A guide to ShellShock Live's turn-based tank artillery: aiming fundamentals, weapon types, game modes, leveling and unlocks, team play with flares, and habits that separate good players from great ones.
Researched September 2026 — current as of v1.1.1 (May 20, 2023), the latest PC update. Development has since focused on kChamp's other projects, so the game is stable rather than actively patched. Check the linked sources if something differs.
Every shot is angle plus power. The game shows the start of your trajectory, so you learn the rest by feel and memory.
ShellShock Live has 400+ weapons, most with upgraded tiers. Categories to know:
| Type | Examples | Use |
|---|---|---|
| Direct damage | Single Shot, Big Shot, Sniper Rifle | Reliable damage on a known target |
| Multi-shot/spread | Three Ball, Five Ball | Forgiving area coverage |
| Homing | Homing Missile (upgrades to Homing Rockets) | Hits moving or hidden targets |
| Rolling | Permaroller (Heavy Permaroller) and other rollers | Rolls along terrain into tanks in dips |
| Terrain | Dirt-spawning and digging weapons | Bury enemies, build cover, reshape the map |
| Area/over time | Napalm, Acid Rain (Acid Hail) | Punish clustered or stationary tanks |
| Healing (v1.1) | Health Aura (+, ++), Potions (Small to Huge) | Heal yourself and allies; beware healing enemies in an aura |
| Control (v1.1) | Confuser (Super-, Mega-), Wanderer (Double, Triple), CensorBar | Mess with enemy shots and aim |
| Drones | Drone, Heavy Drone | Drone-based attacks added in v1.0 |
| Prestige set | Radar, Sonar, Lidar | High-level unlock set (level 88) |
| Big payload | Mega-Nuke | One of the most powerful weapons in the game |
Tiers: many weapon sets have 2 to 4 tiers, like Health Aura, Health Aura+, and Health Aura++, or Confuser, Super-Confuser, and Mega-Confuser.
| Item | Effect |
|---|---|
| Overcharge | Boosts your damage (25% in v1.0 notes) |
| Fortify | Reduces damage you take (25% in v1.0 notes) |
| Jetpack | Movement tool |
| EMP | Utility item (usable on controller since v0.9.8.20) |
| Mode | Summary |
|---|---|
| Team / Free-For-All | The standard matches, up to 8 players |
| Deathmatch | Kill-focused mode (XP multiplier raised to 1.5x in v1.1.1) |
| Assassin | Target-focused mode (XP multiplier raised to 1.6x in v1.1.1) |
| Points | Score points with damage and objectives |
| Charge | A mode with its own rules; healing weapons aren't assigned here |
| Rebound | Bumper-heavy bounces |
| Vortex | Every shot must pass through a portal before it can deal damage |
| Cage Match (game mod, v1.1) | Raises the side bumpers by 300%, so bank shots matter even more |
| Hotseat | Local multiplayer on one PC |
| Campaign missions | Single-player missions, including a bonus set added in v1.0 |
Healing weapons are not assigned in Charge and Points modes (v1.1.1).
v1.1.1 added flares, a quick way to communicate. Pick a flare from the crosshair button next to Fire, choose Team or All, and place it:
| Flare | Meaning |
|---|---|
| Circle | Point out a crate, tank, or anything on the map |
| Arrow | Signal your movement or ask an ally to move |
| Crosshair | Focus fire on a specific enemy |
| X | Mark a bumper hit point or anything else |
Team tips:
| Situation | Good choice | Why |
|---|---|---|
| Enemy in the open, you know the range | Direct-damage weapon | Maximum damage for a precise hit |
| You're unsure of the range | Spread weapon (Three Ball, Five Ball) | Several projectiles cover your error |
| Enemy hidden behind a hill | Homing or a high lob | Gets over or around terrain |
| Enemy sitting in a crater | Roller or area damage | Rollers follow the slope down to them |
| Two enemies close together | Splash or area-over-time weapon | Hits both |
| You're about to be buried or exposed | Terrain or construction weapon | Rebuild cover or dig out |
| Ally low on health | Healing weapon (v1.1) | A save can swing a team match |
| Enemy about to take a big shot | Control weapon (Confuser, Wanderer) | Makes their turn unreliable |
Is ShellShock Live still being updated? The last PC update was v1.1.1 (May 2023). The game is still playable online.
How many players per match? Up to 8 in team and free-for-all battles.
What's the level cap? 100 levels, with Star Badges for XP beyond that.
Is it pay-to-win? No. All gameplay content is earned by playing; purchases are cosmetic.
Is there cross-play with mobile? No. The mobile version (released May 2022) is a separate game on its own development track.
What's the best weapon? It depends on the shot: direct weapons for exact hits, homing for hidden tanks, rollers for tanks in dips, and area weapons for clusters.
What is ShellShot Arena? A separate real-time, top-down game in the ShellShock universe that kChamp announced in May 2023.