Slime Rancher 2: Complete Ranching Guide

Everything you need to run a profitable Conservatory on Rainbow Island: the core loop, which slimes to ranch first, diets and favorite foods, Largos and the Tarr, science resources, region order, and the newer Radiant Slime/Sanctuary content through Patch 1.3.

Researched September 2026 — current as of Patch 1.3 (22 September 2026). Live games change; check the linked sources if something differs.

Version history: Slime Rancher 2 entered Early Access on 22 September 2022 and hit 1.0 on 23 September 2025. Patch 1.2 (16 April 2026) added Radiant Slimes, the Caretaker and The Sanctuary. Patch 1.3 (22 September 2026) added the Hideaway expansion, custom vac styles, a portable fabricator gadget, a music player and post-credits comm calls.

Quick Start

  1. The loop: vac up slimes, feed them, collect their plorts, and sell plorts at the Plort Market for newbucks. Spend newbucks on Conservatory expansions, corrals, gardens and vacpack upgrades.
  2. Start with Pink and Cotton slimes. Pinks eat anything and never cause trouble. Cotton plorts sell better, and Cottons only need veggies.
  3. Feeding a slime its favorite food doubles its plort output. Grow favorite foods in gardens next to their corral.
  4. Never let plorts sit in a corral with another slime type. A slime that eats another type's plort becomes a Largo. A Largo that eats a third type's plort turns into the Tarr, which eats other slimes.
  5. Cotton slimes jump high. Put a high wall upgrade on their corral or they'll escape.
  6. Collect science resources everywhere. The Resource Harvester upgrade and refinery unlock crafting of gadgets and upgrades.
  7. Pop Gordo slimes. Feed a giant Gordo enough of its diet and it bursts, dropping rewards and often opening new paths.
  8. Night and weather change spawns. Phosphor slimes glow at night. Weather events (rain, wind, thunderstorms, lightning, pollen, cyclones and slimefall) bring special resources and slimes.
  9. Save space for coops. Meat-eating slimes (Tabby, Angler, Boom) need hens, so a chicken coop is as important as a garden.

Regions of Rainbow Island

Region Notes
The Conservatory Your glass-walled ranch; expand plots and areas here
Rainbow Fields Starter zone: Pink, Cotton, Tabby, Phosphor
Ember Valley Volcanic zone, opened by bursting the nearby Pink Gordo. Adds Rock, Boom, Batty, Ringtail, Crystal and Fire slimes (plus Tabby, Angler and others)
Starlight Strand Coastal zone and home of the nectar eaters: Flutter and Honey slimes, plus Angler, Ringtail, Hunter and Rock
Powderfall Bluffs Snowy zone: Saber, Hunter, Rock, Boom, Crystal, Puddle, plus Pink, Cotton and Phosphor. The regular weather cycle doesn't run here
The Grey Labyrinth Late-game ancient-tech maze, including the Waterworks section; many late resources
The Slime Sea Surrounds the island; don't fall in, but it's a handy place to dump Tarr
The Sanctuary Added in 1.2; the Caretaker's area for Radiant Slimes, expanded with the Hideaway in 1.3

A typical route: Rainbow Fields → Ember Valley and Starlight Strand → Powderfall Bluffs → The Grey Labyrinth. Region access opens up through gates, teleport lines and upgrades as you go.

Slimes: Diets and Favorites

These are confirmed from the Slime Rancher wiki's SR2 pages.

Slime Diet Favorite food Rancher risk
Pink Everything None None; lowest plort value
Cotton Veggie Water Lettuce Jumps very high; needs tall walls
Tabby Meat Stony Hen Steals non-food items and drops them elsewhere, which can cause accidental Largos
Phosphor Fruit Cuberry Glows; lives in darker/night conditions
Rock Veggie Heart Beet Spiky crown hurts you; rolls around
Angler Meat Sea Hen Stuns nearby slimes and hens with a lure flash
Flutter Nectar only Moondew Nectar Flies; hard to ranch without making Largos
Boom Meat Briar Hen Explodes periodically, launching nearby slimes

