---
title: "Squad 44: Beginner-to-Advanced Guide"
game: "Squad 44"
game_url: "https://qna.gg/games/squad-44"
author: "Qloud"
author_url: "https://qna.gg/players/Qloud"
topics: ["Beginners"]
summary: "This guide covers Squad 44 (formerly Post Scriptum): how a 100-player WW2 match actually works, how each role and squad fits in, logistics and deployables, the reworked Offensive mode, armor crews, and habits that make…"
url: "https://qna.gg/g/squad-44-beginner-to-advanced-guide-6e9b9532"
published: "2026-09-27T21:12:22.295Z"
updated: "2026-09-27T21:12:22.295Z"
source: "QnA.GG"
---

# Squad 44: Beginner-to-Advanced Guide

This guide covers Squad 44 (formerly Post Scriptum): how a 100-player WW2 match actually works, how each role and squad fits in, logistics and deployables, the reworked Offensive mode, armor crews, and habits that make you a player squad leaders want.

*Researched September 2026, current as of Hotfix v2.6.1 (18 February 2026) on top of Update 2.6 (4 February 2026) and the 2.5 Offensive rework (December 2025). Live games change; check the linked sources if something differs.*

## Quick Start

1. **Join a squad and get on voice.** Squad 44 is built around communication. Proximity chat, squad radio and squad-leader channels are core mechanics, not extras. A silent solo player is close to useless.
2. **Stay with your squad leader.** Your squad spawns on its rally or spawn tent, and holding objectives needs bodies in one place.
3. **Pick a role your squad needs.** Riflemen are always fine. Specialist slots (machine gunner, AT, medic, radioman) are limited per squad and matter a lot.
4. **Learn the map before you run.** Open the map constantly. Squad leader markers tell you where to go.
5. **Slow down.** One or two hits usually kill. Moving from cover to cover beats sprinting across open fields.
6. **Logistics wins games.** Radios, spawn tents, ammo crates and guns are built from supplies trucked in by logistics players. If nobody does logistics, the team collapses.
7. **Clear your cache after big updates.** The devs ask players to do this before joining servers after major patches.
8. **Play the Seeding mode to learn.** Seeding is a small-scale Advance and Secure mode with all weapons and roles unlocked, a low-pressure way to practice.

## What Squad 44 Is

Squad 44 was released as **Post Scriptum** on 9 August 2018 by Periscope Games. Offworld Industries acquired it in November 2023 and renamed it **Squad 44** in December 2023. It's a multiplayer-only tactical WW2 shooter on Unreal Engine 4 with **100-player servers**, large maps and historically modeled weapons and vehicles.

### Theaters and factions

| Theater | Example maps (from official notes and Wikipedia) | Example factions |
|---|---|---|
| Operation Market Garden | Arnhem, Oosterbeek, Driel, Veghel, Grave | British 1st Airborne, Polish Airborne, German forces |
| Battle of France (1940) | Stonne, Dinant | French Army vs Wehrmacht |
| Operation Overlord | Utah, St. Marie Du Mont, Longues-sur-Mer | US 4th Infantry Division vs Wehrmacht |
| Battle of the Bulge | Foy | US vs German forces |
| Battle of Crete | Maleme, Rethymno | Greek, Australian, New Zealand vs Fallschirmjäger |
| Pacific Front | Iwo Jima, Guadalcanal | USMC (incl. 5th Marine Division) vs Imperial Japanese Army |

Other factions on the store page include the Waffen-SS and the British Army. **Update 2.0 "Pacific Front: Iwo Jima"** arrived on 19 February 2025 with a 1:1 recreation of the island's southern half and a tunnel network through Mt. Suribachi. **Update 2.2** (June 2025) followed with **Guadalcanal**, including Henderson Field and Edson's Ridge variants across seeding, Frontline and Offensive layers.

