Sultan's Game: Survival Guide & Strategy Tips

How to survive the mad Sultan's weekly cards in Sultan's Game: what the four card types demand, how attributes and rituals work, money and follower management, difficulty choice, and the planning habits that turn early deaths into long, story-rich runs.

Researched September 2026 — current as of Patch 1.0.19950 (August 13, 2026). Live games change; check the linked sources if something differs. Light spoilers for early events are included; late-game endings are only mentioned by name.

Quick Start

  1. Every week the Sultan hands you a card. Break it within the deadline or you die. The deadline is 7 days on the lower difficulties and 5 days on the hardest. Failing gives the "Is that how you entertain your Sultan?" defeat ending.
  2. Card tier sets the difficulty. Stone, Bronze, Silver, and Gold cards need increasingly serious deeds, and matching checks at levels 1 to 4.
  3. Money comes first. A steady gold income makes Extravagance cards trivial and funds everything else. Many guides recommend the Merchant Family background for its extra starting gold.
  4. Build a "break queue". Some events do not expire. Keep them unresolved until you need them to break a card, especially for Silver and Gold.
  5. Do not break cards early (except Conquest). The wiki's beginner guide says to wait until late in the week for most cards, because new opportunities keep appearing. Conquest is the exception: its rituals take at least 2 days.
  6. Pick your difficulty for your patience level. Maggie's difficulty gives unlimited rewinds. Magician's gives none.
  7. Death is part of it. The game has 50+ endings, and knowledge carries across lifetimes. Your first few runs are for learning.
  8. Save Gold Dice for checks you cannot afford to fail.

The Premise in One Paragraph

You are a lowly minister serving a Sultan who has been bewitched by a sorceress. Each week you draw one of four Sultan Cards: Carnality, Extravagance, Conquest, or Bloodshed. You have a limited number of days to "break" it by committing the matching act. Around this core loop you manage allies, wealth, secrets, and influence at court, while ancient gods watch from beyond and offer forbidden power across multiple lifetimes.

Sultan Cards

Type Theme Main check Typical ways to break it
Bloodshed Taking a life Combat Duels (including at the Grand Game), court conflicts with the Vizier Abdul, and as a last resort sacrificing followers ("Cruel Sacrifice")
Carnality Pleasures of the flesh Sociability "Carnality at Home" with a consenting partner such as your wife Maggie, the House of Delights, or court encounters
Extravagance Reckless spending Sociability Paying gold into events such as "Expanding the Estate", renovations, or the "Golden Bird" event (30 gold)
Conquest Dangerous ventures Combat Hunting beasts ("Fierce Lion", "Wounded Rhino") or leading troops into battle

Card tiers

Tier Flavor text Check level
Stone "rough as stone" 1
Bronze "hard as bronze" 2
Silver "smooth as silver" 3
Gold "cold as gold" 4

You start by drawing one card. Some options let you voluntarily draw more ("go all in"), which gives you more cards to break later. Only do this when your break queue is well stocked.

Attributes

Characters, including you and your followers, have six attributes:

Attribute Used for
Sociability Social checks, Carnality and Extravagance events, running businesses
Charisma Persuasion, influence, winning people over
Combat Duels, hunts, Bloodshed and Conquest
Physique Endurance, labor, survival checks
Wisdom Scholarship, estate management, and a prerequisite for Magic
Magic Occult rituals and supernatural threats

Raise them by reading books (permanent attribute increases), wearing equipment, and holding feasts. Magic books usually require a certain Wisdom first.

How a Week Plays Out

  1. Read the card and its deadline.
  2. Scan the board for rituals and events that can break it at the right tier.
  3. Assign characters to rituals. Each ritual checks attributes, and the success chance is shown before you commit.
  4. Run economic rituals in parallel, so gold, intelligence, and support keep flowing.
  5. Break the card on the best day (usually late, except Conquest).
  6. Pay your lifestyle upkeep. Magician's difficulty adds extra maintenance costs.

Difficulty Settings

Difficulty Success rate baseline Rewinds Card exchanges Starting Gold Dice Deadline
Maggie's 60% Unlimited 3 per week 1 7 days
Hassan's 50% 10 at start 1 per week 2 7 days
Magician's 33% None at start 1 per week 1 5 days, plus maintenance costs

Recommendation: Play Maggie's first to learn the event web, then move to Hassan's for a real challenge. Rewinds let you undo bad results, so on Maggie's you can explore every branch.

Money, Followers, and Influence

Gold

Followers

Support and Opposition

Nobles have an Opposition score against you. Build Support (for example through the "Bookstore Business" ritual) until it beats their Opposition by at least 1. That stops them interfering with your plans at court.

Renown and Infamy

Your reputation stats matter for high-tier options. For example, the Gold-tier "Purifying Fire" route needs 20+ Renown, and the Gold Conquest option "Even You" needs 20+ Infamy. Decide early which way your run is leaning.

The Break Queue: Surviving Silver and Gold

The community's key strategy: do not use permanent, non-expiring events on low-tier cards. Keep them in reserve.

Plan two weeks ahead. When you draw a Silver card, ask where a Gold card would come from if you drew one next.

Rewinds, Gold Dice, and Card Exchanges

Collection and Meta Progression

Common Mistakes to Avoid

Advanced Tips

FAQ

How long do I have to break a Sultan Card? 7 days on Maggie's and Hassan's difficulty, and 5 days on Magician's.

What happens if I fail? You are executed. That triggers the "Is that how you entertain your Sultan?" ending, and you start a new life.

Which difficulty should I choose? Maggie's for your first run (unlimited rewinds, 60% base success rate). Hassan's for a proper challenge. Magician's for veterans.

How do I break Gold cards? Prepare early: a Renown route ("Purifying Fire" at 20+), an Infamy route ("Even You" at 20+), character tier-ups (Maggie, Arzuna, Zazie's gifts), questline events like "Your Game", or large gold spends like "Golden Bird".

How many endings are there? More than 50, according to the developers.

Is the game still being updated? Yes. Double Cross and 2P Games released patch 1.0.19950 on August 13, 2026, following the Helix Waltz crossover patch on August 7.

Sources