Everything a new player needs to get into Skullgirls: team ratios, assists, the anti-infinite systems, meter use, a roster overview with beginner picks, and how to practice efficiently.
Researched September 2026 — current as of Steam version 3.7.13+ (the May 2024 balance update, v3.7.10, plus June 2024 networking and bug-fix patches). Live games change; check the linked sources if something differs.
The community uses numpad notation (5 = neutral, 2 = down, 6 = forward, 4 = back, 236 = quarter circle forward, 214 = quarter circle back). Button abbreviations:
| Abbreviation | Button |
|---|---|
| LP/MP/HP | Light/Medium/Heavy Punch |
| LK/MK/HK | Light/Medium/Heavy Kick |
| cMK | Crouching Medium Kick (2MK) |
| j.HP | Jumping Heavy Punch |
| DHC | Delayed Hyper Combo ("Blockbuster Ensemble") |
Button combos for assists, tagging, throws and other universal actions are shown in the tutorials and the Command List, and you can remap them in Options.
| Ratio | Pros | Cons |
|---|---|---|
| 1 (solo) | Highest health and damage per character; no assist to manage | No assists or tag-outs, no comeback through fresh teammates |
| 2 (duo) | Balanced; one assist | Moderate health per character |
| 3 (trio) | Two assists, two extra lives, huge combo potential | Lowest health and damage per character |
At character select you pick an assist move for each teammate. Assists let you:
Beginners should pick a projectile or anti-air assist; they make neutral much easier.
Skullgirls stops loops automatically:
Skullgirls also gives the defender a short grace period after blocking, so high/low and left/right attacks timed to land at the same moment can't create true unblockables. You still have to guess on real mixups, but you won't lose to a setup you literally couldn't block.
On duo and trio teams, a character sitting in the back slowly recovers part of the damage they took (the red portion of the health bar). That's why snapbacks and DHCs that drag a hurt character in matter so much.
The base 2nd Encore package includes 14 characters, and four later DLC characters bring the total to 18.
| Character | Style | Beginner-friendly? |
|---|---|---|
| Filia | Fast rushdown with double jump and air dash | Yes |
| Cerebella | Grappler with command grabs and armor | Medium |
| Peacock | Zoner with projectiles and traps | Medium |
| Parasoul | Setup/zoning with Napalm and tear setups | Hard |
| Ms. Fortune | Rushdown with a detachable head | Hard |
| Painwheel | Flight, armor, big pokes | Medium |
| Valentine | Fast mixups and poison vials | Medium |
| Double | Shapeshifter with long-range tools | Medium |
| Squigly | Stance-based zoner/setups | Hard |
| Big Band | Heavy with super armor and parries | Yes |
| Fukua | Filia-like rushdown with clones | Yes |
| Eliza | Summons with a big body and stance | Hard |
| Beowulf | Grappler with his chair, The Hurting | Medium |
| Robo-Fortune | Zoning with lasers and heads | Medium |
| Annie (DLC) | Space-themed zoning/mixups | Medium |
| Umbrella (DLC) | Rushdown with Hungern and a Starving mechanic | Medium |
| Black Dahlia (DLC) | Gunner with teleports and ammo types | Hard |
| Marie (DLC) | Summoner with minion setups | Hard |
Beginner picks: Filia, Big Band, and Fukua have simple game plans, easy combos, and strong tools.
Roster history: the original 2012 game shipped with the first eight (Filia to Double). Squigly, Big Band, Eliza, Beowulf and Robo-Fortune followed in 2013, and Fukua began as a 2014 April Fools' joke that was kept because players liked her. The paid DLC era added Annie (2021), Umbrella (2021), Black Dahlia (2022) and Marie (2023).
| Mode | What it's for |
|---|---|
| Tutorial | Step-by-step lessons from blocking up to advanced team play. Do all of it. |
| Training | Frame data, hitboxes, recording the dummy, and assist setups. Where you'll spend most practice time. |
| Trials | Character-specific combo challenges. Good for learning each character's bread-and-butter routes. |
| Story Mode | Fully voiced story for each character, ending in the Skullgirl fight. A fun way to meet the cast. |
| Arcade | A ladder of fights against the AI at your chosen difficulty. |
| Online | Ranked and casual matches plus lobbies, with rollback netcode (GGPO). |
Tip: play every character's Story Mode once. It's short, it teaches you a bit about each matchup, and the Michiru Yamane soundtrack and hand-drawn animation are half the reason people love this game.
When you move from solo to duo or trio, think in roles:
A classic beginner duo pairs a rushdown point character with a projectile or anti-air assist behind them. Pick the assist move first, then see if you actually enjoy playing that character when they're forced in.
The final balance cycle, tested in a Steam beta after Combo Breaker 2024, went live in version 3.7.10 on May 28, 2024:
In June 2024, Steam networking was upgraded to use Steam's relays, and the in-fight connection indicator changed to a ping display.
Is Skullgirls still updated? The last balance update landed in May 2024 (v3.7.10), with Steam networking and bug fixes through June 2024 (v3.7.13 and later).
How many characters are there? 14 in the base 2nd Encore package, plus four DLC characters: Annie, Umbrella, Black Dahlia and Marie.
Is solo, duo or trio best? All three are viable. Solo is simplest and hardest-hitting; trio has the most options but the least health per character.
What's the easiest character? Filia, Big Band and Fukua are common beginner recommendations.
Why did my combo stop working? The Undizzy bar may have filled, or you triggered the IPS and the opponent Burst out.
My online matches keep disconnecting. What can I do? Make sure you're on the latest build (the June 2024 patches moved Skullgirls onto Steam's newer networking and relays), and use the ping display in lobbies to pick opponents with green or yellow connections.