TFT fundamentals (economy, leveling, items, positioning) plus a full breakdown of Set 18, Enchanted Wilds: the Wisps mechanic, every trait, Solar/Lunar Eclipse, Riftbeasts, the 5-costs, and the comps performing on Patch 18.3.
Researched September 2026 — current as of Set 18 "Enchanted Wilds" (launched August 26, 2026), Patch 18.3 / 18.3b. Live games change; check the linked sources if something differs.
| Source | Notes |
|---|---|
| Base income | Fixed gold each round |
| Interest | +1 per 10 gold held, max +5 at 50 |
| Streak bonus | Grows with longer win or loss streaks |
| PvP win | +1 gold |
Rule: don't spend below an interest breakpoint (10/20/30/40/50) unless you're deliberately rolling or leveling for a power spike.
A common default that works for most "fast 8" comps:
Reroll comps instead stay at a low level (5, 6, or 7) and roll excess gold above 50 to 3-star 1- to 3-cost carries.
Nine components combine into full items: B.F. Sword, Recurve Bow, Needlessly Large Rod, Tear of the Goddess, Chain Vest, Negatron Cloak, Giant's Belt, Sparring Gloves, and Frying Pan/Spatula (for Emblems).
How to use them:
| Trait | Breakpoints | What it does |
|---|---|---|
| Blackthorn | 2/4/6 | The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health |
| Blossom | 3/5/7/9/11 | Empowers Wisps after combat; champions gain AD, AP, and max Health |
| Coven | 3/4/5/7 | Gather Essence from kills and lost combats; cash it in for rewards |
| Elderwood | 3/5/7/9/11 | Gain placeable plants that grow stronger, culminating in forest effects |
| Fae | 2/4 | Earn Pixies by dealing damage, healing, or shielding; they grant AD/AP and healing when low |
| Flora Fatalis | 1/2 | Harvest enemies on takedown, gaining mana and healing nearby allies |
| Inferno | 2/3/5/7 | Burn and wound; at higher tiers shop slots ignite and roll higher-cost champions |
| Lunar | 2/3/4/5 | Lunars and adjacent allies gain attack speed and AP (doubled for Lunars) |
| Primal | 2/4 | Choose from four blessings; a second blessing at 4 |
| Riftbeast | 3/5/7/10 | Alpha Mark grants a Riftbeast its unique buff; every 3 combats your next shop is overrun with Riftbeasts; higher tiers make Riftbeasts grow during combat; +2 team size at the top tier |
| Rival | 1 | Only your strongest Rival is active; takedowns give bonuses |
| Solar | 3 | Combined with 3 Lunar, activates Eclipse |
| Sprykin | 3/5/7 | Gain a Big Furry Friend (BFF); drop a Sprykin on it to pick a Rider |
| Trait | Breakpoints | What it does |
|---|---|---|
| Adaptor | 2/3/4 | Abilities change based on whether AD or AP is higher |
| Brawler | 2/4/6 | Team gains health; Brawlers gain much more |
| Defender | 2/4/6 | Team gains armor and MR; Defenders gain more |
| Executioner | 2/3/4 | Abilities can crit; enemies bleed for bonus true damage |
| Hunter | 2/3/4/5 | AD, plus damage amp when staying on the same target |
| Invoker | 2/3/4/5 | Mana regen for the team, more for Invokers |
| Juggernaut | 2/4/6 | Durability for the team and Juggernauts |
| Rapidfire | 2/3/4/5 | Team attack speed; Rapidfire units stack more per attack |
| Ravager | 2/4/6 | Omnivamp and bonus damage, doubled on enemies below 50% HP |
| Spellweaver | 2/4/6 | AP for the team; Spellweavers gain more when casting |
| Summoner | 2/3 | Empowers summons and plants |
| Vanguard | 2/4/6 | Shields at combat start and below 50% HP; durability while shielded at 6 |
Many 5-costs also carry unique one-unit traits (e.g. Draven's Bounty Seeker, Lux's Avatar, Ivern's Greenfather).
