---
title: "Spiritfarer: Farewell Edition: Complete Guide"
game: "Spiritfarer: Farewell Edition"
game_url: "https://qna.gg/games/spiritfarer-farewell-edition"
author: "Qloud"
author_url: "https://qna.gg/players/Qloud"
topics: ["Builds", "Co-op", "Achievements"]
summary: "A spoiler-light guide to Spiritfarer: Farewell Edition — how the boat, spirits and resource loop fit together, what to prioritize early, and how to clean up the achievements without missing anything. Researched…"
url: "https://qna.gg/g/spiritfarer-farewell-edition-complete-guide-47979ef0"
published: "2026-09-27T20:35:25.036Z"
updated: "2026-09-27T20:35:25.036Z"
source: "QnA.GG"
---

# Spiritfarer: Farewell Edition: Complete Guide

A spoiler-light guide to Spiritfarer: Farewell Edition — how the boat, spirits and resource loop fit together, what to prioritize early, and how to clean up the achievements without missing anything.

*Researched September 2026 — current as of the Farewell Edition (the final content update, released 13 December 2021; no further gameplay patches since). Live games change; check the linked sources if something differs.*

## Quick Start

1. **You are Stella, the new Spiritfarer.** You take over the job from Charon: sail a boat, collect spirits, care for them, and eventually bring each one to the **Everdoor** to pass on.
2. **Your boat is your base.** Everything you build — guest houses, kitchen, garden, field, workshops — lives on the boat, placed on a stacking grid.
3. **Feed and hug your passengers.** Spirits have moods. Feeding them food they like, hugging them and completing their requests raises their mood; ignoring them lowers it. Happy spirits make workshop jobs easier and give bonus resources.
4. **Spirits unlock your progress.** Their questlines give you blueprints, new buildings and access to new areas. If you're stuck, talk to everyone on board.
5. **The Shrines are how you move further.** Activating shrines gives Stella new movement abilities that open up blocked platforming on islands you've already visited. Revisit old islands after each new ability.
6. **Glim is the currency.** You earn it from selling items and quests, and spend it on ship upgrades, seeds, materials and recipes.
7. **Nothing is timed or failable.** The game is about pacing, not pressure. Take the time to farm, fish and explore.
8. **Saying goodbye is permanent.** Once you take a spirit to the Everdoor, they leave the boat for good, along with the jobs only they helped with. Finish their chats and side requests first if you care about completion.
9. **Co-op is optional.** A second local player (or Remote Play Together) can join as Daffodil the cat.

## How the Game Loop Works

Spiritfarer is a management game wrapped around platforming and a story about death. A typical hour looks like this:

1. Sail between islands on the map (the boat keeps moving while you work on deck).
2. Dock, explore, gather resources, trade and meet characters.
3. Take new spirits aboard, build them a guest house.
4. Cook, craft and farm on deck to meet their requests.
5. Upgrade the boat so it can get through obstacles and hold more buildings.
6. When a spirit is ready, bring them to the Everdoor.

The store page estimates about **30 hours to finish and 50+ to see everything**.

## Your Boat and Buildings

The boat has a limited grid. Upgrading the boat (at the shipyard) expands the space and unlocks passage through new regions. Buildings stack, and you can move them around, so layout is flexible.

| Building type | What it does |
|---|---|
| Guest houses | One per spirit; each spirit gives you the blueprint for theirs. Upgrading them improves the spirit's comfort. |
| Kitchen | Cook meals from ingredients. The core of spirit happiness. |
| Garden | Grow vegetables and plants from seeds; water and play music to speed growth. |
| Field | Grow crops like wheat and cotton for cooking and weaving. |
| Sawmill | Turn logs into planks. |
| Foundry | Smelt ore into ingots. |
| Loom | Turn fibers into fabric and thread. |
| Smithy | Work ingots into more advanced metal parts. |
| Windmill | Grind crops for cooking. |
| Orchard | Grow trees for fruit and wood. |
| Workshop | Advanced crafting of components. |
| Crusher | A later processing station used in some advanced recipes. |

Every crafting building has a small minigame that improves the output if you play it well — timing the sawmill cuts, managing the foundry heat, and so on. Happy spirits make these easier.

