A spoiler-light guide to Spiritfarer: Farewell Edition — how the boat, spirits and resource loop fit together, what to prioritize early, and how to clean up the achievements without missing anything.
Researched September 2026 — current as of the Farewell Edition (the final content update, released 13 December 2021; no further gameplay patches since). Live games change; check the linked sources if something differs.
Spiritfarer is a management game wrapped around platforming and a story about death. A typical hour looks like this:
The store page estimates about 30 hours to finish and 50+ to see everything.
The boat has a limited grid. Upgrading the boat (at the shipyard) expands the space and unlocks passage through new regions. Buildings stack, and you can move them around, so layout is flexible.
| Building type | What it does |
|---|---|
| Guest houses | One per spirit; each spirit gives you the blueprint for theirs. Upgrading them improves the spirit's comfort. |
| Kitchen | Cook meals from ingredients. The core of spirit happiness. |
| Garden | Grow vegetables and plants from seeds; water and play music to speed growth. |
| Field | Grow crops like wheat and cotton for cooking and weaving. |
| Sawmill | Turn logs into planks. |
| Foundry | Smelt ore into ingots. |
| Loom | Turn fibers into fabric and thread. |
| Smithy | Work ingots into more advanced metal parts. |
| Windmill | Grind crops for cooking. |
| Orchard | Grow trees for fruit and wood. |
| Workshop | Advanced crafting of components. |
| Crusher | A later processing station used in some advanced recipes. |
Every crafting building has a small minigame that improves the output if you play it well — timing the sawmill cuts, managing the foundry heat, and so on. Happy spirits make these easier.
Each spirit you ferry has a personality, a favorite food, likes and dislikes, and a story you reveal through requests. Confirmed spirits include Gwen, Atul, Alice, Summer, Stanley, Gustav, Astrid, Buck, Elena, and the pair Bruce and Mickey, among others — plus the four spirits added across the three free content updates now bundled in the Farewell Edition: Lily (a butterfly spirit), Beverly (a tiny owl), Jackie (a caretaker) and Daria (a hospital patient).
Many spirits unlock new buildings, ship upgrades, recipes or events. Some also help directly with activities on the boat. Because their help leaves with them, it's generally smart not to rush a spirit to the Everdoor until you've seen what their questline unlocks.
Spiritfarer has a lot of small, interlocking activities. The store lists farming, mining, fishing, harvesting, cooking, weaving and crafting.
| Activity | How you do it | What it feeds |
|---|---|---|
| Fishing | Cast from the deck while sailing; different waters hold different fish | Cooking; some requests |
| Gardening and fields | Plant seeds, water, harvest | Cooking and weaving |
| Mining | Dig nodes on islands | Foundry and smithy |
| Logging | Chop trees on islands | Sawmill |
| Sheep | Find and shelter the lost sheep; shear them for wool | Loom (fabric) |
| Special events | Lightning, jellyfish and other sea events that appear on the map | Rare materials |
| Trading | Merchants on islands; later, a travelling shop | Glim and materials |
The map occasionally shows special events (like storms or creature swarms). Each gives a unique material you can only get that way, and each typically requires a specific boat building or upgrade to participate. When one appears, go for it — you'll need those materials for later upgrades.
Some named characters you'll see often (confirmed by achievements):
Most achievements can be completed at any time, but plan around these:
| Achievement | Requirement | Tip |
|---|---|---|
| The happy dance | Every spirit reaches ecstatic at least once | Do this before taking each one to the Everdoor |
| Fully Improved: [spirit] | Fully upgrade each spirit's house | Upgrade before they leave |
| Spiritfared | Bring all releasable spirits to the Everdoor | End-game goal |
| Master Chef | Discover all recipes | Experiment in the kitchen; ingredients from every region |
| Collector | Complete all collections | Keep one of everything you find |
| Decked out | Build every house and station at least once | Includes spirit houses |
| Sheep Ranger / Sheep Cleaner | Find and shelter all sheep / shear 50 times | Shear every time you pass |
| Taking Out The Trash | Sell 200 items | Sell surplus regularly |
| Let it go / Loose Lips / Sealed Lips | Hidden story achievements | Talk to everyone often |
The biggest risk is spirit-specific content — house upgrades, ecstatic mood and their requests. Before any farewell, check that the spirit's house is fully upgraded and they've hit ecstatic at least once.
A second player can join as Daffodil the cat locally, and Steam Remote Play Together works too. Daffodil can do most of the gathering, crafting minigames and platforming, making co-op a relaxed way to split the chores. Story choices and management stay with Stella.
How long is Spiritfarer? About 30 hours for the story and 50+ for everything, per the developer.
What's the difference between Spiritfarer and the Farewell Edition? The Farewell Edition is the definitive version: the base game plus all three major free content updates, which added four new spirits (Lily, Beverly, Jackie and Daria) and expanded the world. Existing owners got it automatically as a free update.
Is it on mobile? Yes — a mobile version launched through Netflix Games in October 2022 (requires a Netflix subscription).
Is it still being updated? No gameplay updates since the Farewell Edition (December 2021). Thunder Lotus has moved on to newer projects such as 33 Immortals; check their site for the latest.
Can I miss anything permanently? Spirit-specific content (house upgrades, ecstatic mood, their requests) becomes unavailable once you take that spirit to the Everdoor. Everything else can be done later.
Is co-op online? Co-op is local; use Steam Remote Play Together to play online.
What should I build first? Kitchen, garden and field, then the sawmill, foundry and loom as they unlock.
Is it sad? Yes — it's a game about grief and letting go, but it's gentle and cozy in tone.