---
title: "STAR WARS Jedi: Fallen Order: Walkthrough & Tips"
game: "STAR WARS Jedi: Fallen Order"
game_url: "https://qna.gg/games/star-wars-jedi-fallen-order"
author: "Qloud"
author_url: "https://qna.gg/players/Qloud"
topics: ["Bosses", "Walkthroughs", "Collectibles", "Settings", "Skill trees"]
summary: "A guide to Cal Kestis's journey: how the Soulslike-lite combat works, what to put skill points into, the planet order and Force abilities, bosses, collectibles and missables, and post-game content. Researched September…"
url: "https://qna.gg/g/star-wars-jedi-fallen-order-walkthrough-tips-7fd16fd4"
published: "2026-09-27T17:12:52.691Z"
updated: "2026-09-27T17:12:52.691Z"
source: "QnA.GG"
---

# STAR WARS Jedi: Fallen Order: Walkthrough & Tips

A guide to Cal Kestis's journey: how the Soulslike-lite combat works, what to put skill points into, the planet order and Force abilities, bosses, collectibles and missables, and post-game content.

*Researched September 2026 — current as of the final PC version (post-2020 free update with New Journey+ and Meditation Training; no patches since). Live games change; check the linked sources if something differs.*

## Status in 2026

Fallen Order is finished. Its free update on May 4, 2020 added New Journey+, the Meditation Training arena with its Battle Grid combat challenges, and new cosmetics, and the sequel **STAR WARS Jedi: Survivor** (2023) continues Cal's story five years later. On PC the game is on Steam, the EA app and through EA Play (members get unlimited access).

## Quick Start

1. **Parry, don't just attack.** Blocking drains your block meter; a well-timed block (a parry) staggers enemies. Learning parry timing is the whole game.
2. **Meditation points are checkpoints.** Resting refills health and stims, spends skill points and **respawns all enemies** (except bosses).
3. **Dying costs your unspent XP.** When you die, you lose the XP toward your next skill point. Hit the enemy that killed you to get it back (and full health and Force).
4. **Stims heal.** BD-1 dispenses them in combat and they refill at meditation points. Find stim canisters out in the world to carry more.
5. **Unlock Force abilities in story order.** Areas open up as you gain new powers. Come back later for locked chests and secrets.
6. **Use the holomap.** It color-codes paths you can't pass yet versus ones you can, and shows how many secrets and chests remain per area. Check the in-map legend. It's the best tool in the game.
7. **Pick a difficulty that's fun.** Jedi Knight is the default. You can change it any time.
8. **Scan things with BD-1.** Scans give lore and sometimes XP.
9. **Use Force Slow on dangerous enemies.** It's the first Force ability and the most useful for learning.
10. **Take shortcuts.** Many areas loop back to meditation points with shortcuts you open from the other side.

## Difficulty Modes

| Mode | Parry window | Enemy damage and aggression |
|---|---|---|
| Story Mode | Most generous | Lowest |
| Jedi Knight | Generous | Normal |
| Jedi Master | Tighter | Higher |
| Jedi Grand Master | Tightest | Highest |

The game says difficulty mainly changes enemy aggression, parry timing, and how much damage you take. **Achievements don't depend on difficulty.**

## Planets in Story Order

1. **Bracca** — the prologue in a shipbreaking yard. Cal is discovered by the Inquisitors.
2. **Bogano** — the ancient Zeffo Vault, where Cal meets **BD-1**.
3. **Zeffo** — the Zeffo homeworld. Tombs and puzzles.
4. **Kashyyyk** — Wookiee resistance against the Empire.
5. **Dathomir** — Nightsister magic and dark-side corruption.
6. **Ilum** — a Jedi temple where Cal rebuilds his lightsaber.
7. **Nur** — the Fortress Inquisitorius on Mustafar's moon.

You'll return to several planets more than once. Later returns use new abilities to reach earlier locked areas.