Mid-game slimes with special needs

Slime Diet / favorite What catches players out
Batty Fruit / Pomegranite Agitated in sunlight, hungrier in darkness. Found in Ember Valley and the Grey Labyrinth
Crystal Veggie / Odd Onion Found in Ember Valley and Powderfall Bluffs
Hunter Meat / Roostro Senses prey from far away. A new Hunter Largo is always feral, so keep hens around to calm them
Ringtail Everything / none Turns to stone in sunlight without a solar shield, and will keep eating past hunger. Stop feeding when it looks mischievous
Puddle Water only Needs a pond, evaporates on other surfaces, and stops making plorts when crowded by more than three other slimes (a Rubber Ducky raises the limit)
Fire Ash only Must live in an ash trough under an incinerator. Food has to be burned into ash first, and water puts them out

Other ranchable slimes listed on the wiki: Batty, Crystal, Dervish, Fire, Honey, Hunter, Puddle, Ringtail, Saber, Sloomber, Tangle, Twin and Yolky. Special slimes: Gold Slime and Lucky Slime (catch them for bonuses), Shadow Slime, Feral slimes, Radiant variants and the Tarr.

Corrals, Gardens and Coops

The Largo and Tarr rules

Science and Gadgets

Slime Science turns gathered resources into gadgets, decorations and upgrades. Raw materials come from resource nodes (mineral nodes, spouts, hives, bubble spouts), which you harvest with the Resource Harvester vacpack upgrade and send to the refinery.

Resource Where (per wiki)
Jellystone, Deep Brine Rainbow Fields and the Conservatory
Radiant Ore, Silky Sand, Buzz Wax, Wild Honey Ember Valley and Starlight Strand
Lava Dust, Primordy Oil Ember Valley
Slime Fossil, Perfect Snowflake Powderfall Bluffs
Sun Sap Powderfall Bluffs and The Grey Labyrinth
Magma Comb, Tin Petal, Black Indigonium, Aqua Glass, Dream Bubble, Royal Jelly The Grey Labyrinth
Strange Diamond Caves across the island
Storm Glass, Lightning Mote Lightning strikes during storms
Drift Crystal Cyclones (which also bring Dervish Slimes)

Weather types (per the wiki): Rain, Snow, Thunderstorm, Lightning Strike, Wind, Cyclone, Pollen, Vine Tangle (brings Tangle Slimes) and Slimefall (drops Pink Slimes). Some have up to three intensity levels, and weather only starts in a zone after you've explored it and two in-game days have passed.

Tip: when a thunderstorm or cyclone rolls in, go outside and collect. Weather-only resources are often the bottleneck for late upgrades.

Patch 1.2 added the Resource Detector toy, which tells you when a crafting resource is nearby. Use it when you're hunting rare nodes. Patch 1.3 added a portable fabricator gadget, so you can craft away from home.

Vacpack Upgrades

Upgrade priority for most players:

  1. Tank capacity (more slimes and plorts per trip)
  2. Health and energy (survive longer and sprint/jetpack more)
  3. Jetpack (reach higher ledges and many hidden areas)
  4. Resource Harvester (opens science)
  5. Water tank (fights Tarr and waters some slimes)

Radiant Slimes and The Sanctuary (1.2 / 1.3)

Common Mistakes to Avoid

Advanced Tips

FAQ

Is Slime Rancher 2 out of Early Access? Yes. Version 1.0 released on 23 September 2025.

What's the best early money slime? Cotton and Phosphor. Both are easy to feed with garden crops (Water Lettuce and Cuberry) and sell for more than Pinks.

How do I get rid of a Tarr? Spray it with water or knock it into the Slime Sea. Then find the corral that made it and fix it.

Where do I find Radiant Slimes? Anywhere their normal slime spawns. They're very rare, and The Sanctuary is where you care for them.

What's new in Patch 1.3? The Hideaway expansion, new Sanctuary themes, a portable fabricator, custom vac styles, post-credits comm calls and a Slimepedia music player.

Is there multiplayer? There's no official co-op. It's a single-player game.

Sources