Stoneshard: Survival & Build Guide

A beginner-to-intermediate guide to Stoneshard's brutal turn-based mercenary life: surviving the first contracts, understanding the health and psyche systems, building a character from the classless ability trees, running your caravan, and what's changed recently in Early Access.

Researched September 2026 — current as of Early Access Hotfix 0.9.4.25 (August 17, 2026), with the next major update "Ancient Echoes" (wands) announced. Live games change; check the linked sources if something differs.

Quick Start

  1. It's turn-based. Nothing happens until you act. Take your time on every move. Most deaths come from rushing.
  2. Saving is limited. You can only save in certain spots, so a bad fight can cost a lot of progress. Before a dungeon, make sure you've saved recently.
  3. Treat every fight as optional. Retreating is a legitimate tactic. If three brigands spot you, fall back to a doorway or corridor so only one can reach you.
  4. Bleeding kills slowly but surely. Carry bandages and stop bleeding right after a fight. Untreated bleeding and pain snowball quickly.
  5. Pain and morale matter as much as HP. High pain slows your character down; low sanity causes panic attacks and paranoia.
  6. Contracts are your income. Take contracts from settlements, clear them, and come back to collect. Start with the easiest ones.
  7. Sell loot efficiently. Different merchants pay differently. Carry heavy loot back only if it's worth it.
  8. Invest in one weapon tree first. There are no classes, but a focused build survives the early game far better than a spread-out one.
  9. Eat, drink and sleep. Hunger, thirst and fatigue all build up. Keep food and water in your pack.
  10. Try Ironman only once you're comfortable. Ironman mode makes every decision irreversible and death permanent.

How Stoneshard Works

Stoneshard is a turn-based open-world RPG set in the war-torn kingdom of Aldor. You're a mercenary taking contracts, exploring dungeons and ruins, trading, and slowly building up a caravan. There are no class or level restrictions: over 200 abilities and 400 pieces of equipment can be combined freely.

Turns and positioning

Attributes

Stoneshard uses five core attributes:

Attribute What it's for
Strength Physical damage and many weapon abilities
Agility Speed, dodge, and many light-weapon abilities
Perception Accuracy, crits and ranged combat
Vitality Health and resistances
Willpower Magic power and mental resilience

Each level gives you points to spend in attributes and abilities. Match attributes to the trees you invest in; ability tooltips list which attributes they scale with.

Health, Pain and Psyche

The health system is simple once you know the pieces.

Condition What happens How to fix it
Bleeding Loses health every turn Bandages, cauterizing wounds
Pain Reduces your effectiveness in combat Alcohol, drugs, painkillers, rest
Injuries Specific body parts get hurt and debuff you Rest, medicine, treatment
Intoxication Too much alcohol or drugs debuffs you Wait it off; don't overuse painkillers
Hunger, thirst, fatigue Build up over time and weaken you Eat, drink, sleep
Morale High morale can turn a hopeless fight in your favour Victories, good rest, comforts
Sanity Low sanity brings panic attacks and paranoia Rest, avoid horrors, recover in safe places

Other treatments exist too: bloodletting and various concoctions for maladies.

The golden rule: after every fight, check your status panel. Treat bleeding first, then pain, then injuries. Don't walk into the next room hurt.

Character Building

Ability trees

Abilities are grouped into trees. There are weapon trees, combat and utility trees, and magic schools. Common trees include:

Coming in the next major update, "Ancient Echoes", is a Wands tree. The developers describe wands as one-handed hybrid weapons: melee standard attacks, ranged options unlocked through the tree, and a focus on supporting spellcasting and mixed playstyles. The same devlog changed the staff crit effect to +50% Stagger Chance (from +50% Energy Drain).

What the Wands devlog (July 17, 2026) tells you to plan for:

Until "Ancient Echoes" is out, treat these as announced, not playable; exact abilities and numbers may change.

Starter build archetypes

Archetype Core trees Playstyle
Shield and one-hander Shields + Swords or Maces + Armored Combat Tanky, safe, forgiving for new players
Two-hander bruiser Axes or Maces + Warfare + Athletics High damage, relies on positioning and pain management
Archer Bows or Crossbows + Athletics + Survival Strong in open terrain; kite carefully indoors
Battlemage A weapon tree + one magic school (e.g. Geomancy or Pyromancy) + Magic Mastery Flexible, strong once online
Pure caster Staves + two magic schools + Magic Mastery Powerful but fragile; manage energy carefully

Tips:

Contracts, Dungeons and Money

The Caravan

Your caravan is your mobile base.

Enemies and Threats

Plan your approach per faction: ranged foes want you to close distance behind cover; beasts often come in packs and should be fought at chokepoints.

Recent Patch Notes That Affect Play (2026)

Hotfix Date Changes worth knowing
0.9.4.21 June 1, 2026 Caravan Appearance Collection; Customs House at the Brynn Docks; attacks against targets in darkness get +5% Fumble Chance; "Fear of Fire" now also triggers when a fire source is near your character; much higher spawn chance for rare surface plants ("Bloom"); most merchants sell caravan-upgrade items only once
0.9.4.22 June 2, 2026 Stolen coins stack with regular coins again, but mixing them in front of NPCs is a crime; cheaper Caravan Furnishings; Proselyte Stone-Throwers only use "Bloodthirst" after switching to melee; "Forceful Slam" sets your Counter Chance to zero until next turn; attacking an NPC then choosing the aggressive line now puts the settlement into "Fine or Jail" rather than "Attacked on Sight"
0.9.4.23 June 18, 2026 Harpies get a territorial state and only take flight in combat or when searching; Straw Dummies can be stunned and staggered; "Recharge" bonuses stack up to 5 times; "Stone Armor" explosion scales with hits received; "Opportune Moment" triggers at most once per turn
0.9.4.24 July 15, 2026 Fixes for "Tunnel Through", "Blessed in Death", "Onrush", "Last Bastion" and Alda's recruitment
0.9.4.25 August 17, 2026 Fixes a softlock in the "Stolen Wine Is Always Bitter" quest and crowbar/crafting crashes

Practical takeaways: carry a light source if you rely on accuracy, keep stolen coins in a separate pouch around NPCs, and don't count on countering right after a Forceful Slam.

Common Mistakes to Avoid

Advanced Tips

FAQ

Is Stoneshard finished? No. It's still in Early Access. The latest build is 0.9.4.25 (August 2026), and the next major update, "Ancient Echoes", adds the Wands ability tree.

How do I save? Only in certain spots. Plan expeditions so you can save before risky fights.

What's the best beginner build? Shield plus a one-handed weapon with Armored Combat is the most forgiving. Archer and two-hander builds are strong once you understand positioning.

How do I stop bleeding? Bandages and cauterizing wounds. Treat it right after combat.

What's Ironman mode? A permadeath mode where every decision is irreversible and your character dies for good.

Can I change how my caravan looks? Yes, since the June 2026 update, through the Appearance Collection in the Caravan menu. Appearance items are sold by merchants, including the Customs House at the Brynn Docks.

Sources