Sons Of The Forest: Survival Guide

How to survive Site 2: first-day priorities, Kelvin and Virginia, base building, the cave items that unlock the map, seasons, threats, and how to reach the ending.

Researched September 2026 — current as of the January 15, 2025 raft patch (rafts and drawn defensive walls) plus the October 2025 Unity security update. Live games change; check the linked sources if something differs.

Status: Sons of the Forest left early access with v1.0 in February 2024. Endnight's last content patch (January 15, 2025, with hotfixes on January 20 and 21) added buildable rafts, a mooring post, KnightV and hang glider holders, a procedural defensive wall tool, ranged weapon improvements, and Steam Game Recording support. The only update since is a small October 2025 Unity security fix. Treat the game as feature-complete.

Quick Start

  1. Open the emergency pack after the crash. It has your starting gear. Grab everything from the helicopter wreck area.
  2. Save with a tarp shelter. A tarp plus a stick makes a tent you can save and sleep in. Save often.
  3. Kelvin is your worker. Use the notepad to order him to fetch logs, sticks, and rocks, build, and clear areas. He does not fight.
  4. Your GPS marks the key caves. The GPS shows locator signals. Those caves hold the items that unlock the map: Rope Gun, Shovel, Rebreather.
  5. Get the Shovel and Rope Gun first. They open bunkers and caves; nothing big happens without them.
  6. Befriend Virginia patiently. Don't wave weapons at her. Once she trusts you she carries and fires weapons (without using your ammo).
  7. Build near water with a view. Lakes and rivers give water and fish; high ground helps you spot cannibal patrols.
  8. Crouch in bushes to hide. Cannibals scout before they attack; stealth avoids fights early.
  9. Winter is real. Snow arrives and temperatures drop; build fires, get warm clothing, and stock food before it hits.

Core Systems

Survival stats

Stat Refill with Notes
Hunger Cooked meat, fish, berries, MREs, canned food Raw meat and some berries are risky.
Thirst Rivers, lakes, rain collectors, soda Pot/flask to carry water.
Rest Sleeping in a shelter Also passes time and saves.
Health Food, medicine, healing plants Bandages and medicine heal injuries.
Stamina Rest, food Running, fighting, swimming.
Temperature Fire, warm clothing Cold drains health in winter or wet conditions.

Kelvin (companion)

Kelvin is a soldier who survives the crash but is deaf. You command him through a notepad.

Command Use
Follow Me Brings him along
Get logs / sticks / rocks / stones / berries / fish Resource runs while you build
Build (fire, shelter, finish structure) Completes placed blueprints
Maintain base Repairs and sharpens walls
Clear area (5 / 10 / 20 m) Cleans up debris around your base
Take a break / Stay Park him somewhere safe

Virginia (companion)

Virginia is a three-armed mutant who can be befriended. She's skittish at first.

Building and Base Tips

The Cave Items That Unlock the Map

Your GPS shows marked locations. The key progression items:

Cave Key items
Cave A (Rebreather Cave) Rebreather (underwater breathing), Stun Gun
Cave B (Rope Gun Cave) Rope Gun (fire ziplines), Cross, Artifact Piece C
Cave C (Shovel Cave) Shovel (dig up hatches, buried items), Slingshot, Wetsuit, Flashlight Attachment
Cave D (Ancient Armor Cave) Ancient Armor, Rifle
Cave F (Pickaxe Cave) Pickaxe
Hell Cave Reached through the Luxury Bunker (unmarked on the GPS); packed with demons and a Giant Demon boss you must beat to progress to the ending

Recommended order: Rope Gun → Shovel → Rebreather, then the keycard bunkers. The rope gun lets you cross gaps inside caves; the shovel opens buried hatches; the rebreather lets you swim flooded sections.

Bunkers and Keycards

Bunkers are the backbone of the story. Key progression items include Maintenance, VIP, and Guest keycards, which unlock deeper bunkers. The Luxury Bunker leads into late-game areas, including the Hell Cave, and the final story areas hold endgame gear. Bring healing and ammo: bunkers are packed with mutants.

Weapons

Type Examples
Melee Crafted Club, Machete, Modern Axe, Firefighter Axe, Katana, Putter, Stun Baton
Ranged Pistol, Revolver, Shotgun, Rifle, Crossbow, Compound Bow, crafted bows
Explosives Grenades, Molotovs, Sticky Bombs
Attachments Flashlight, Laser Sight, Silencer and more

Threats

Threat Notes
Cannibals Scout, then attack in groups. Some are painted/elite. Watch for them retreating to call more.
Mutants Found mostly in caves and bunkers; some wander outside later. Includes large, tough types. Use explosives and shotguns.
Wildlife Deer, rabbits, fish for food; sharks in the ocean along the coast.
Cold and winter Snow and freezing lakes. Warm clothing and fires.
Starvation/dehydration Keep a stock of preserved food and water.

Seasons

The game cycles through seasons. Winter brings snow, freezing lakes, and scarcer food; plants return in spring. Plan food storage and warm clothing ahead.

Difficulty

Setting What it means
Peaceful No enemies; survival and building only
Normal Standard
Hard Tougher enemies and survival pressure
Hard Survival Harsher survival mechanics
Custom Tune individual settings (enemy aggression, regeneration, and so on)

Common Mistakes to Avoid

Advanced Tips

FAQ

Is Sons of the Forest still being updated? Not with new content. The January 2025 raft patch was the last content patch, and the only update since is an October 2025 Unity security fix.

How do I get the Rope Gun? It's in Cave B. Follow the GPS marker.

How do I befriend Virginia? Be calm, don't threaten her, don't fight near her, and keep interacting with her.

Can Kelvin die? He can be knocked down; revive him. Be careful with melee and fire around him.

Where's the Shovel? Cave C.

How many players for co-op? Up to eight, with dedicated server support.

Is there an ending? Yes. After the bunkers and keycards you reach the final areas and the ending choice.

Sources