## Game Modes

| Mode | Summary |
|---|---|
| Offensive / Random Offensive | Attackers push through a sequence of capture points against defenders; reworked in 2.5 |
| Frontline | Objective play including destructible targets like weapon caches, vehicles and deployed mortars |
| Conquest | Territory control |
| Invasion | Assault-style layers (fixed in 2.6.1) |
| Seeding | Small-scale Advance and Secure with everything unlocked, for filling servers |

### Random Offensive (current rules)

The 2.5 rework and later patches changed Offensive substantially:

- **Randomized capture points.** A match picks from a pool of points, so layers play differently each time (5 random capture points per match at the 2.5 launch).
- **Attackers see only the next objective;** defenders know the whole sequence from the start.
- **Regroup phase:** after the attackers take a point, they get a grace period to "regroup and prepare." This was cut from 3 minutes to **2 minutes** in 2.6. Defenders get fixed spawns on the next point during this window.
- **Pre-capping is punished.** Attackers pushing ahead to the next point during regroup get a warning and damage over time.
- **Only the active capture point has a flag red zone,** and main base red zones shift as points fall.
- **Tickets:** as of 2.5.1, RO layers start with **300 attacker tickets and 700 defender tickets**.
- **Starting time** was raised from 30 to **45 minutes** in 2.6.
- **Staging:** attackers are confined to main base during staging while defenders set up on the first point.

## Roles and Squads

Roles named in official notes include **Squad Leader, Platoon Leader, Rifleman, Medic, Gunner (MG), Radioman**, and specialists such as **AT, Marksman, Sapper, Flamethrower and Grenadier**. Availability varies by faction. For example, the USMC gets the M2-2 Flamethrower and Winchester M1912 shotgun, while IJA anti-tank troops carry the Lunge Mine.

| Role | Job | Tips |
|---|---|---|
| Squad Leader | Leads the squad, places markers and spawn points, talks to other leaders | Needs a radio; talk constantly and give short, clear orders |
| Rifleman | The backbone: holds ground, pushes, carries extra supplies | Follow the SL's markers; don't wander |
| Medic | Revives and heals | Stay slightly behind the line; smoke before a revive under fire |
| Machine Gunner | Suppression and area denial | Set up on a flank with good sightlines; relocate after firing |
| AT | Anti-tank rockets, rifles or mines | Hunt armor with a buddy; know the weak spots on enemy tanks |
| Sapper | Explosives and engineering work | Clear or build obstacles; blow objectives in Frontline |
| Radioman | Carries radio gear so the squad can call support | Update 2.6 added second radioman roles for some factions |
| Commander / Platoon Leader | Calls in artillery, strafing runs and smoke; coordinates squads | The store page mentions ordering gun runs or artillery; Iwo Jima added Navy Smoke and HE Artillery |

## Logistics and Deployables

Logistics is the least glamorous and most decisive job in Squad 44.

- **Supply trucks** carry resources from main base to the front.
- **Radios** anchor a squad's forward presence and let other deployables be built nearby.
- **Spawn tents** now work like rally points and **can't be placed inside cap zones** (2.6).
- **Ammo crates** and **repair stations** keep infantry and vehicles fighting.
- **Emplacements:** AT guns and flak (e.g. Pak 36, Flak 36) give a position real teeth.

Rules changed in 2.5 and 2.6:

| Rule | Current value/behavior |
|---|---|
| Big logistic guns | Can be placed **without a radio** (2.5) |
| If the radio is destroyed | Only the spawn tent, ammo crate, repair station and smaller weapons are destroyed. Larger deployables stay until a red zone moves over them (2.5) |
| Logistic AT placements | Global limit of **4 per team** (2.6) |
| Flak 36 | Global limit of **2 per team** (2.6) |
| Deployable costs | Reduced in 2.5 after testing |

**Practical tip:** if you're a logistics driver, ask squad leaders where they want supplies before driving off. A truck parked at the wrong point wastes minutes.

## Armor

Tanks are crewed by several players in an armoured section. The store describes joining "a battalion with three other players" as **driver, gunner or commander**.

- **The commander spots, the gunner shoots, the driver positions.** Talk constantly on the vehicle channel.
- **Stay with infantry.** Tanks without infantry support get picked off by AT teams and sappers.
- **Angle your armor** toward threats and don't expose side armor to known AT positions.
- **Use repair stations** from logistics instead of driving back to main.
- **Check the tank deck.** Available tanks depend on faction and chapter. Recent patches moved vehicles like the Matilda II, B1, Chi-Ha variants and M3/M5 Stuart light tanks between decks.