Field 3 Solar and 3 Lunar at the same time to activate Eclipse. Solar on its own gives your champions a small max-Health shield and bonus magic damage; with Eclipse active, after 10 seconds of combat the Eclipse kills the lowest-Health enemy, repeating every 3.5 seconds. That makes it a strong late-game line for boards that can survive the first 10 seconds — build a durable frontline around it.
The jungle-monster units:
| Cost | Riftbeasts |
|---|---|
| 1 | Cinderling, Pebbles |
| 2 | Gromp, Murkwolf, Scuttlecrab |
| 3 | Krug, Mama Beak |
| 4 | Brambleback, Sentinel |
| 5 | The Elder Dragon (takes two slots) |
At 10 Riftbeasts you get +2 team size — a rare, very strong capstone.
| Champion | Role in comps |
|---|---|
| Alune | Lunar/Spellweaver mage; moon-themed AoE |
| Ashe | Hunter/Blossom carry; damaging arrow trails and slows |
| Draven | Bounty Seeker; bleed-and-axe single-target carry |
| The Elder Dragon | Riftbeast; two-slot unit with AoE and invulnerable flight |
| Gnar | Sprykin/Elderwood/Brawler; transforms into Mega Gnar |
| Ivern | Greenfather; shields allies, grants attack speed |
| Kennen | Inferno/Executioner; rushes through burning enemies |
| Lux | Avatar; flexible-origin laser mage |
| Maokai | Juggernaut/Old Growth; spawns saplings, heals off max HP |
| Taric | Emerald Aspect/Vanguard; pairs with an ally for shields |
What changed in 18.3 (September 22, 2026):
Earlier Set 18 system changes (18.1): the Carousel returned with chances at higher-cost champions, the targeting rework (no retargeting after CC), missed loot from the 4-7 PvE round and later now carries over to following rounds, and several high-variance opening encounters (Loot Subscription, Artifact Anvil, Reroll Start) were removed in favor of more standardized ones.
Tier lists shift with every b-patch; this snapshot is from TFT Academy on 18.3b (they rated no comp S tier this patch):
| Comp | Carry | Style |
|---|---|---|
| Ashe Juggernauts | Ashe | Fast 8/9, Juggernaut frontline |
| Aphelios Nidalee | Aphelios, Nidalee | Dual carry |
| 6 Juggernaut AP | Amumu | Full trait; Juggernaut Emblem helps (rising) |
| Soraka Flex | Malphite | Flexible; Executioner Emblem |
| Ahri Morgana | Ahri | Mage board |
| Lunarwood Kha'Zix | Kha'Zix | Lunar + Elderwood (falling after adjustments) |
| Azir Rammus | Azir | Reroll-leaning trait board |
General read: most strong boards are fast 8 (level 8 and roll), with some reroll lines like Azir. Check a live stats site before ranked — these move quickly.
What is the current TFT set? Set 18, Enchanted Wilds, launched August 26, 2026. The current patch is 18.3 (September 22, 2026), with an 18.3b follow-up.
What are Wisps? Set 18's mechanic: one-time purchasable effects in the rightmost shop slot on alternating rounds, split into seven categories.
How do I activate Eclipse? Field 3 Solar and 3 Lunar champions at the same time.
Is the Carousel back? Yes, it returned in Set 18 and can offer higher-cost champions.
What's the best comp right now? On 18.3b, TFT Academy rated no comp S tier; Ashe Juggernauts, Aphelios Nidalee, 6 Juggernaut AP, Soraka Flex, Ahri Morgana, Lunarwood Kha'Zix, and Azir Rammus sat in A tier.
What's the Space Gods ranked reward? Players who reached Gold or higher in the previous set (Space Gods) in Ranked or Double Up receive the Victorious Lumie.
Fast 8 or reroll? Most of the current meta is fast 8. Reroll when you're holding early upgrades of a reroll carry and nobody else is contesting.