The Elder Scrolls III: Morrowind GOTY: Complete Guide

A player's guide to Morrowind Game of the Year Edition: character creation that will not ruin your run, how the old-school leveling and combat actually work, getting around Vvardenfell, factions, the main quest and expansions, and making it run well today with OpenMW or the original engine plus patches.

Researched September 2026 — current as of the Steam GOTY Edition (Morrowind + Tribunal + Bloodmoon; no official updates) and the OpenMW open-source engine, latest release 0.51.0 from June 2026. Live games change; check the linked sources if something differs.

Quick Start

  1. Misses are normal early. Hit chance depends on your weapon skill, Agility, Luck and current Fatigue. Low skill means lots of whiffs. Use weapons in your major skills and keep Fatigue up.
  2. Pick major skills you will actually use. Leveling comes from raising major and minor skills. A weapon, an armor type and a way to heal should all be in your majors or minors.
  3. Raise Endurance early. Health gained per level is based on Endurance at the time you level, and it is not retroactive.
  4. Save often, in multiple slots. Morrowind is a 2002 game; cliff-racers, bugs and your own mistakes will happen.
  5. Travel by silt strider, boat and Mages Guild guide. Walking everywhere is slow. Learn Mark/Recall and the Intervention spells as soon as you can.
  6. Read your journal. There are no quest markers. Directions are given in dialogue ("go north along the road past the bridge"). Topics in dialogue are the real quest system.
  7. Find Caius Cosades in Balmora. That starts the main quest. You can ignore it as long as you like.
  8. Money early: loot and sell, do early guild quests, and look for Dwemer ruins; Dwemer items sell well but some are contraband to Imperial guards.
  9. Tribunal's assassins: on PC with Tribunal installed (as in GOTY), Dark Brotherhood assassins can attack you while resting, even the very first time you sleep in a new game. Sleep with decent armor, or be ready to fight.
  10. Consider OpenMW for a stable, modern way to play on current PCs (details below).

Character Creation

Races

Race Good for Notes
Altmer (High Elf) Mages Large magicka, weak to magicka, fire, frost and shock
Argonian Stealth, hybrids Water breathing, disease and poison resistance
Bosmer (Wood Elf) Archery, stealth Can command creatures
Breton Mages, spellswords Magic resistance, bonus magicka
Dunmer (Dark Elf) Battlemages, all-rounders Fire resistance; locals like you more
Imperial Talkers, warriors Social bonuses
Khajiit Stealth, hand-to-hand High Agility
Nord Warriors Frost resistance, shock resistance
Orc Heavy armor warriors Berserk power
Redguard Weapon fighters Strong weapon bonuses, Adrenaline Rush

Birthsigns

The Warrior, The Mage, The Thief, The Serpent, The Lady, The Steed, The Lord, The Apprentice, The Atronach, The Ritual, The Lover, The Shadow and The Tower. The Atronach gives a huge magicka pool but no natural regeneration (you absorb spells instead); great for experienced mage players, punishing for beginners. The Lady, The Steed and The Warrior are forgiving choices.

Classes

You can pick a preset, answer the questions, or make a custom class. Custom classes are best: pick exactly the skills you plan to use. Specializations (Combat, Magic, Stealth) give bonus skill progression in that category.

How Leveling Works

Attributes

Attribute Governs
Strength Melee damage, carry weight; Long Blade, Blunt, Axe, Armorer, Acrobatics
Intelligence Magicka pool; Alchemy, Enchant, Conjuration, Security
Willpower Spell success, magicka resistance; Destruction, Alteration, Mysticism, Restoration
Agility Hit chance, dodging; Block, Light Armor, Marksman, Sneak
Speed Movement speed; Short Blade, Hand-to-hand, Athletics
Endurance Health gain per level, Fatigue; Heavy Armor, Medium Armor, Spear
Personality Prices, NPC disposition; Speechcraft, Mercantile, Illusion
Luck Small bonus to nearly everything

Combat and Magic

Getting Around Vvardenfell

Method Where Tips
Silt Strider Big towns (Seyda Neen, Balmora, Vivec, Ald'ruhn, Gnisis, Suran, Maar Gan, Khuul, Molag Mar) Cheap and fast
Boats Coastal towns Connects the coast and islands
Mages Guild Guides Balmora, Ald'ruhn, Caldera, Vivec, Sadrith Mora Instant teleport between guild halls
Mark / Recall Spell Mark a spot, Recall there anytime
Divine Intervention Spell/scroll Teleports to the nearest Imperial Cult shrine/fort
Almsivi Intervention Spell/scroll Teleports to the nearest Tribunal Temple
Propylon Chambers Dunmer strongholds Ancient teleport network; needs Propylon Indexes
Levitation Spell/potion Skip roads entirely

Factions

You can join most guilds together, but only one Great House.

Faction Style
Fighters Guild Combat contracts
Mages Guild Magic services, spellmaking, guides
Thieves Guild Stealth jobs, fences
Imperial Legion Honorable warrior path
Imperial Cult Charity and relic quests
Tribunal Temple Pilgrimages, the Dunmer faith
Morag Tong Legal assassins
House Hlaalu Merchants and politics
House Redoran Warrior code, honor
House Telvanni Wizard lords; you eventually get your own tower

Vampire clans also exist if you contract vampirism. The main quest eventually needs all three Great Houses to name you Hortator; being a ranked member of one makes that House's part easier, and any of the three works.

Main Quest Outline (Light Spoilers)

Warning: killing an essential NPC shows a message that the thread of prophecy is severed. Reload unless you really mean it (there is an alternate path, but it is much harder).

Expansions (Included in GOTY)

Tribunal

Bloodmoon

Playing on a Modern PC

OpenMW is a free, open-source reimplementation of the Morrowind engine. You still need the original game data (your Steam copy works); OpenMW replaces the old executable.

Set it up by installing OpenMW from openmw.org, running its installation wizard, and pointing it at your Steam Morrowind folder (Data Files). Check the site for the current release.

Original engine

If you prefer the original executable:

Common Mistakes to Avoid

Advanced Tips

FAQ

Does the Steam GOTY version include the expansions? Yes, Tribunal and Bloodmoon. It does not include the Construction Set.

Should I play with OpenMW or the original engine? OpenMW is the easiest stable option on modern PCs. Use the original engine with Code Patch and MGE XE only if you need MWSE-based mods.

Why do I keep missing enemies? Low weapon skill, Agility, Luck or Fatigue. Train your weapon and rest to recover Fatigue.

Can I join more than one Great House? No, pick one of Hlaalu, Redoran or Telvanni.

How do I start Bloodmoon? Take the boat from Khuul to Fort Frostmoth on Solstheim.

How do I start Tribunal? It begins once the Dark Brotherhood assassins attack you while resting. Discuss the attack with Apelles Matius, then ask Asciene Rane in Ebonheart's Grand Council Chambers for transport to Mournhold.

Sources