## Infantry Fundamentals

- **Suppression is real.** Incoming fire blurs your vision and hurts accuracy. Return fire to suppress back, or move.
- **Bound with a buddy.** One moves while the other covers.
- **Use smoke** to cross open ground and cover revives.
- **Call contacts well:** direction, distance and what it is ("MG, north-east, 200, in the hedgerow").
- **Don't bunch up.** Artillery and grenades punish clusters.
- **Know when to redeploy.** If your squad is wiped and far from the objective, redeploying to a closer spawn beats a long walk.

## Squad Leader Crash Course

1. Set up your squad radio and spawn tent early, supplied by logistics.
2. Keep one channel to the squad and one to other leaders/command.
3. Give short, single-purpose orders tied to markers.
4. Place spawn points close enough to reach the fight but out of the enemy's direct line of sight.
5. On Random Offensive, use the 2-minute regroup phase to rebuild spawns and resupply for the next point.

## Common Mistakes to Avoid

- **Lone-wolfing.** You'll die alone and waste tickets.
- **Sprinting in the open.** Most deaths come from moving without cover.
- **Taking a specialist kit and not using it.** Limited kits should go to players who'll use them for the squad.
- **Ignoring logistics.** No supplies means no spawns, ammo or guns.
- **Pre-capping in Random Offensive.** It now damages you and triggers warnings.
- **Placing spawn tents inside cap zones.** Since 2.6 that isn't allowed.
- **Driving tanks without infantry.** A lone tank is an easy AT kill.

## Advanced Tips

- **Defenders:** use the regroup phase to set up on the next point with overlapping MG fire and AT coverage.
- **Attackers:** open with smoke and commander assets, then push on several flanks at once. Tickets are much tighter for attackers (300 vs 700).
- **Flank for spawns.** Destroying enemy radios or spawn tents is often worth more than any single capture.
- **Coordinate armor with AT placements** so enemy tanks get funneled into your guns.
- **Learn chapter-specific kits.** Pacific maps play differently: flamethrowers, tunnels and dense jungle on Guadalcanal.
- **Keep an eye on changelogs** for vehicle deck and deployable limit changes. They swing meta decisions.

## FAQ

**Is Squad 44 the same as Post Scriptum?**
Yes. Post Scriptum was renamed Squad 44 in December 2023 after Offworld acquired it.

**How many players per server?**
Up to 100 players.

**Is there a single-player mode?**
No. It's multiplayer-only. Seeding servers and the Seeding mode are the easiest place to learn.

**Does Squad 44 have the Pacific?**
Yes. Update 2.0 (February 2025) added Iwo Jima with the USMC 5th Marine Division vs the Imperial Japanese Army, and Guadalcanal is also in the rotation.

**What changed in Offensive?**
The 2.5 rework randomized capture points, added a regroup phase (now 2 minutes), limited red zones to the active flag and changed deployable rules.

**Is it on Linux?**
Update 2.1 added Linux support, according to the official notes.

**When is it on sale?**
It's regularly 60% off in Steam seasonal sales, most recently the Summer Sale from 25 June to 9 July 2026.

## Sources

- [Steam store page: Squad 44](https://store.steampowered.com/app/736220/)
- [Wikipedia: Squad 44](https://en.wikipedia.org/wiki/Squad_44)
- [Steam news: Hotfix v2.6.1 changelog](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1825093633183369)
- [Steam news: Update 2.6 changelog](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1823825466494921)
- [Steam news: Hotfix v2.5.1 changelog](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1819386365096592)
- [Steam news: Update 2.5 changelog](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1819386365087744)
- [Steam news: Summer Sale 2026](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1836506165551324)
- [Steam news feed for Squad 44 (Update 2.0 Iwo Jima, 2.1, Offensive rework)](https://api.steampowered.com/ISteamNews/GetNewsForApp/v2/?appid=736220&count=30)
