The Elder Scrolls IV: Oblivion (GOTY 2009): Complete Guide

A full guide to the original 2006 Oblivion as sold on Steam in the Game of the Year Edition: character creation that won't ruin you later, how leveling and level scaling really work, builds, the main quest and guild questlines, must-get items, and the essential fixes and mods for modern PCs.

Researched September 2026 — current for the Steam GOTY Edition (2009 release, includes Knights of the Nine and Shivering Isles). This is the original game, not The Elder Scrolls IV: Oblivion Remastered (a separate product released April 2025). Live games change; check the linked sources if something differs.

Quick Start

  1. You level by raising Major skills — 10 points in total — then sleeping. Minor skills never trigger a level-up.
  2. Enemies and loot scale with your level. Leveling "wrong" (raising Major skills you don't use in combat) makes the game harder over time.
  3. Choose Major skills you won't use constantly if you want control over leveling, or embrace the scaling and don't worry about it on a first playthrough.
  4. Raise skills that govern the attributes you want in each level to get +5 bonuses (see the table below).
  5. Join guilds early. The Mages Guild gives access to spellmaking and enchanting at the Arcane University; the Fighters Guild and Thieves Guild provide money and gear.
  6. Close Oblivion Gates for Sigil Stones — they're the best enchantments in the game and scale with your level.
  7. Use the difficulty slider freely. It's in Gameplay options and affects damage dealt and taken.
  8. Quicksave, but keep hard saves. The engine is from 2006; rotating manual saves avoids corruption heartbreak.
  9. Install the essential community fixes (see Modern PC section) before a long playthrough.

Character Creation

Races (highlights)

Race Notable perks
Altmer (High Elf) Large Magicka pool, weak to fire/frost/shock
Breton Magic resistance, good mage
Dunmer (Dark Elf) Fire resistance, balanced
Bosmer (Wood Elf) Archery, disease resistance
Khajiit Night-eye, agile, stealth-friendly
Argonian Water breathing, disease/poison resistance
Imperial Speechcraft and Mercantile, easy social game
Nord Frost resistance, strong melee
Orc Heavy Armor, Berserk, great warriors
Redguard Blade/Blunt, resist poison, adrenaline

Birthsigns (the ones people argue about)

Classes

Always consider a custom class. Pick seven Major skills and the specialization and favored attributes you want. The classic efficient approach: put skills you'll rarely use as Majors so you choose when you level.

Leveling and Attributes

You gain a level after raising Major skills by 10 points total and resting. On level-up you raise three attributes. The bonus offered depends on skill increases (Major or Minor) governed by that attribute since the last level:

Skill increases governed by the attribute Bonus
0 +1
1–4 +2
5–7 +3
8–9 +4
10+ +5 (max)

Unused progress doesn't carry over. Efficient leveling means planning three +5 attributes per level.

Level scaling means most enemies grow stronger as you level, but your gear, health (based on Endurance) and access to higher-tier items grow too. The practical takeaway: don't neglect your main combat skills, and prioritize Endurance early because health gains are based on it at level-up.

Build Archetypes

Build Majors (example) Key gear/spells
Spellsword Blade, Destruction, Restoration, Heavy/Light Armor Sigil Stone enchanted weapon, custom Destruction spells
Pure Mage Destruction, Restoration, Alteration, Conjuration, Mysticism Custom spells from Arcane University, Shield spells, Summons
Stealth Archer Marksman, Sneak, Security, Light Armor Sneak attack bonus, Chameleon enchantments
Heavy Warrior Blade/Blunt, Heavy Armor, Block, Armorer Heavy armor sets, Fortify Strength enchantments
Thief-Assassin Sneak, Security, Acrobatics, Short Blade Dark Brotherhood and Thieves Guild rewards

Key systems:

Main Quest Outline (light spoilers)