**How the route actually unfolds (spoilers):**
- **Zeffo** is where the Second Sister reveals herself as **Trilla Suduri**.
- On **Kashyyyk** you help Saw Gerrera's partisans, meet the Wookiee chieftain **Tarfful**, and defeat the **Ninth Sister**.
- A **return to Zeffo** ends with Cal ambushed and captured by bounty hunters.
- On **Dathomir** you go after the **Astrium**; Cal's kyber crystal is destroyed during flashbacks to Order 66 and Master Jaro Tapal, and you face **Taron Malicos** with Merrin's help.
- **Ilum** is where Cal rebuilds his lightsaber with a new kyber crystal, then a **return to Dathomir** lets him claim the Astrium.
- Back on **Bogano**, Cal opens the Vault and Trilla steals the Holocron, which leads to the assault on **Nur**, where Darth Vader appears.

## Planet-by-Planet Tips

**Bracca (prologue)**
- It's a tutorial for climbing, sliding and basic combat. Don't worry about exploring; you can't come back to it.
- Practice deflecting blaster bolts here. It's the most useful early skill.

**Bogano**
- Your first open hub. It's small, full of shortcuts, and houses the Vault.
- Some areas and chests need abilities you don't have yet. Mark them in your head and come back.
- Oggdo Bogdo is optional. It's much easier later with more health and stims.

**Zeffo**
- The first big planet: tombs, puzzles and a lot of backtracking. The holomap is essential.
- Tomb puzzles rely on Force Slow, Push and Pull with giant balls and platforms. Take your time.
- You'll return here more than once with new abilities.

**Kashyyyk**
- Imperial facilities, Wookiee allies and big wildlife.
- Climb and swing through the giant trees. Look up for hidden paths and vines.
- The Ninth Sister fight is a big difficulty spike. Stay close to her and parry her combos.

**Dathomir**
- The toughest planet, with Nightsisters, Nightbrothers and dangerous wildlife.
- Go early if you want a challenge, or later with more upgrades.
- Taron Malicos is fast. Save your Force for Slow and Push.

**Ilum**
- A mostly story-driven level. Here Cal rebuilds his lightsaber.
- After Ilum you can change blade color at workbenches.

**Nur (Fortress Inquisitorius)**
- The final stretch. Bring as many stims as you can carry.
- Nearly everything here is a combat gauntlet. Use Force abilities on groups.

## PC Settings and Accessibility

| Setting | Recommendation |
|---|---|
| Difficulty | Change any time from the menu. Achievements don't depend on it |
| Controller | Highly recommended. The combat is designed around a gamepad |
| Motion blur and film grain | Turn off for clarity |
| Frame rate | Higher frame rates make parry timing feel more consistent |

## Force Abilities and Traversal

Cal regains abilities through the story. In roughly the order you'll use them:

| Ability | Use |
|---|---|
| Force Slow | Slows an enemy or object. Great for dangerous enemies and puzzles |
| Wall Run | Run along marked walls |
| Force Push | Knock enemies back and break walls |
| Double Jump | Reach higher ledges |
| Force Pull | Pull enemies and objects |
| Climbing claw / Rope / Zipline (BD-1) | Climb surfaces, swing, and ride ziplines |
| BD-1 slicing and hacking | Open doors, reprogram droids, overload power |

**BD-1 upgrades** (found in the story and at workbenches) let him heal you (stim), slice locks, and more.

## Combat

**The basics:**
- **Attack / Block / Parry / Dodge / Force.** Force abilities use the Force meter, which refills by hitting enemies.
- **Unblockable attacks** glow red. Dodge or jump.
- **Stagger:** break an enemy's guard with a series of hits and Force.
- **Saber styles:** single blade by default; double-bladed and dual-wield options unlock later in the story.

**Enemy types:**
| Enemy | How to beat them |
|---|---|
| Stormtroopers | Deflect blaster bolts back with a timed block |
| Purge Troopers | Parry and punish. Heavier variants hit hard |
| Wildlife | Learn their attack pattern and dodge |
| Nightsisters and Nightbrothers | Use Force Push and Slow |
| Inquisitors | Parry-heavy duels |

## Skill Tree

There are three skill trees: **Survival**, **Force** and **Lightsaber**. You earn skill points from XP. Spend them at meditation points.

