Stray: Complete Guide

A spoiler-light Stray guide covering controls and cat mechanics, B-12, Zurks and Sentinels, collectibles (memories, badges, music sheets), the full achievement list with tips for the tricky ones, and accessibility settings.

Researched September 2026 — current as of PC Patch 4 (August 10, 2023), the latest content patch; later releases added platforms (macOS December 2023, Switch November 2024, Switch 2 May 2026). Live games change; check the linked sources if something differs.

What Stray Is

Stray is a third-person adventure from BlueTwelve Studio, published by Annapurna Interactive on PC and PlayStation on July 19, 2022. You play an orange stray cat separated from its family and trapped in Walled City 99, a sealed underground city where humans have vanished and only robots (the Companions) remain. Along the way you team up with B-12, a small drone that translates, stores items, gives you light and hacks technology.

Quick Start

  1. You cannot fall by accident. Jumping is context-sensitive. When a jump prompt appears, the cat lands it. Explore freely.
  2. Talk to every robot. Once B-12 is with you, robots give you directions, trades and side tasks. Many lead to badges and memories.
  3. Check every corner in hub areas. The Slums and Midtown are packed with side content, and a lot of the achievements come from them.
  4. Keep moving against Zurks. Stopping means they latch on. If they grab you, shake them off quickly.
  5. Use cover against Sentinels. Break line of sight, hide, and move when their scanners look away.
  6. Meow, scratch, nap, knock things over. They are not just flavor. Several achievements come from being a cat.
  7. Chapter select unlocks as you go. You can replay chapters to pick up missed collectibles, so do not stress about finding everything on your first run.
  8. Look at the accessibility options (Patch 4) if rapid button tapping is hard for you.

Cat Controls and Actions

Button prompts show up contextually. These are the main actions:

Action What it does
Jump (on prompt) Leap to highlighted spots. It always succeeds
Meow A dedicated button. Robots react, and there is an achievement for 100 meows
Scratch Scratch carpets, doors and trees (counts for achievements)
Interact Knock objects off shelves, push things, use doors and machines
Nap Curl up in certain spots and sleep (there is an achievement for over an hour)
B-12 menu Open inventory, read memories, hack or translate
Sprint Run from Zurks and Sentinels

Accessibility (Patch 4, August 10, 2023)

Patch 4 added options for players who have trouble with rapid tapping:

It also brought crash fixes, audio stutter fixes, and collision and navmesh fixes throughout the game.

B-12

B-12 joins you early. It:

Memories

B-12 has lost memories scattered through the world. When B-12 reacts to a spot, stop and let it recover the memory. Collecting all of them is tied to the "I Remember!" achievement. Memories are easy to miss in the large hub areas, so check a collectible guide for the chapter you are replaying if you are short.

Threats

Zurks

Sentinels

Areas and Characters (Spoiler-Light)

Without giving the plot away, the journey goes from the ruins outside the city down into Dead City, through a lab apartment where you meet B-12, and into the robot neighborhoods:

Area What to expect
Dead City Abandoned streets and your first Zurk encounters
The Slums A hub with lots of robots. You meet Momo of the Outsiders. Trades, badges and music sheets for Morusque
Rooftops Vertical climbing between buildings
Dead End and Sewers Zurk-heavy stretches outside the Slums. The Defluxor section falls in this part of the game
Antvillage A small robot settlement. The story here leads you toward Zbaltazar, the scientist the Outsiders need
Midtown A second big hub with more trades, the Clementine storyline and a shop
Jail and Control Room The final stretch, with heavy Sentinel sections

Tip: The two hubs, the Slums and Midtown, hold most of the side content. Explore them fully before you move the story on.

Area-by-Area Tips

Collectibles and Side Content

Badges

You earn badges by completing robot trades and requests (giving the right item to the right robot). Collecting them all unlocks "Badges", one of the rarest achievements (about 5.5% of Steam players). Talk to everyone in the hubs and read what they ask for.

Music sheets (Morusque)

Morusque is a musician robot in the Slums. Find all the music sheets around the Slums and bring them to him for "Meowlody" (about 20.6%). He plays each song you bring. Grab them before leaving the Slums for good, and use chapter select if you miss any.

Energy drinks and trades

Hub robots trade and ask for specific items. Pick up anything B-12 can carry, including energy drink cans, since they are part of the trading economy.

Achievements

There are 24 Steam achievements. Global unlock rates are from the Steam stats page (September 2026).

Achievement Description Rate Tip
Missed Jump Hidden 93.0% Story-related
Not Alone Hidden 81.5% Story-related
Cat Got Your Tongue? Hidden 76.4% Story-related
Curiosity Killed the Cat Wear the paper bag 69.9% Find a paper bag on the ground and walk into it
Cat-a-Pult Jump 500 times 64.9% It comes naturally across the game
A Little Chatty Meow 100 times 64.8% Spam meow while walking around
Catwalk Hidden 45.1% Story-related
Al-Cat-Raz Hidden 40.5% Story-related
Eye Opener Hidden 39.3% Story-related
No More Lives Die 9 times 37.2% Zurks are the easy way
Cat-a-strophe Try to play mahjong with the robots 35.3% Interact with the robots' mahjong game in a hub
Cat's best friend Nuzzle up against 5 robots 25.8% Use the rub prompt near friendly robots
Meowlody Bring all the music sheets to Morusque 20.6% All the sheets are in the Slums
Boom Chat Kalaka Dunk the basketball 15.3% Look for a basketball hoop and ball
Télé à chat Browse through all of the TV channels 14.7% Find a TV and flip through every channel
Scratch Hidden 9.4% Scratch surfaces whenever you see them
I Remember! Hidden 6.7% Linked to recovering B-12's memories
Productive Day Sleep for more than one hour 5.5% Nap in a sleep spot and leave the game running
Badges Collect all badges 5.5% Complete all robot trades and requests
Sneakitty Hidden 4.6% A stealth challenge. Look it up before the Sentinel sections
Territory Scratch in every chapter 4.4% Scratch at least once in every chapter (use chapter select for any you missed)
Pacifist Hidden 3.8% Hidden challenge. Check an achievement guide before the Zurk-heavy late chapters
Can't Cat-ch Me Hidden 3.7% A fast Zurk-escape challenge
I Am Speed Complete the game in less than 2 hours 2.6% Do it on a second run, once you know the route

Achievement strategy

Common Mistakes to Avoid

Advanced Tips

FAQ

How long is Stray? It is short. A speedrun achievement exists for under 2 hours, and a relaxed first playthrough with side content takes longer.

Can the cat fall off ledges? No. Jumping is context-sensitive, so you only jump to spots the game allows.

Can I replay chapters for collectibles? Yes. Chapter select lets you go back to chapters you have finished.

Is there an option to turn off the cat's death? Yes. Patch 4 (August 2023) added an option to hide cat death, plus toggles for run, Defluxor and shaking off Zurks.

Where are the music sheets? In the Slums. Bring them all to Morusque for Meowlody.

Is Stray on Switch? Yes. It came out on Nintendo Switch in November 2024 and on Switch 2 in May 2026, according to Wikipedia.

Sources