  1. Tutorial — Escape the Imperial Prison with the Emperor. You finalize race, class and birthsign before leaving.
  2. Deliver the Amulet — Take the Amulet of Kings to Jauffre at Weynon Priory.
  3. Find the Heir — Travel to Kvatch and close the Great Gate; find Martin.
  4. Weynon Priory / The Path of Dawn / Dagon Shrine — The Amulet is stolen; track down and infiltrate the Mythic Dawn.
  5. Spies / Blood of the Daedra / Blood of the Divines — Martin, now at Cloud Ruler Temple, decodes the Mysterium Xarxes; you gather the first ritual items.
  6. Bruma Gate / Miscarcand / Allies for Bruma — More ritual components and rallying the cities for the coming siege.
  7. Defense of Bruma / Great Gate — The big battle at Bruma; you take the Great Sigil Stone.
  8. Paradise — Enter Mankar Camoran's realm and retrieve the Amulet.
  9. Light the Dragonfires — Finale in the Imperial City.

You can ignore the main quest indefinitely, but most random Oblivion Gates only start appearing around Cyrodiil after the Kvatch section.

Guilds and Faction Questlines

Faction Where to start Big rewards
Mages Guild Any city guild hall; earn recommendations from all seven Arcane University access, spellmaking, enchanting
Fighters Guild Chorrol, Anvil or other halls Gear, money, combat experience
Thieves Guild "Finding the Thieves Guild": ask around the Imperial City about the Gray Fox (or learn of it in jail), then pass "May the Best Thief Win" at the Waterfront Fence access, the Gray Fox storyline
Dark Brotherhood Commit murder, sleep; you'll be visited Shadowmere (horse), assassin gear
Arena Imperial City Arena Gold, Raiment armor, Grand Champion
Knights of the Nine (DLC) The Prophet in Anvil Crusader's Relics set
Shivering Isles (DLC) A door appears in Niben Bay New realm, Sheogorath's questline

The seven Mages Guild cities are Anvil, Bravil, Bruma, Cheydinhal, Chorrol, Leyawiin and Skingrad.

Must-Have Items and Easy Wins

Daedric Shrine Quests

Daedra Min. level Artifact
Azura 2 Azura's Star
Sheogorath 2 Wabbajack
Namira 5 Ring of Namira
Vaermina 5 Skull of Corruption
Sanguine 8 Sanguine Rose
Nocturnal 10 Skeleton Key (unbreakable lockpick)
Malacath 10 Volendrung
Meridia 10 Ring of Khajiiti
Peryite 10 Spell Breaker
Mephala 15 Ebony Blade
Hircine 17 Saviour's Hide
Molag Bal 17 Mace of Molag Bal
Boethiah 20 Goldbrand
Clavicus Vile 20 Masque of Clavicus Vile, or Umbra (500 gold offering)
Hermaeus Mora 20 Oghma Infinium

Levels per UESP. Clavicus Vile's quest can be finished early if you already carry Umbra from Vindasel.

Modern PC Fixes and Mods

The GOTY Edition runs on Windows 10/11 but benefits from community fixes:

Common Mistakes to Avoid

Advanced Tips

FAQ

Is this the same as Oblivion Remastered? No. This is the 2009 GOTY Edition of the original 2006 game. Oblivion Remastered (2025) is a separate product.

Which DLC is included? Knights of the Nine and Shivering Isles. Steam also sells a GOTY Edition Deluxe (English only) that adds the smaller official plugins, including Fighter's Stronghold, Spell Tome Treasures, Vile Lair and Mehrunes' Razor.

How does leveling work? Increase Major skills by 10 points in total, then sleep. Attribute bonuses depend on how many governed skill points you gained.

What's the best class for beginners? A custom Spellsword-style class (melee plus Restoration and Destruction) is forgiving and versatile.

How do I stop enemies outscaling me? Plan efficient levels (+5/+5/+5), prioritize Endurance and your main combat skills, and use Sigil Stone enchantments and good alchemy.

Does Oblivion GOTY run on Windows 11? Generally yes, with the community fixes above recommended for stability.

Sources