**Early priorities:**
1. **Survival:** skills that make healing, blocking and your resource pools more forgiving.
2. **Lightsaber:** a lunge attack and extra block/parry options.
3. **Force:** stronger Push and Pull, longer Slow.

**Later:** double-blade and advanced combat skills.

## Bosses and Mini-bosses

| Boss | Location | Notes |
|---|---|---|
| Second Sister (Trilla Suduri) | Revealed on Zeffo, confronts Cal at the Bogano Vault; final duel on Nur | Aggressive lightsaber duels. Parry and punish |
| Ninth Sister | Kashyyyk (the Origin Tree) | Big, heavy attacks. Stay close |
| Taron Malicos | Dathomir | Fast and aggressive; Merrin helps in the fight. Use Force Slow |
| Oggdo Bogdo | Bogano (optional legendary beast) | A tough giant frog. Dodge its tongue and jumps |
| Gorgara | Zeffo | A giant flying creature; keep moving and punish when it lands |
| Darth Vader | Nur (final) | A scripted escape sequence rather than a winnable duel |

**Legendary beasts** are optional bosses scattered across planets. They drop cosmetics and give XP.

## Collectibles and Missables

- **Chests:** cosmetic items (ponchos, lightsaber parts, BD-1 skins, Mantis skins).
- **Stim canisters:** increase your stim count.
- **Life / Force essences:** increase max health and Force.
- **Secrets:** Force echoes, databank entries, and terrarium seeds.
- **Almost nothing is missable.** You can revisit the main planets after the story to mop up chests, echoes and essences. The Bracca prologue can't be revisited, so don't sweat it.

**Lightsaber customization:** after Ilum, you can change your blade color at workbenches.

## Post-game and Free Update

- **New Journey+** lets you start over with your skills and cosmetics.
- **Meditation Training (Battle Grid)** lets you fight enemies and bosses in custom combat challenges. Completing them awards cosmetics such as BD-1 skins.
- **New cosmetics** were added in the same May 4, 2020 update.
- **Good post-game plan:** finish off holomap areas that still show missing chests and secrets, grab any remaining Life and Force Essences, then try the Battle Grid on a higher difficulty to practice parries.

## Common Mistakes to Avoid

- **Spamming attack.** Enemies block and punish.
- **Ignoring parry.**
- **Not using the holomap.**
- **Resting when you don't need to.** Resting respawns enemies.
- **Skipping the Survival tree and essences.** Survival skills plus Life and Force essences make everything easier.

## Advanced Tips

- **Deflect blaster bolts.** A timed block sends bolts back.
- **Use Force Pull on enemies.** Pull them close for an attack.
- **Master double-bladed attacks.** They hit multiple enemies.
- **Explore for essences.** They make the late game much easier.
- **Use terrarium seeds.** The Mantis terrarium is a nice side goal.

## FAQ

**How long is Fallen Order?**
About 20 hours for the story, more for completion.

**Can I change difficulty?**
Yes, any time.

**Is it a Soulslike?**
It borrows the meditation-point, XP-loss and parry-focus ideas, but it's more forgiving.

**What's the best difficulty?**
Jedi Knight for a first playthrough. Jedi Master if you want a challenge.

**Is there New Game+?**
Yes: New Journey+.

**Do I need to play Fallen Order before Jedi: Survivor?**
It's recommended for the story.

**Is it on EA Play?**
Yes, members get unlimited access.

## Sources

- [STAR WARS Jedi: Fallen Order on Steam](https://store.steampowered.com/app/1172380/)
- [STAR WARS Jedi: Fallen Order on Wikipedia](https://en.wikipedia.org/wiki/Star_Wars_Jedi:_Fallen_Order)
- [May the 4th be with you (Steam, 2025-05-02; EA Play access)](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1798454487642670)
- [Jedi: Survivor pre-purchase announcement (Steam, 2022-12-09)](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/4980448574110987474)
