 2025), the latest official patch. Live games change; check the linked sources if something differs.

Quick Start

  1. Leveling is no longer a trap. The remaster uses a new system: every skill (major and minor) gives character experience, and at each level-up you spend 12 Virtue points on attributes. You no longer need to micromanage skill-ups to avoid a "weak" build.
  2. You can redo your character before leaving the sewers. At the end of the tutorial (the Imperial Sewers exit), the game lets you change race, class and birthsign. Play the tutorial, then decide.
  3. Custom class, and pick major skills you will actually use. Major skills level faster, so they should be the ones you rely on.
  4. Enemies and loot scale with your level. Do not rush levels; play at the pace you like.
  5. Sleep to level up. Level-ups only happen when you sleep in a bed you are allowed to use (owned, rented, or a free bedroll); waiting does not count.
  6. Use the difficulty settings. Since Update 1.2 there are six fixed tiers (Novice to Master), set separately for player damage and enemy damage.
  7. Join the Arcane University early if you use magic. It unlocks spellmaking and enchanting.
  8. Go to Kvatch when you are ready, not immediately. The main quest does not have a timer; exploration and guild quests are fine first.
  9. All the old DLC is included: Shivering Isles, Knights of the Nine, and the smaller packs (Frostcrag Spire, Deepscorn Hollow, Mehrunes' Razor, The Vile Lair, The Thieves Den, The Orrery, Spell Tomes, and Horse Armor).

Character Creation

Races (quick take)

Race Good for Notes
Altmer (High Elf) Pure mage Big magicka bonus, weak to magic
Breton Spellsword, mage Magic resistance, Dragon Skin
Dunmer (Dark Elf) Spellsword, archer Fire resistance, balanced
Bosmer (Wood Elf) Archer, stealth Strong Marksman and Sneak starts
Khajiit Thief, assassin Night-Eye, agile
Argonian Thief, explorer Water breathing, disease resistance
Imperial Talker, merchant Speechcraft and Mercantile bonuses
Nord Warrior Frost resistance
Orc Heavy warrior Berserk, excellent armorer
Redguard Warrior Adrenaline Rush, Blade bonus

Birthsigns

Birthsign Effect in short Who should take it
The Warrior Strength and Endurance bonus Melee
The Mage Extra magicka Casters
The Thief Agility, Speed, Luck Stealth
The Atronach Large magicka bonus, spell absorption, no natural magicka regeneration Experienced mages
The Apprentice Extra magicka, weakness to magic Glass-cannon mages
The Steed Faster movement Explorers
The Lady / The Lord Personality or healing/defense Hybrids
The Lover, Ritual, Serpent, Shadow, Tower Once-a-day powers Situational

The Atronach is powerful but annoying early because magicka does not recharge naturally; skip it on a first playthrough.

Build ideas

The Remaster's Leveling System

Rule of thumb: Put points into your main damage attribute (Strength, Agility or Intelligence), Endurance for health, and Willpower or Speed depending on build.

Combat, Stealth and Other Systems

Difficulty settings (Update 1.2)

Tier Feel
Novice Easiest; you hit very hard and take little damage
Apprentice Easier than default
Adept (default) Baseline damage both ways
Journeyman New in 1.2; a moderate step up from Adept
Expert Hard; enemies hit much harder and take longer to kill
Master Hardest; the largest gap between player and enemy damage

Update 1.2 turned difficulty into two separate settings, Player Combat Damage and Enemy Combat Damage, each with these six tiers in the Gameplay menu. Bethesda added Journeyman as a better bridge between Adept and Expert. The patch notes do not list exact multipliers, so tune by feel.

Main Quest Roadmap

  1. Tutorial: Escape the Imperial Prison with Emperor Uriel Septim VII. Receive the Amulet of Kings.
  2. Deliver the Amulet: Travel to Weynon Priory near Chorrol and meet Jauffre.
  3. Find the Heir: Go to Kvatch, close the Oblivion Gate outside, retake the city, and find Martin.
  4. Weynon Priory: Return to find the Priory under attack; escort Martin to Cloud Ruler Temple near Bruma.
  5. The Path of Dawn and Dagon Shrine: Track the Mythic Dawn cult and recover the Amulet's trail.
  6. Spies, Blood of the Daedra, Bruma Gate, Miscarcand, Allies for Bruma: Collect artifacts for Martin's ritual and rally the counties.
  7. Defense of Bruma and The Great Gate: Large siege battles.
  8. Paradise and Light the Dragonfires: Enter Mankar Camoran's realm and finish the story in the Imperial City.

Tips: Allies for Bruma asks you to close gates near several cities; each city you help sends soldiers to the Defense of Bruma. Kvatch's Gate is a difficulty spike early; bring healing potions.

Guilds and Factions

Faction How to join Highlights
Fighters Guild Talk to a guild member in any major city Straightforward combat contracts
Mages Guild Join in any city, then earn recommendations from the guild halls in all seven other cities (Anvil, Bravil, Bruma, Cheydinhal, Chorrol, Leyawiin, Skingrad) to enter the Arcane University Spellmaking, enchanting, great questline
Thieves Guild Get arrested or follow rumors about the Gray Fox; meet in the Imperial City Waterfront at night Excellent heist quests
Dark Brotherhood Commit a murder and sleep; Lucien Lachance visits Widely considered the best questline
Arena Imperial City Arena district Fight up to Grand Champion
Knights of the Nine (DLC) Visit the Prophet at the Anvil chapel after the chapel is attacked Crusader's Relics, holy knight gear

DLC Highlights

Useful Early Loot and Money

Common Mistakes to Avoid

Advanced Tips

FAQ

Is Oblivion Remastered a remake? No. Bethesda and Virtuos kept the original game logic underneath, remade all visuals in Unreal Engine 5, re-recorded some voice lines, and modernized leveling and combat feel.

Does it include Shivering Isles? Yes, along with Knights of the Nine and all other official DLC.

How does leveling work now? All skills give experience (major skills faster), and each level gives 12 Virtue points to spend on up to three attributes (max +5 each); Luck costs 4 points.

What difficulty should I play on? Adept is the baseline. Journeyman (added in Update 1.2) is a good step up for experienced players, and you can raise enemy damage without lowering your own.

Can I change my class after starting? Yes, at the end of the tutorial before leaving the sewers. After that the choice is locked.

Will there be more updates? Update 1.2 (July 2025) is the latest official patch as of September 2026.

Sources