### Layout tips

- **Keep the kitchen central** — you will use it constantly.
- **Stack workshops vertically near a ladder** to reduce running around.
- **Spirit houses can be placed anywhere**, but some spirits have preferences in dialogue about who lives near them.
- Buildings can be moved later, so don't agonize early.

## Spirits and Moods

Each spirit you ferry has a personality, a favorite food, likes and dislikes, and a story you reveal through requests. Confirmed spirits include Gwen, Atul, Alice, Summer, Stanley, Gustav, Astrid, Buck, Elena, and the pair Bruce and Mickey, among others — plus the four spirits added across the three free content updates now bundled in the Farewell Edition: **Lily** (a butterfly spirit), **Beverly** (a tiny owl), **Jackie** (a caretaker) and **Daria** (a hospital patient).

### Keeping spirits happy

- **Feed them daily.** Every spirit likes some foods and dislikes others; they tell you in dialogue, and the game tracks what they've enjoyed. They also dislike eating the same thing repeatedly.
- **Hug them.** Once per day per spirit.
- **Upgrade their house.** Each house has upgrade tiers that add comfort.
- **Complete their requests.** Requests drive the story and unlock blueprints.
- **Watch their mood icons.** A spirit reaching the *ecstatic* mood is tracked by achievements (one spirit, five spirits, and eventually every spirit).

### What spirits give you

Many spirits unlock new buildings, ship upgrades, recipes or events. Some also help directly with activities on the boat. Because their help leaves with them, it's generally smart not to rush a spirit to the Everdoor until you've seen what their questline unlocks.

## Resources and Activities

Spiritfarer has a lot of small, interlocking activities. The store lists farming, mining, fishing, harvesting, cooking, weaving and crafting.

| Activity | How you do it | What it feeds |
|---|---|---|
| Fishing | Cast from the deck while sailing; different waters hold different fish | Cooking; some requests |
| Gardening and fields | Plant seeds, water, harvest | Cooking and weaving |
| Mining | Dig nodes on islands | Foundry and smithy |
| Logging | Chop trees on islands | Sawmill |
| Sheep | Find and shelter the lost sheep; shear them for wool | Loom (fabric) |
| Special events | Lightning, jellyfish and other sea events that appear on the map | Rare materials |
| Trading | Merchants on islands; later, a travelling shop | Glim and materials |

### Special events

The map occasionally shows special events (like storms or creature swarms). Each gives a unique material you can only get that way, and each typically requires a specific boat building or upgrade to participate. When one appears, go for it — you'll need those materials for later upgrades.

## Exploration and Movement

- **Shrines** grant Stella new movement abilities. The achievement *The Acrobat* tracks activating all of them.
- **Lighthouses** can be lit; *Everything is Illuminated* tracks lighting all of them.
- **Figureheads** for your boat are collectible (*Bow-Tastic*).
- **Alex's bus stops** let you fast-travel around some islands (*Public Transportation* needs 50 uses).
- Glide, jump and climb abilities matter for reaching chests and hidden areas; return to earlier islands once you've got more mobility.

## Recurring Side Characters

Some named characters you'll see often (confirmed by achievements):

- **Francis** — gives errands; completing 1, 12 and 30 of them is tracked (*Monkey 101*, *Twelve Monkeys*, *Monkey Business*).
- **Albert** — tells jokes; enduring 10 unlocks *Dad Mode*.
- **Raccoon Inc** — a shop; buying 100 items unlocks *Big Spender*.
- **Feedorama** — a food subscription service you can sign up to and later unsubscribe from (both are achievements).
- **Furogawa** — a town with a tour guide you can tip (*More Than 15%*).

## Progression Priorities

1. **Early:** Build the kitchen, garden and field immediately; get your first few spirits aboard and keep them fed.
2. **Boat upgrades:** Prioritize upgrades that open new sea regions — they gate story and resources.
3. **Unlock crafting chains:** Sawmill, foundry and loom early; smithy, windmill and workshop as they become available.
4. **Hunt shrines:** Each new ability opens more of every island.
5. **Mid-game:** Upgrade guest houses and chase every special event.
6. **Late-game:** Complete collections, find all sheep, fill the recipe book, and finish side requests before final farewells.

