Set 18: Enchanted Wilds · Patch 18.2b · Updated Sept 16, 2026
The strongest statistical comp in the set right now: ~79% top-4 rate, 3.01 average placement. It's a Master Yi reroll board that abuses the Blossom trait to snowball Wisps into free stats.

Blossom gives your champions bonus AD, AP, and max Health — and it empowers your Wisps after every combat. Since Wisps are the set's core economy/power mechanic, Blossom turns your shop into a compounding engine. Patch 18.2 also lowered Wisp costs across the board, so you keep gold for XP and rolling.
Master Yi is a 3-cost Adaptor. His passive makes every third attack a Double Strike (hits twice), and on takedown he gains a burst of move speed. His Adaptor bonus lets you choose:
| Unit | Cost | Role | Target star |
|---|---|---|---|
| Master Yi | 3 | Primary carry | ★★★ |
| Kog'Maw | 3 | Secondary carry | ★★★ |
| Yorick | 3 | Frontline / Adaptor | ★★★ |
| Krug | 3 | Frontline | ★★★ |
| Vi | 3 | Main tank | ★★★ |
| Sett | 3 | Bruiser | ★★ |
| Nidalee (AP) | 4 | Flex carry | ★★ |
| Gromp | 4 | Level 8 add | ★★ |
Flex slots: Sentinel (4-cost), Karma (early game filler).
If you highroll 4-costs, you can push 5 Blossom for maximum Wisp greed.
Yi wants attack speed above all else. Despite his Adaptor heal bonus, one healing/sustain item is very reasonable if you want him as a drain tank.
Spear of Shojin · Rabadon's Deathcap · Jeweled Gauntlet

Guinsoo's Rageblade · Spear of Shojin · Rabadon's Deathcap
Warmog's Armor · Gargoyle Stoneplate ×2
Economy (highest priority):
Item augments:
Combat options:
BACK [ Master Yi ] [ Nidalee ] [ Kog'Maw ]
MID [ Yorick ]
FRONT [ Sett ] [ Krug ] [ Vi ]
Keep Yi in the back corner so he walks into the fight after your frontline has engaged and soaked the first burst.
Play around a Master Yi opener that can win streak. Blossom is very powerful early. Prioritize win-streaking for gold and item drops.
Add your Adaptor units and frontline. Finish Master Yi's items by the end of this stage — he should be fully itemized before you commit to rolling.
Level to 7 and roll for:
Then slow roll at 7 to hit your 3-stars. Don't dump your whole bank at once — slow roll down to ~30–50 gold and let interest rebuild.
Level to 8 and add Gromp. From Stage 5 onward, every other Wisp is a Combat Wisp, and Blossom has been empowering them all game — this is where the comp spikes hardest.
✅ Force this comp if: you hit early Master Yi copies, get an attack-speed item opener (Recurve Bow / Rageblade components), or find a Blossom emblem.
⚠️ Pivot away if: you're contested by 2+ players on Yi, or you're deep into Stage 4 without Yi ★★ and low on HP.
🔄 Alternative Blossom line (Fast 8): If you fall into AP items instead, play the Ahri / Sett / Ashe Blossom board — Ahri wants Eternal Pact + Spear of Shojin + Jeweled Gauntlet, Ashe wants Red Buff + Spear of Shojin + Last Whisper. Standard fast-8 econ: 4→5→6→7→8, never drop below 10 gold at 8.
TFT Academy lists no S-tier comps on Patch 18.2b — it's an open meta. Other strong lines to keep in your pocket: Fae/Spyrkin Rengar, Aphelios + Nidalee (rising fast), Ahri Sett Blossom, Caitlyn Reroll, Solar Reroll, Riftbeasts.
Play flexible. Follow your items and augments rather than hard-forcing from Stage 1.
Sources: TFT Academy · TFT Flow · MetaTFT · Mobalytics Wisps Guide