Slay the Spire 2: Complete Guide

All five characters, the acts and bosses, Ancients, Ascension, co-op, and the deckbuilding habits that win runs in Mega Crit's Early Access sequel.

Researched September 2026 — current as of Early Access main branch v0.107.1 (June 19, 2026), with notes from beta v0.111.0 (mid-August 2026). Live games change; check the linked sources if something differs.

Quick Start

  1. Characters unlock in a chain. You start with the Ironclad. Finishing any run (win or lose) unlocks the next: Ironclad, then Silent, then Regent, then Necrobinder, then Defect.
  2. Add damage in Act 1. Your starting deck can't kill elites or the Act 1 boss quickly. Take one or two strong attacks from early card rewards.
  3. Skipping a card is a real option. A focused deck draws its best cards more often. If a reward doesn't help this run, skip it.
  4. Fight a few elites. Elites drop relics, and relics win runs. Take elites when you're healthy and skip them when you're low.
  5. Rest vs. Smith. At campfires, heal if the next fight could kill you. Otherwise upgrade a key card.
  6. Pick Ancient boons with care. Each act opens with an Ancient offering one of three boons. Early on, pick the one that fixes your deck's biggest weakness.
  7. Remove Strikes and Defends. Card removal at the Merchant is one of the best ways to spend gold. It gets pricier on Ascension 6 and up.
  8. Read enemy intents. The icon over each enemy shows what it will do next. Block when it attacks and go all-in when it buffs or debuffs.
  9. Act 1 changes between runs. It is randomly either Overgrowth or Underdocks, each with its own enemies, events, and bosses.

Early Access Status

Item Details
Early Access launch March 5, 2026 (PC via Steam, built on the Godot engine)
Main branch v0.107.1 (June 19, 2026). Added the Bestiary to the Compendium, three new badges, and Steam Workshop support, and replaced the Doormaker boss with Aeonglass
Public beta v0.111.0 (patch notes posted August 15, 2026). Card reworks such as Expect a Fight (moved from energy engine to block scaling) and Hyperbeam (less damage, but easier to play twice), and more nerfs to Blade of Ink
Content 5 characters, 3 acts (Act 1 has two versions), Ascension 1–10, co-op for up to 4 players
What's next Mega Crit's August 2026 Neowsletter confirmed a new character and an alternate Act 2 are in development, with updates spaced further apart. The September Neowsletter teased another new area. No release dates yet

Balance changes often: cards that enable infinite combos have been removed, restored, and reworked more than once. Check the patch notes if a card works differently than you remember.

Characters

Character Max HP (A2+) Starting relic Starting deck Identity
Ironclad 80 (64) Burning Blood: heal 6 HP after each combat 5 Strike, 4 Defend, Bash Strength scaling, self-damage, Exhaust. Corruption and Break can now only be obtained through specific relics
Silent 70 (56) Ring of the Snake: draw 2 extra cards at the start of each combat 5 Strike, 5 Defend, Neutralize, Survivor Poison, Shivs, discard synergies. Relics like Snecko Skull and Tingsha
Regent 75 (60) Divine Right: gain 3 Stars at the start of each combat 4 Strike, 4 Defend, Falling Star, Venerate Uses Stars as a second resource and Forges the Sovereign Blade
Necrobinder 66 (52) Bound Phylactery: Summon 1 at the start of your turn (upgrades to Phylactery Unbound) 4 Strike, 4 Defend, Bodyguard, Unleash Fights alongside Osty, a giant skeletal hand. Kills with Doom
Defect 75 (60) Cracked Core: Channel 1 Lightning orb at the start of combat 4 Strike, 4 Defend, Zap, Dualcast Lightning, Frost, and Dark orbs

Each character has 80 regular cards (20 common, 35 uncommon, 25 rare), plus some cards that only appear in multiplayer.

Regent: Stars and the Sovereign Blade

Necrobinder: Osty and Doom

Returning characters: what to know

Run Structure

Every run climbs 3 acts. You choose your path on a branching map of node types: monsters, elites, rest sites, merchants, treasure, and unknown events.

Act Versions Bosses (one per run)
Act 1 (floor 17 boss) Overgrowth or Underdocks (random) Overgrowth: Ceremonial Beast, The Kin, Vantom. Underdocks: Waterfall Giant, Soul Fysh, Lagavulin Matriarch
Act 2 (floor 33 boss) Hive The Insatiable, Knowledge Demon, Kaiser Crab
Act 3 (floor 48+ boss) Glory Queen, Test Subject, Aeonglass (replaced Doormaker in v0.107.1)

The map shows the boss for the current act, so build with it in mind. Scaling damage (Strength, Poison, a Forged blade, Doom) matters much more against Act 2 and 3 bosses than front-loaded damage does.

Ancients

Each act begins with an Ancient, which offers a choice of boons, mostly relics. Neow is always first, except on the very first run of a new save.

Act Ancients
Act 1 Neow
Act 2 Orobas, Pael, Tezcatara (or Darv)
Act 3 Nonupeipe, Tanx, Vakuu (or Darv)

Deckbuilding Fundamentals

Ascension

Beat the game to unlock Ascension. Each level adds on top of the ones before it.

Level Name Effect
1 Swarming Elites About 60% more elites spawn
2 Weary Traveler Ancients heal only 80% of missing HP. Character pages also list lower starting max HP from A2 (see the Characters table)
3 Poverty 25% less gold from enemies and chests
4 Tight Belt One fewer potion slot
5 Ascender's Bane Start with the Ascender's Bane curse
6 Inflation Card removal costs 100 gold, then 50 more each time
7 Scarcity Rare and upgraded cards appear half as often
8 Tough Enemies All enemies have more HP
9 Deadly Enemies All enemies deal more damage
10 Double Boss Fight two different bosses at the end of Act 3

Climbing tips: A1 rewards playing more elites, so build Act 1 damage early. Starting at A6, remove the most important cards first, because each removal costs more. For A10, your deck has to beat two bosses in a row without a campfire between them, so bring sustain or burst.

Co-op Multiplayer

Progression and Extras

Common Mistakes to Avoid

Advanced Tips

FAQ

How do I unlock the Regent, Necrobinder, and Defect? Finish any run (win or lose) with the previous character in the chain: Ironclad, Silent, Regent, Necrobinder, Defect.

Is Slay the Spire 2 out of Early Access? Not as of September 2026. It has been in Early Access on Steam since March 5, 2026, and is updated regularly. The latest main build is v0.107.1, and beta v0.111.0 is on the test branch.

How many Ascension levels are there? Ten. A10 adds a second, different Act 3 boss.

Can I play co-op? Yes, with up to 4 players. Each player has their own deck and HP, and some cards can target allies.

What happened to the Doormaker boss? Mega Crit decided it was too complex and replaced it with Aeonglass in v0.107.1.

What does Doom do? At the end of the enemy's turn, the enemy dies if its HP is at or below its Doom. It ignores Block and Intangible, but Artifact cancels it.

Are the Act 1 areas random? Yes. Act 1 is randomly either Overgrowth or Underdocks, each with different enemies, events, and bosses. Acts 2 and 3 currently have only one version each.

Sources