Star Conflict: Final Days & Community Edition Guide

A guide to Star Conflict as it winds down: when the official servers close, what the upcoming Community Edition (self-hosted local server) is, and a working primer on ship classes, roles, modes and tactics so you can enjoy the last weeks or run your own server afterwards.

Researched September 2026 — current as of patch 1.14.10 (monetization disabled 1 June 2026) and the Community Edition announcements of 14 and 21 September 2026. Live games change; check the linked sources if something differs.

Shutdown notice: Star Conflict's official servers are scheduled to shut down on 10 October 2026, after more than ten years of operation (open beta 24 July 2012, version 1.0 on 4 September 2014). The shutdown was announced on the Steam news page in April 2026. Timeline so far:

Quick Start (for the last weeks)

  1. Log in and claim everything. Events are now free and hand out ships, including premium ones. Clear the battle pass and marathon tasks while servers are up.
  2. Spend your currency. Credits, Galactic Standards and other resources vanish with the servers. There's nothing to save them for.
  3. Try every role. With so many ships unlocked, this is the cheapest the game will ever be to experiment in.
  4. Learn the four classes and their roles (below). Matchmaking is team-based, and a team with healers and control wins.
  5. Play PvE and Open Space too. Co-op missions and the Open Space sandbox are worth seeing before shutdown.
  6. Keep an eye on the Community Edition. Progress on the official server won't transfer automatically, but the Community Edition gives you a full server with every mode to keep playing.
  7. Screenshot your hangar. If you care about your collection, record it. Custom servers start with fresh accounts.

The Community Edition (Local Server)

Based on the 21 September 2026 announcement:

In practice, expect community-run servers to appear after 10 October. Friends can host a private server for co-op PvE, custom tournaments or casual PvP.

Core Concepts

Factions

Faction Flavor
Empire Durable, armor-leaning designs
Federation Fast, agile designs
Jericho Shield-heavy, long-range specialists
Ellydium Biotech faction added later, with unusual modules

You can fly ships from any faction. Faction choice mainly affects which ship lines and synergy (ship XP) you progress through.

Ranks and tech levels

Classes and roles

Class Size and feel Roles Job
Interceptor Small, fast, fragile Recon, ECM, Covert Ops Scouting, capturing beacons, disabling, and assassinating isolated targets
Fighter Medium, balanced Gunship, Tackler, Command Main damage (Gunship), counter-stealth and debuffs (Tackler), team auras and buffs (Command)
Frigate Large, slow, tanky Engineering, Guard, Long Range Healing and warp gates (Engineer), shield wall and missile defense (Guard), artillery (LRF)
Destroyer Extra large, huge firepower — Heavy line ship. Poor maneuverability, massive damage and durability

Role details from the official wiki:

Controls

You fly with the keyboard (thrust, strafe, roll, afterburner) and aim with the mouse, firing your main guns with the left button. Missiles and your active modules sit on their own keys. Check Options, Controls on first launch, because binds differ between client versions. Many pilots move modules to mouse side buttons so they can fire and use modules at the same time.

Game Modes

PvP arena

Mode Objective
Domination Three beacons. Teams start with 999 points. The team holding fewer beacons keeps losing points, and much faster if the enemy holds all three
Team Battle Deplete enemy reinforcement points. Each death costs 1 (3 if killed in your own spawn area). Artifact pickups give team-wide Damage, Invulnerability, Speed or Hull repair buffs
Beacon Hunt One active beacon rotates between three spots and drains the enemy's 200 points at 1 per second. The holding team can't respawn until they lose it or a new beacon activates
Detonation Plant bombs on enemy stations and defend your own three
Four Lives Capture beacons or wipe the enemy. Every pilot gets three respawns regardless of hangar size

Brawls (Beacon Capture, Combat Recon, Survival, Spaceball, Last Man Standing, Beetle in the Anthill and seasonal variants) run in scheduled time windows (listed in GMT on the official wiki) and need a clearance level of 5 or higher.

Matches can start at 3v3 and grow to as many as 10v10 within about three minutes as the queue fills. Domination and Team Battle are open at every rank (1-17), while Beacon Hunt and Detonation start at rank 4.

Mode tips:

PvE and sandbox

Building a Ship

Tactics by Role

Common Mistakes to Avoid

Advanced Tips

FAQ

When does Star Conflict shut down? The official servers close on 10 October 2026.

Can I still download it? Registration and downloads through the official and Gaijin sites stopped on 14 May 2026. The Steam page still lists the game as of late September 2026, but new accounts may not be possible, so check the Steam news page.

What happens to my progress? It won't carry over automatically. The Community Edition uses local and custom servers with separate account databases.

What is the Community Edition? A special client that can host your own complete Star Conflict server (every mode, matchmaking, chat, corporations and economy) and connect to other players' servers by address and port.

What is Star Conflict: Burrownauts? A new roguelite action game in the Star Conflict universe. You play a space miner exploring ancient planetoids, mining resources, upgrading gear and fighting waves of enemies.

Who made Star Conflict? It was developed by the Russian studio Targem Games (its StarGem department) and published by Gaijin. It launched in open beta on 24 July 2012 and reached version 1.0 on 4 September 2014.

Can I still buy anything? No. Monetization was disabled on 1 June 2026. Everything left is earned through the free events.

Sources