A complete guide to the original Slime Rancher: your first days on the ranch, how slimes, plorts and the market work, largos and the Tarr, ranch expansions and upgrades, the zones in order, Slime Science, the Ogden, Mochi and Viktor expansions, and money-making strategies.
Researched September 2026 — current as of version 1.4.4 (December 2021), the final major patch. The game is complete; Monomi Park's ongoing work is Slime Rancher 2. Check the linked sources if something differs.
| Slime | Diet | Notes |
|---|---|---|
| Pink | Anything | Starter slime, harmless |
| Tabby | Meat | Steals food; mostly harmless |
| Rock | Veggies | Spiky, can hurt you when rolling |
| Phosphor | Fruit | Glows, flies, dies in sunlight unless kept in a corral with a Solar Shield |
| Rad | Veggies | Radiation aura hurts you over time |
| Boom | Meat | Explodes periodically |
| Honey | Fruit | Sticky; valuable plorts |
| Hunter | Meat | Can turn invisible; aggressive when hungry |
| Crystal | Veggies | Spawns crystal spikes near them |
| Quantum | Fruit | Teleports and makes ghost copies |
| Dervish | Veggies | Creates whirlwinds |
| Tangle | Meat | Grabs things with vines |
| Mosaic | Veggies | Dazzling shimmer |
| Saber | Meat | Feral, dangerous, very valuable plorts |
| Puddle | Water only | Must be kept in a Pond |
| Fire | Ash only | Must be kept on an Incinerator-style setup (ash trough) |
| Gold | Gilded Ginger only | Rare; drops multiple gold plorts when it eats |
| Lucky | Meat | Drops Newbucks instead of plorts |
| Quicksilver | Special | Found in Mochi's Nimble Valley race; not ranchable |
Some slimes have a favourite food (the Slimepedia lists it). Feeding a slime its favourite gives two plorts instead of one, which is a big income boost.
| Plot | What it does | Upgrades |
|---|---|---|
| Corral | Holds slimes | High Walls, Music Box, Solar Shield, Plort Collector, Air Net, Auto-Feeder |
| Garden | Grows fruit and veggies | Soil upgrades, sprinkler, scareslime, deluxe garden |
| Coop | Raises chickens (hens and chickadoos) | Walls, feeder, vitamizer, deluxe coop |
| Silo | Stores items | Extra storage slots |
| Pond | Holds Puddle Slimes | n/a |
| Incinerator | Burns items; makes ash for Fire Slimes | Ash trough |
High Walls stop jumpy slimes (like Tabby and Boom) from escaping. Music Box keeps slimes calm. Air Net stops flying slimes such as Phosphor from escaping.
Buy expansions from the Ranch House for more plots and new areas:
| Expansion | What's there |
|---|---|
| The Lab | Slime Science: extractors, gadgets, refinery |
| The Overgrowth | Extra garden and corral space in a lush area |
| The Grotto | Cave with plots; good for Phosphor (no sun) |
| The Docks | Plots for water-based setups |
| Ogden's Retreat, Mochi's Manor, Viktor's Workshop | Unlocked through their owners' stories (see below) |
Buy these at the Ranch House:
The Jetpack is the single most important early upgrade for exploration.
| Zone | How to reach | Key slimes and resources |
|---|---|---|
| The Ranch | Start | Pink, starter food |
| Dry Reef | From the ranch | Pink, Rock, Phosphor, Tabby |
| Indigo Quarry | Through the Dry Reef | Rock, Rad and more |
| Moss Blanket | Through the Dry Reef | Honey, Hunter, Phosphor |
| Ancient Ruins | Gated; progress through keys and slime gates in earlier zones | Quantum |
| Glass Desert | Through the Ruins transition | Dervish, Tangle, Mosaic, Fire |
| The Wilds (Ogden) | Unlocked through Ogden's story | Saber, Kookadoba fruit |
| Nimble Valley (Mochi) | Unlocked through Mochi's story | Quicksilver race |
| The Slimeulations (Viktor) | Unlocked through Viktor's story | Glitch slime puzzles |
The table lists the headline slimes only; most zones also host commoner types, and the in-game Slimepedia records where each slime lives once you've found it.
Tip: Gordo Slimes blocking paths drop keys and rewards when fed. Feed them the food their type likes.
The Lab unlocks:
Fill the refinery with extractor output and treasure-pod materials to unlock the most useful gadgets, especially teleporters home from far zones.
| Mode | Notes |
|---|---|
| Adventure | The main mode, with story and full progression |
| Casual | A relaxed mode that removes most of the danger (such as Tarr) so you can focus on ranching |
| Rush | A time-limited mode where you try to earn as much as possible |
Is Slime Rancher still updated? No major updates since version 1.4.4 in December 2021. Monomi Park moved on to Slime Rancher 2, which entered Early Access in September 2022 and fully released on September 23, 2025.
How do I get rid of Tarr? Spray them with fresh water from your vacpack, which dissolves them. Contain outbreaks fast, because Tarr turn nearby slimes into more Tarr.
What's the best slime for money? It varies with daily prices, but late-game largos made from valuable slimes (Saber, Mosaic, Quantum, Honey, Hunter) and Gold plorts are big earners.
How do I get Slime Keys? Mostly by popping Gordo slimes. Keys unlock gated areas.
How do I reach the Ancient Ruins? Keep popping Gordos and opening Slime Key gates as you explore the Dry Reef, Indigo Quarry and Moss Blanket. The route to the Ruins opens as you progress through those zones. The in-game map shows locked gates you haven't opened yet.
Is there multiplayer? No, Slime Rancher is single-player only.
What platforms is it on? PC and Xbox One since the August 2017 full release, PS4 (August 2018), Nintendo Switch (August 2021), and Android/iOS since May 26, 2026 (per Wikipedia). The Steam version is unchanged since 1.4.4.