## Achievements and Missables

Most achievements can be completed at any time, but plan around these:

| Achievement | Requirement | Tip |
|---|---|---|
| The happy dance | Every spirit reaches ecstatic at least once | Do this before taking each one to the Everdoor |
| Fully Improved: [spirit] | Fully upgrade each spirit's house | Upgrade before they leave |
| Spiritfared | Bring all releasable spirits to the Everdoor | End-game goal |
| Master Chef | Discover all recipes | Experiment in the kitchen; ingredients from every region |
| Collector | Complete all collections | Keep one of everything you find |
| Decked out | Build every house and station at least once | Includes spirit houses |
| Sheep Ranger / Sheep Cleaner | Find and shelter all sheep / shear 50 times | Shear every time you pass |
| Taking Out The Trash | Sell 200 items | Sell surplus regularly |
| Let it go / Loose Lips / Sealed Lips | Hidden story achievements | Talk to everyone often |

The biggest risk is *spirit-specific* content — house upgrades, ecstatic mood and their requests. Before any farewell, check that the spirit's house is fully upgraded and they've hit ecstatic at least once.

## Co-op with Daffodil

A second player can join as Daffodil the cat locally, and Steam Remote Play Together works too. Daffodil can do most of the gathering, crafting minigames and platforming, making co-op a relaxed way to split the chores. Story choices and management stay with Stella.

## Common Mistakes to Avoid

- **Rushing spirits to the Everdoor.** You lose their help and any unfinished achievements tied to them.
- **Feeding the same meal every day.** Spirits get tired of repeats; variety keeps moods high.
- **Ignoring special events on the map.** They are the only source of certain materials.
- **Forgetting to revisit islands after a new shrine ability.** Many chests and secrets need later abilities.
- **Selling everything.** Keep one of each item for collections and a stock of cooking basics.
- **Leaving the garden unwatered.** Crops grow faster with care; missing days slows everything.

## Advanced Tips

- **Cook while you sail.** The boat keeps moving to your destination, so queue meals and crafting on long trips.
- **Keep a "favorites" food stock** of each spirit's favorite dishes so you can react quickly when moods drop.
- **Use hugs and fed meals daily** as your baseline, then chase requests for bigger mood gains.
- **Play the minigames properly** — better timing yields more output, especially at the foundry and sawmill.
- **Stack production.** Run sawmill, foundry and loom in parallel so materials pile up while you explore.
- **Spirits' moods affect production.** An ecstatic spirit can give bonus resources — keeping everyone happy compounds.

## FAQ

**How long is Spiritfarer?**
About 30 hours for the story and 50+ for everything, per the developer.

**What's the difference between Spiritfarer and the Farewell Edition?**
The Farewell Edition is the definitive version: the base game plus all three major free content updates, which added four new spirits (Lily, Beverly, Jackie and Daria) and expanded the world. Existing owners got it automatically as a free update.

**Is it on mobile?**
Yes — a mobile version launched through Netflix Games in October 2022 (requires a Netflix subscription).

**Is it still being updated?**
No gameplay updates since the Farewell Edition (December 2021). Thunder Lotus has moved on to newer projects such as 33 Immortals; check their site for the latest.

**Can I miss anything permanently?**
Spirit-specific content (house upgrades, ecstatic mood, their requests) becomes unavailable once you take that spirit to the Everdoor. Everything else can be done later.

**Is co-op online?**
Co-op is local; use Steam Remote Play Together to play online.

**What should I build first?**
Kitchen, garden and field, then the sawmill, foundry and loom as they unlock.

**Is it sad?**
Yes — it's a game about grief and letting go, but it's gentle and cozy in tone.

## Sources

- [Steam store page — Spiritfarer: Farewell Edition](https://store.steampowered.com/app/972660/Spiritfarer_Farewell_Edition/)
- [Steam achievements — Spiritfarer](https://steamcommunity.com/stats/972660/achievements)
- [Wikipedia — Spiritfarer](https://en.wikipedia.org/wiki/Spiritfarer)
- [Thunder Lotus — Spiritfarer](https://thunderlotusgames.com/spiritfarer/)
- [Steam news — Spiritfarer announcements](https://store.steampowered.com/news/app/972660)
